| Commit message (Collapse) | Author | Age | Files | Lines |
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This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
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image manager (udp texture fetch). No significant functional changes.
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hunting. No functional changes.
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Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
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Thanks "sendapatch" for fixes to llHTTPRequest status reporting.
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region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account.
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understood by AVN v0.3
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on get_agent_home in UAS.
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into a region that does not exist. This is particularly problematic for
physical objects where the velocity continues to move them out of the
region causing an infinite number of failed region crossings. The patch
forces an object that fails a crossing to be non-physical and moves it
back into the starting region.
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passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected.
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after another thread had started it on QueueAppearanceSave() or *Send()
However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway.
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AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
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created in that client session, or if no other action has been performed on the object.
There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
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in other regions, as opposed to <128, 128, 70>
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in the same thread rather than on another one.
The caller is already an async thread from LLClientView so this doesn't hold up the client.
However, launching on a separate thread does remove the effect of m_setAppearanceLock
This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
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Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost
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It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path.
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of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
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This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
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where such requests are ignored.
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bots between neighbouring regions.
Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
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SendCreateChildAgent" message
This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
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after printing out the error, since this method is invoked by users.
Still throwing the exception on the stream method since this invoked programatically
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putting out a useful complaint message if we haven't for some reason
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Recent issues in http://opensimulator.org/mantis/view.php?id=5794 were not related to HG friends
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user's homeurl
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This is <thread-name> (<region-name>)
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This also adds time since started to "show threads". Unfortunately these two changes got mixed in.
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This might help with
[USER AGENT CONNECTOR]: new connector to ()
[USER AGENT CONNECTOR]: Unable to contact remote server for GetServerURLs
[USER AGENT CONNECTOR]: Malformed Uri : Argument cannot be null.
Parameter name: uriString
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EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
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not being used any more - it's now IEntityTransferModule and SimulationService instead
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RecacheFriends() to reflect their intended function
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