| Commit message (Collapse) | Author | Age | Files | Lines |
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since this is useful in a variety of situations
* Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
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* load iar probably still fails for this
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The attached patch implements osGetDrawStringSize that looks like:
vector osGetDrawStringSize(string contentType, string text, string
fontName, int fontSize)
in LSL. It is meant to be used in conjunction with the osDraw*
functions. It returns accurate information on the size that a given
string will be rendered given the specified font and font size.
This allows for nicely formatted and positioned text on the generated
image.
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more than once
* Also remove a duplicate write archive call in the unit test which might be causing test failures for people using mono 2.2 (though not 1.9.1, it would seem)
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file in the saved archive
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this doesn't allow one to accidentally forget to reset the event
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AutoResetEvent docs
* Hopefully this will reduce the spike in build failures seen in the past few days (since I introduced an addition oar test)
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* Moves llEmail() delay to after e-mail send rather than before, in line with SL
* Thanks DoranZemlja
* Last build failure looks like a glitch, but one that has already happened twice recently which I need to look at
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* This slightly extends a lock in WorldCommModule so that it covers the GetNewHandle method which states in it's doc that it assumes locking has happened before the method is
called
* Thanks DoranZemlja
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* Clamps textured map rgb values to 0-255
* Thanks DoranZemlja
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* This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
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properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
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* This is always available at Scene.CommsManager.AssetCache
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loading and saving
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module and changes SMTP authentication (applied with changes)
Fixes Mantis #3168
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issues.
Fixes Mantis #3145.
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refactoring of the WorldMapModule.
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delivery.
Leaving Mantis #3145 open so that more code can be added.
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justin's r8383, for some strange reason.
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entirely maintained, although it will have to be revisited soon, because it's buggy.
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when dividing land.
Fixes Mantis #3154
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* This was the cause of teleport tests interfering with each other
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cloned (regions on the same instance) and when it doesn't (regions on different instances).
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logged in on standalone mode but not on grid mode
* No user functionality yet
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log in sims that have objects belonging to foreign users.
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has to be done once
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inventory if that client is online at that region server
* Not useable yet
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InventoryFolderBase
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support future unit tests
* Add a file I missed out from the last commit (the build was probably fine without it)
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* Not ready for use yet
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Southwest height
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interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
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fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
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* Not fully tested yet and not yet available as an option from the user console
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NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
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OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
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