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* * This Checks the asset of each wearable asynchronously and repairs if it's ↵teravus2013-01-291-12/+23
| | | | required.
* Change default avatar replacements to be ruth rather than urban maleMelanie2013-01-281-13/+10
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* Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-271-1/+2
| | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid.
* * This update is ugly as sin, but it 'fills in the blanks' of your ↵teravus2013-01-261-4/+259
| | | | appearance when your inventory items go missing. This repairs appearance from missing wearables immediately on the V1 appearance pipeline, the second login on Firestorm. It only replaces the essential body parts that are missing.. hair, skin, eyes, shape... so if you delete all your wearables, you will rez naked. Anyway, this is still experimental.. I need another day of playing with this to handle all of the situations. One thing that I still need to do is try and get the assets.. and if we can't get the assets for some reason, skip and replace that part of the outfit.
* Null check the response body to make sure we're not crashing the script engineMelanie2013-01-241-0/+6
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* EXPERIMENTAL - Comment out the check for the agent already being in transitMelanie2013-01-231-8/+9
| | | | | to prevent avatars being locked into their sim on a failed teleport. May have side effects and must be revisited to fix right.
* Allow TeleportCancel packets to reset the transfer state machineMelanie2013-01-211-0/+6
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* Implement HTTP Request froma thread pool to avoid packet congestionMelanie2013-01-201-14/+45
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* Revert "Refactor scripted http request to use async calls rather than hard ↵Melanie2013-01-201-87/+53
| | | | | | threads" This reverts commit 461ecd7cf9edebce45ab715901a7f3b02c216e7b.
* Refactor scripted http request to use async calls rather than hard threadsMelanie2013-01-201-53/+87
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* Remove the core groups moduleMelanie2013-01-191-252/+0
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* Kill the dumb Opensimulator Testing group again - for good.Melanie2013-01-191-8/+3
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* * Enables loading cached bakes on teleport by filling in the appropriate ↵teravus2013-01-161-2/+71
| | | | | | avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent. * Speeds up appearance sending.. since there's nothing to wait for.
* * This finishes the implementation of AgentCachedTexture. Requires the ↵teravus2012-12-291-6/+1
| | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
* check land permitions on sit target for unscripted sitsUbitUmarov2013-01-031-0/+13
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* * Partial Commit for Avatar Appearance to include the functionality of ↵teravus2012-12-212-11/+27
| | | | Cached Bakes.
* add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov2012-12-135-13/+128
| | | | | | | | cache without actually loading it. Make use limited use of it in avatarfactory textures check. Also on llclientview HandleAgentTextureCached that now should work. Other asset cache modules for now will return false, so are broken. baked textures logic still unchanged. *UNTESTED*
* revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-071-8/+23
| | | | since at least for now seems good enought
* *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-1/+10
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* Merge branch 'master' into careminsterMelanie2012-11-232-9/+22
|\ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/SceneManager.cs
| * Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)2012-11-231-8/+13
| | | | | | | | This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
| * minor: Add some console feedback on region restart and log who requested a ↵Justin Clark-Casey (justincc)2012-11-232-1/+9
| | | | | | | | region restart if done from the viewer.
* | Merge branch 'master' into careminsterMelanie2012-11-204-193/+149
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| * If GetAgents() is called with an empty userIDs array then don't bother with ↵Justin Clark-Casey (justincc)2012-11-201-0/+4
| | | | | | | | | | | | | | a useless potentially network call on the scene presence service connector. This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument" which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
| * refactor: Move common presence connector code into BasePresenceServiceConnectorJustin Clark-Casey (justincc)2012-11-204-193/+145
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* | Merge branch 'avination' into careminsterMelanie2012-11-171-11/+20
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| * | Prevent a buffer overflow in asset receivingMelanie2012-11-171-11/+20
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| * | Prevent IMs being sent to prims when avies decline inventory offers from them.Diva Canto2012-11-041-9/+12
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* | | Merge branch 'master' into careminsterMelanie2012-11-172-5/+4
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| * | Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuidJustin Clark-Casey (justincc)2012-11-172-5/+4
| | | | | | | | | | | | | | | This was necessary historically but hasn't been for many years. Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
* | | Merge branch 'master' into careminsterMelanie2012-11-151-12/+8
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| * | Following on from 4f982596, launch map name requests on an async thread from ↵Justin Clark-Casey (justincc)2012-11-151-12/+8
| | | | | | | | | | | | | | | | | | LLClientView directly. This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
* | | Merge branch 'master' into careminsterMelanie2012-11-152-5/+3
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| * | Possibly fixes mantis #6429 (Flotsam cache having a null ref to the asset ↵Diva Canto2012-11-141-4/+2
| | | | | | | | | | | | service)
| * | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't ↵Diva Canto2012-11-131-1/+1
| | | | | | | | | | | | have an AssemblyInfo file.
* | | Merge branch 'master' into careminsterMelanie2012-11-1359-84/+158
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
| * | Deleted .addin.xml. Added AssemblyInfo.csDiva Canto2012-11-132-15/+38
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| * | Last 27 modules' directives (service connectors out).Diva Canto2012-11-1327-33/+54
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| * | Another 11 modules' directions moved out of .addin.xmlDiva Canto2012-11-1312-14/+22
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| * | Another 21 modules' directives moved out of .addin.xmlDiva Canto2012-11-1321-22/+41
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* | | Merge branch 'master' into careminsterMelanie2012-11-1315-82/+95
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| * | Moved the WindModule and its own plugins out of .addin.xmlDiva Canto2012-11-124-5/+5
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-11-121-67/+70
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| | * | Disable code to get server-side to move given items to a destination folder ↵Justin Clark-Casey (justincc)2012-11-131-67/+70
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | on TaskInventoryAccepted. This is because the fixes to inventory versioning (so that they better match viewer expections) now appear to allow the viewer to execute #RLV moves, as happens on the LL grid. Doing it again server-side now wrongly creates another child #RLV folder underneath the root one. As per http://opensimulator.org/mantis/view.php?id=6311
| * | | Another 10 modules' directives moved from .addin.xmlDiva Canto2012-11-1211-10/+20
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* | | Merge branch 'master' into careminsterMelanie2012-11-137-6/+12
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| * | More module cleanup: removed the CoreModules.Framework modules directives ↵Diva Canto2012-11-127-6/+12
| | | | | | | | | | | | out of .addin.xml.
* | | Merge branch 'master' into careminsterMelanie2012-11-1318-18/+18
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-11-121-1/+1
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| * | | Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-1218-18/+18
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