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* Revert "Check ban list for a particular parcel only when an avatar moves ↵Melanie2012-02-052-17/+4
| | | | | | into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461.
* Check ban list for a particular parcel only when an avatar moves into it.Melanie2012-02-052-4/+17
| | | | | This restores functionality remove in the last commit without reintroducing the performance penalty.
* Remove checks on ban list expiry on every move. To be re-added on parcelMelanie2012-02-051-4/+4
| | | | | boundary crossing only as soon as I'm properly awake. This should fix recent performance issues
* Quiet the map module loggingBlueWall2012-02-041-2/+2
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* Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensimSnoopy Pfeffer2012-02-041-0/+2
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| * Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-031-0/+2
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| | * Fix: Covenant changed time not set ↵PixelTomsen2012-02-031-0/+2
| | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | | Changed save oar and save iar parameter -p|--profile to -h|--home, including ↵Snoopy Pfeffer2012-02-033-8/+8
|/ / | | | | | | corresponding RemoteAdmin parameter
* | Corrected console help texts for "save iar"Snoopy Pfeffer2012-02-031-2/+2
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* Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-022-26/+62
| | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-012-17/+221
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| * HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like ↵Diva Canto2012-01-311-1/+1
| | | | | | | | Uri.ToString() drops the port when it's port 80.
| * Add "show part uuid" and "show part name" console commands.Justin Clark-Casey (justincc)2012-01-311-7/+97
| | | | | | | | | | | | These commands will display part/prim details for a given uuid or name The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset). This is for consistency with the "delete object" commands which only delete objects, not parts.
| * Implement "show object name <name>" console command to show details of an ↵Justin Clark-Casey (justincc)2012-01-311-8/+49
| | | | | | | | object with the given name
| * Get rid of the "no objects found" feedback for now - this doesn't work well ↵Justin Clark-Casey (justincc)2012-01-311-11/+13
| | | | | | | | if a command is executed over multiple scenes.
| * Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)2012-01-311-5/+56
| | | | | | | | This will show details about a part with the given uuid if it's found.
| * Add more user feedback if an object isn't found for which delete was requested.Justin Clark-Casey (justincc)2012-01-311-0/+15
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| * Add the name of a deleted object to the console outputJustin Clark-Casey (justincc)2012-01-311-1/+1
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| * If a particular region is selected in the console, only try to delete ↵Justin Clark-Casey (justincc)2012-01-311-16/+21
| | | | | | | | | | | | objects in that region, rather than in every region on the simulator The old wrong behaviour was in place before the command was extracted to a module.
* | Prevent a changed attachment that has been saved from being saved again.Melanie2012-02-011-0/+1
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* | Straighten out some attachment mess. Don't save attachment states for HGMelanie2012-02-011-11/+8
|/ | | | | visitors at all. On Leaving a sim, save only the changed ones. Don't save all scripted stuff when leaving a sim.
* Move object delete commands into a commands region module, in preparation ↵Justin Clark-Casey (justincc)2012-01-311-0/+206
| | | | for adding similar show commands.
* Make parcel sale overlays work. No auction support.Melanie2012-01-311-4/+84
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* Use the requested sim's map, not our ownMelanie2012-01-301-2/+2
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* Patch in the rest of the maptile stuffMelanie2012-01-301-3/+7
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* Next step for world map overlaysMelanie2012-01-301-2/+3
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* Some plumbing for map overlaysMelanie2012-01-301-15/+20
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* Pickup map overlay tile from RegionSettings.ParcelImageIDBlueWall2012-01-301-1/+1
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* Merge branch 'master' of /home/opensim/var/repo/opensim into mapworkBlueWall2012-01-284-14/+89
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-01-284-14/+89
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| | * Add experimental --publish option to "save oar" so that OARs reloaded to the ↵Justin Clark-Casey (justincc)2012-01-284-14/+89
| | | | | | | | | | | | same grid don't have the publisher as owner.
* | | Adding our parcel's generated id to map packetsBlueWall2012-01-281-2/+2
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* | Send CHANGED_TELEPORT during local TP again - partially revert ↵Bo Iwu2012-01-281-2/+1
|/ | | | | | cf73afec356eed30e169be3ce71edad89b4fdb37 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Remove IClientAPI from the money module. It was only used to pass in theMelanie2012-01-281-1/+1
| | | | agent id anyway
* Change references from sop to sog and add protection from null refBlueWall2012-01-261-11/+13
| | | | I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes.
* Update save oar and save iar help responses to reflect new -h|--homenebadon2012-01-251-2/+2
| | | | | switches which replace -p|--profile ie: "save oar --home=http://hg.osgrid.org:80 region.oar"
* llGetParcelMusicURL implementation ↵Pixel Tomsen2012-01-251-1/+10
| | | | | | http://wiki.secondlife.com/wiki/LlGetParcelMusicURL Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-01-251-2/+51
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
| * Telehub map items displayedBlueWall2012-01-241-3/+51
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* | Change the WorldMapModule to use SOG rather than SOP for the telehub ansMelanie2012-01-251-13/+15
|/ | | | cover a potential nullref
* Put Telehubs on the mapBlueWall2012-01-241-0/+18
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* Simplify and streamline telehub editing code. Verify rotations and fixMelanie2012-01-242-58/+30
| | | | spwan point positioning on rotated telehubs.
* Reverse the spawn point distance vectorMelanie2012-01-241-1/+1
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* Correct a coordinate to make the viewer like itMelanie2012-01-241-1/+1
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* Change Telehubs to store only the data that is really needed and notMelanie2012-01-242-83/+65
| | | | additional redundant information.
* Add update to Telehub position and rotation before adding SpawnPointsBlueWall2012-01-231-4/+11
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* Cleanup BlueWall2012-01-231-3/+6
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* Cleanup unused parts, add some error handlingBlueWall2012-01-231-53/+52
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* Move Telehub tables and data from EstateSettings to RegionSettings.Melanie2012-01-222-30/+28
| | | | | | | | | | This is damage control es EstateSettings is not the place this can be put. EstateSettings is nt unique to a region and therefore would introduce a hard limit of one telehub per estate, completely shutting off the option of having SL style telehubs, e.g. one per region. Whole estate teleport routing can still be implemented id desiresd, this way all options are open while the other way most options get closed off.
* Telehub Support:BlueWall2012-01-212-69/+92
| | | | Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.