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* Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)2010-08-242-3/+21
| | | | | | goes to the correct directory Also removes some mono compiler warnings
* Add system lookup folder fix to the RemoveXInventoryServiceConnector as well ↵Justin Clark-Casey (justincc)2010-08-231-0/+17
| | | | since this presumably suffers from the same problem.
* Fix bug in llGiveInventory() where items were disappearing on relogJustin Clark-Casey (justincc)2010-08-232-9/+18
| | | | | This was a regression - the code to look up the correct type folder was no longer being called if items were added without a parent folder set This may have been broken since commit bd49985a on 2010-05-02
* Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)2010-08-237-23/+28
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* Forward-port a small improvement to the land out connectorMelanie Thielker2010-08-211-1/+2
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* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-08-202-18/+52
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| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-201-9/+9
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| * Some code cleanup for console command alert.Marck2010-08-201-9/+43
| | | | | | | | | | | | Made parsing of parameters more robust. Allow general alerts without specifying keyword 'general'. Extended help texts.
* | Unit test breakage fix.Diva Canto2010-08-201-3/+3
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* * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() ↵John Hurliman2010-08-171-1/+1
| | | | to fix the build
* Attempt at sending TeleportProgress, but it doesn't seem to be doing ↵Diva Canto2010-08-161-0/+3
| | | | anything at all. Left it commented, just as a reminder for where those messages could be sent.
* Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-162-9/+4
| | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
* Better comment (related to previous commit)Diva Canto2010-08-151-1/+1
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* Addresses mantis #4929. Agent was being logged off the grid too soon -- ↵Diva Canto2010-08-152-6/+23
| | | | things may still fail.
* In EventQueueHelper.uintToByteArray, fetch big end-ian bytes directly from ↵Justin Clark-Casey (justincc)2010-08-141-6/+4
| | | | | | | | libomv rather than little endian then swapping This avoids a problem with failing to swap on big-endian machines. This addresses http://opensimulator.org/mantis/view.php?id=4849 Thanks to Valy- for pointing this out and submitting a suggestion patch
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-1310-63/+62
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* refactor: move binary statistics logging from scene into separate region moduleJustin Clark-Casey (justincc)2010-08-131-0/+169
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* refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2010-08-131-2/+167
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-131-3/+3
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* Establish new Objects/BuySellModuleJustin Clark-Casey (justincc)2010-08-131-0/+98
| | | | Move Scene.ObjectSaleInfo() to this
* refactor: move Scene.TerrainUnAcked() handling into TerrainModuleJustin Clark-Casey (justincc)2010-08-131-1/+8
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* refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵Justin Clark-Casey (justincc)2010-08-131-7/+8
| | | | same name
* refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)2010-08-131-2/+15
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* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-2/+2
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* This file wants to be committedDiva Canto2010-08-101-37/+37
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* Tests for distance-sorted fallback regions.Marck2010-08-081-7/+57
| | | | With some extensions to existing grid service tests.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-073-1/+11
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| * Added Check4096 config var under [GridService], at the request of many. ↵Diva Canto2010-08-062-7/+7
| | | | | | | | | | | | Changed the iteration that Marck had on the Hyperlinker. ATTENTION! CONFIGURATION CHANGE AFFECTING Robust.HG.ini.example and StandaloneCommon.ini.example.
| * Allow creation of link regions if there is an existing region within a 4096 ↵Marck2010-08-062-0/+10
| | | | | | | | | | | | range. Also add GetHyperlinks() to the grid service.
| * Remove old test classes that don't actually test anything not done elsewhereJustin Clark-Casey (justincc)2010-08-071-1/+1
| | | | | | | | Also comment out log4net line in InventoryArchiverTests
* | Correct display of landmark about info. Also correct region maturity ratingMelanie Thielker2010-08-074-6/+14
| | | | | | | | | | in LM info. Maturity is NOT the parcel's setting, that is only for the image and text. Parcel maturity is governed by region maturity.
* | Change the (hackish) constant to match the changed enum for attachsMelanie Thielker2010-08-071-2/+2
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* | Make the landmark properties work againMelanie Thielker2010-08-071-1/+1
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* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-062-2/+683
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| * Simplify serialized version string. Change element capitalization for ↵Justin Clark-Casey (justincc)2010-08-031-31/+45
| | | | | | | | | | | | | | consistency THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME. If you're testing, please start with a new database. This commit also improves locking for manipulation of media entries.
| * get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)2010-08-031-34/+0
| | | | | | | | | | using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
| * remove duplicated serialization codeJustin Clark-Casey (justincc)2010-08-031-55/+3
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| * serialize media textures to inventory with a largely osd representation ↵Justin Clark-Casey (justincc)2010-08-031-4/+4
| | | | | | | | | | | | | | rather than .net auto-serialization THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS. If you're testing this, please start with new databases. This makes media textures serialized in the same way, which is probably better in the long term.
| * add userExposed parameter to part copy eventJustin Clark-Casey (justincc)2010-07-281-1/+1
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| * relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)2010-07-281-0/+20
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| * Fix problem where changes to media textures for prims duplicated by shify ↵Justin Clark-Casey (justincc)2010-07-282-15/+15
| | | | | | | | | | | | copy would change both prims until server restart I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
| * comment out verbose debug loggingJustin Clark-Casey (justincc)2010-07-271-34/+36
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| * make MoapModule ignore possible future media texture data that it can't handleJustin Clark-Casey (justincc)2010-07-271-2/+4
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| * Make MoapModule ignore non-sl media texture dataJustin Clark-Casey (justincc)2010-07-271-2/+10
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| * provide config option for media on a primJustin Clark-Casey (justincc)2010-07-262-4/+21
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| * relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)2010-07-261-2/+68
| | | | | | | | | | | | | | | | | | | | and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
| * Add EventManager.OnSceneObjectPreSave() for future use. This is triggered ↵Justin Clark-Casey (justincc)2010-07-261-2/+9
| | | | | | | | immediately before a copy of the group is persisted to storage
| * Add EventManager.OnSceneObjectLoaded() for future use. This is fired ↵Justin Clark-Casey (justincc)2010-07-261-6/+13
| | | | | | | | immediately after a scene object is loaded from storage.
| * also add avatar id to an updated media url - not just new onesJustin Clark-Casey (justincc)2010-07-261-1/+1
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| * Properly set TextureEntry.MediaFlags when a media texture is setJustin Clark-Casey (justincc)2010-07-261-3/+43
| | | | | | | | | | Media flags is cleared via a direct TextureEntry update from the client. If the clearing leaves no media textures on the prim, then a CAP ObjectMediaUpdate is not received. If there are still media textures present then one is received. This change fixes drag-and-drop on Windows (and Mac?) clients. It may also fix problems with clearing and then subsequently setting new media textures.