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* more fixes on mapUbitUmarov2015-08-233-6/+11
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* Warp3D map now seems to workUbitUmarov2015-08-222-15/+49
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* update MapSearchModuleUbitUmarov2015-08-222-17/+39
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* fix worldMapModuleUbitUmarov2015-08-222-49/+124
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* delay terrain sending if land queue is 2 busyUbitUmarov2015-08-221-1/+7
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* "uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera orUbitUmarov2015-08-211-28/+71
| | | | avatar position
* dont use SendTerrainUpdatesByViewDistance option, code executes as true.UbitUmarov2015-08-211-45/+19
| | | | the option will have other use
* send regions size on map blocksUbitUmarov2015-08-201-0/+2
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* fixes on warp3DUbitUmarov2015-08-192-32/+73
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* Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-1924-762/+1093
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| * varregion: update MapImageServiceModule to upload multiple map tiles for ↵Robert Adams2015-03-291-17/+65
| | | | | | | | large regions.
| * varregion: update MapImageModule and ShadedMapTimeRenderer for variable ↵Robert Adams2015-03-292-29/+43
| | | | | | | | sized regions.
| * varregion: update LandManagementModule and LandObject for variable sized ↵Robert Adams2015-03-292-106/+133
| | | | | | | | regions.
| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-2917-73/+70
| | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| * varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams2015-03-272-99/+391
| | | | | | | | | | | | class TerrainData and push the implementation from Scene into the database readers and writers.
| * varregion: restore checkAgentAccessToRegion routine in EntityTransferModule.Robert Adams2015-03-271-2/+31
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| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-458/+382
| | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
* | Allow re-setting the region restart timer. Also move restart notifications toMelanie Thielker2015-03-231-2/+6
| | | | | | | | upper right corner again.
* | Make the scripted dialogs and restart message appear in the top right cornerMelanie Thielker2015-03-231-2/+2
|/ | | | | | again. Viewers have been busy making these notifications all into toasts but we believe there are message that are important enough to make the user acknowledge them.
* Remove braindead "fix" that messed up intersim scripted giving.Melanie Thielker2014-11-211-11/+0
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* Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-111-13/+3
| | | | textures to save to Bakes module.
* Only send the actual bakes to the bakes moduleMelanie Thielker2014-11-101-6/+8
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* try to preserve permitions on object returnsUbitUmarov2014-11-081-1/+5
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* allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-4/+10
| | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
* BUG fix : fix a very silly bug uint in place of ulong :(UbitUmarov2014-11-031-1/+1
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* only close child agents on sucess of V1 tp not at startUbitUmarov2014-11-011-38/+10
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* change last commit, need to send to Xbakes or changes will not be detectedUbitUmarov2014-10-291-1/+2
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* bug fix and don't send to xbakes if requesting rebakesUbitUmarov2014-10-291-12/+13
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* Fix baked textures for regions without external Xbakes adding rebakeUbitUmarov2014-10-291-32/+35
| | | | | | requests. Those may also be trigger if for same reason one is missing even with Xbakes. Later we can let this regions send the assets on teleports, changing how those are serialized
* fix parcel proprieties update sendingUbitUmarov2014-10-261-4/+7
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* do consider skirt baked texture on validationUbitUmarov2014-10-261-3/+9
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* dont send baked textures assets, but send cache informationUbitUmarov2014-10-261-5/+13
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* add more temporary fixes for regionSize zeroUbitUmarov2014-10-241-0/+12
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* check new region size on added code for varsize till its fully suportedUbitUmarov2014-10-241-0/+4
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* try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-30/+152
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* do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-211-9/+30
| | | | this also ), so it doesn't stop heartbeat
* Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-33/+38
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* try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-191-22/+82
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* change position in new region estimation. Reduce border jitter marginUbitUmarov2014-10-181-34/+14
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* fix SW direction diagonal crossingUbitUmarov2014-10-181-2/+5
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* change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-181-118/+116
| | | | sending regions close out of view connections.
* send correct caps seed on CreateAgent to a nearby regionUbitUmarov2014-10-171-45/+23
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* change/fix previus commitsUbitUmarov2014-10-131-1/+1
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* reduce minimum number of smartpool threads and name itUbitUmarov2014-10-131-3/+3
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* persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov2014-09-301-0/+2
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* fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov2014-09-301-22/+20
| | | | sent to other avatars.
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-292-0/+36
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| * Also fetch and store old asset for animation setsMelanie Thielker2014-09-271-2/+4
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| * Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker2014-09-271-0/+20
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| * Make changes to AnimationSet to allow indexing by names rather than indices. ↵Melanie Thielker2014-09-271-0/+14
| | | | | | | | Add some debugging output and prepare for parsing an ascii-based format.