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* Fixed typo that was affecting the BasicInventoryAccessModuleDiva Canto2010-02-243-4/+4
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* Remove the overlooked remnants of core profile supportMelanie2010-02-241-169/+0
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* * Removed the unused GridRegion.getInternalEndPointPort() (just use ↵John Hurliman2010-02-231-2/+4
| | | | | | | InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening
* Changed asset CreatorID to a stringJohn Hurliman2010-02-229-11/+11
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* Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵John Hurliman2010-02-2212-32/+110
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| * Merge branch 'master' into presence-refactorMelanie2010-02-229-26/+104
| |\ | | | | | | | | | This brings presence-refactor up to master again
| | * Formatting cleanup.Jeff Ames2010-02-221-4/+4
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| | * minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-02-191-1/+1
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| | * forestall bug reports about the Command error: ↵Justin Clark-Casey (justincc)2010-02-193-8/+86
| | | | | | | | | | | | System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
| | * minor: Make FlotsamAssetCache default loglevel 0 to match that given in ↵Justin Clark-Casey (justincc)2010-02-191-2/+2
| | | | | | | | | | | | bin/config-include/FlotsamCache.ini.example
| | * minor: fix error inserting field in log messageJustin Clark-Casey (justincc)2010-02-171-1/+1
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| | * Formatting cleanup.Jeff Ames2010-02-154-15/+15
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| * | One more test running.Diva Canto2010-02-211-1/+1
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| * | Small bug fixes for making tests work.Diva Canto2010-02-212-4/+4
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| * | * Added SQlite connector for AvatarData. Tested -- works.Diva Canto2010-02-211-1/+1
| | | | | | | | | | | | | | | * Small bug fix in debug message * Set default standalone configs to use SQLite across the board
* | | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-2210-13/+16
|/ / | | | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* | Merge branch 'master' into presence-refactorMelanie2010-02-1511-283/+129
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| * Revolution is on the roll again! :)Revolution2010-02-143-8/+61
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
| * Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-122-3/+3
| | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
| * minor: remove completely commented out and unused classJustin Clark-Casey (justincc)2010-02-121-226/+0
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| * Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-125-46/+65
| | | | | | | | | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-2/+4
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| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-082-18/+18
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| * | minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)2010-02-051-2/+4
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* | | Merge branch 'master' into presence-refactorMelanie2010-02-0812-164/+281
|\ \ \ | | |/ | |/| | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * | endline fix 2Teravus Ovares (Dan Olivares)2010-02-061-6/+6
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| * | Endline fixTeravus Ovares (Dan Olivares)2010-02-061-12/+12
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| * Revert "Old OpenSim installations may have no AssetCaching setting in ↵Justin Clark-Casey (justincc)2010-02-051-3/+1
| | | | | | | | | | | | | | | | config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)" This will be replaced by a better solution where an enabled baking module will fail if no cache is in place (same for dynamic texture modules) This reverts commit 7058a4c2597a2b76704e906b73ae7077ff805b16.
| * Old OpenSim installations may have no AssetCaching setting in ↵Justin Clark-Casey (justincc)2010-02-051-1/+3
| | | | | | | | | | | | | | config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all) If this is the case, this patch makes CenomeAssetCache the default cache (which matches that selected in StandaloneCommon.ini.example) Not having an asset cache may lead to a continual loop of appearance baking failures and cause dynamic textures not to work, among other effects
| * minor: one method docJustin Clark-Casey (justincc)2010-02-041-0/+1
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| * minor: remove one mono compiler warningJustin Clark-Casey (justincc)2010-02-031-3/+1
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| * minor: remove one mono compiler warningJustin Clark-Casey (justincc)2010-02-031-10/+8
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| * refactor: move world comm message queueing into its own methodJustin Clark-Casey (justincc)2010-02-021-23/+13
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| * Apply http://opensimulator.org/mantis/view.php?id=4548Justin Clark-Casey (justincc)2010-01-291-1/+1
| | | | | | | | | | Fix command params check on fcache expire <datetime> Thanks coyled
| * use common sop2 setup for TestMergeOarV0_2()Justin Clark-Casey (justincc)2010-01-291-16/+12
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| * make TestSaveOarV0_2() use a common part2 constructionJustin Clark-Casey (justincc)2010-01-291-18/+14
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| * use common part1 createio nin TestMergeOarV0_2()Justin Clark-Casey (justincc)2010-01-291-16/+5
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| * minor: swap which part uses the automatically set up scene in TestMergeOarV0_2()Justin Clark-Casey (justincc)2010-01-291-25/+13
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| * use common part1 creation in ArchiverTests.TestLoadOarV0_2()Justin Clark-Casey (justincc)2010-01-291-30/+28
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| * refactor out scene object 1 creation n ArchiverTetssJustin Clark-Casey (justincc)2010-01-291-44/+22
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| * factor out scene setup in ArchiverTestsJustin Clark-Casey (justincc)2010-01-291-40/+53
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| * Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)2010-01-291-5/+4
| | | | | | | | Extend load oar test to check loading of a sound item
| * Resolve one more conflict I overlookedMelanie2010-01-291-14/+0
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| * Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-2954-1466/+698
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
| * Fixes inconsistencies in the permissions module. Adds a region_manager_is_godMelanie2010-01-281-4/+7
| | | | | | | | | | | | configurable. Previously, estate managers could enter god mode, but would not have any powers. Now estate managers can enter god mode only if this option is true, and then will have real god powers.
| * Changes WorldCommModule to ISharedRegionModule.Revolution2010-01-281-1/+5
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-01-233-3/+151
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| | * Add first part of test for checking restore of task inventory items on oar loadJustin Clark-Casey (justincc)2010-01-222-1/+49
| | | | | | | | | | | | Passes but not yet complete
| | * complete assertion checks of all other oar loaded region settingsJustin Clark-Casey (justincc)2010-01-221-0/+28
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| | * Allow oar loading to work even if an estate module is not presentJustin Clark-Casey (justincc)2010-01-222-2/+74
| | | | | | | | | | | | Write bare bones unit test for region setting loads