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* Adding the LightShare module and scripting API. This code was written byMelanie2010-03-311-0/+274
| | | | TomMeta and was contributed by Meta7.
* May fix mantis #4613Diva Canto2010-03-271-1/+2
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* minor: Print out port that http servers are usingJustin Clark-Casey (justincc)2010-03-251-6/+6
| | | | do this in callers so that we know who is setting up these things
* Fix a nullref in permissions when returning objects via right-clickMelanie2010-03-201-2/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-192-66/+98
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| * Flesh out the new permission methodMelanie2010-03-181-4/+95
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| * Unify a previous refactor of object return with the older solution. WeMelanie2010-03-182-66/+7
| | | | | | | | really don't need two methods doing the same thing, but differently.
* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-199-14/+14
| | | | | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-197-144/+94
|/ | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-173-67/+46
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Fixed several unhandled exceptions and performance issues with ↵John Hurliman2010-03-162-15/+12
| | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
* Get the local inner simulation service object to the handler so that there ↵Diva Canto2010-03-152-0/+10
| | | | is no possibility of cascading requests when failures happen.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-151-0/+75
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| * refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-121-1/+30
| | | | | | | | AttachmentsModule
| * refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-121-0/+46
| | | | | | | | AttachmentsModule
* | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-155-17/+30
|/ | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-121-1/+31
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* start laoding griduser local connector, though it isn't invoked by anything yetJustin Clark-Casey (justincc)2010-03-121-0/+3
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* Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12Justin Clark-Casey (justincc)2010-03-121-9/+9
| | | | | | Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins
* Reintroduce a check that was dropped from permissionsMelanie2010-03-101-1/+1
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* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-107-16/+16
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* Changed a cryptic debug message and a wrong commentDiva Canto2010-03-091-1/+1
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* Fixed caching of user accounts.Diva Canto2010-03-093-32/+42
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* Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie2010-03-091-0/+8
| | | | to use that stored value.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-03-096-9/+10
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-091-3/+9
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| * | * Typo fixesJohn Hurliman2010-03-096-9/+10
| | | | | | | | | | | | * Performance improvement in the expensive GenerateClientFlags()
* | | - parcel blocking, region crossing blocking, teleport blockingunknown2010-03-092-10/+92
| |/ |/| | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Add config option for switching between CSJ2K and BuggyJPEG.Melanie2010-03-081-3/+9
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* * Added code to support either CSJ2K or OpenJPEG texture decoding. Currently ↵John Hurliman2010-03-071-20/+33
| | | | hardcoded to CSJ2K (so no functional change) but this could easily be switched to a config option
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-03-061-12/+17
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| * Bug fix: store correct position information upon logout. Fixes mantis #4608Diva Canto2010-03-061-12/+17
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* | - supporting llTextBoxunknown2010-03-061-1/+25
|/ | | | Signed-off-by: Melanie <melanie@t-data.com>
* Justin, I must have been dyslexic when I wrote UserGridService as the name ↵Diva Canto2010-03-051-16/+16
| | | | for it. GridUserService makes more sense; it's the user of the grid, "grid user". I changed it everywhere.
* refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-061-15/+56
| | | | need to rationalize method names later
* refactor: move another AttachObject methodJustin Clark-Casey (justincc)2010-03-051-1/+46
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* refactor: move user inventory side of RezSingleAttachment to moduleJustin Clark-Casey (justincc)2010-03-051-0/+30
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* refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-051-0/+141
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* add initial UserGrid service classes as per diva's directionJustin Clark-Casey (justincc)2010-03-051-0/+139
| | | | | this will initially store home location data instead of the presence service compiles but not enough to actually test yet
* Fix LocalPresenceServiceConnector test now that the hardcoded test data has ↵Justin Clark-Casey (justincc)2010-03-052-1/+18
| | | | | | | | been removed from Data.Null.NullPresenceData Unfortunately, this meant publicly exposing the underlying service for the connector. The other solution would be to create alternative initializers for services and connectors where objects could be given directly rather than loaded indirectly through config. Unfortunately, this would require a lot of work in this case but might be the better way forward.
* Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-031-6/+10
| | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
* Offline friendship offers now working.Diva Canto2010-03-011-8/+41
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* Friends rights under control.Diva Canto2010-03-012-70/+33
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* More work on GrantRights. Still not right.Diva Canto2010-03-012-44/+101
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* Fix -1 checks for login caseMelanie2010-03-011-1/+1
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* Small tweakMelanie2010-03-011-1/+1
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* Merge branch 'master' into presence-refactorMelanie2010-03-011-0/+2
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| * fix bug where region settings loaded via an oar (water height, terrain ↵Justin Clark-Casey (justincc)2010-02-261-0/+2
| | | | | | | | | | | | textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart
* | Should have things the right way around, better that wayMelanie2010-03-011-1/+1
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* | Change friends to handle offers as it was originally designed. This mayMelanie2010-03-011-6/+2
| | | | | | | | need to be changed in SQLite & MSSQL as well