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* mantis 8321: avoid null reference potencial caused by outdated LMs for exampleUbitUmarov2018-04-281-2/+9
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* fix previus commit with the right source file :(UbitUmarov2018-03-271-1/+4
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* mantis8307: avoid a null refUbitUmarov2018-03-271-1/+0
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* comment out some debug messages visible on SOP CompleteMovementUbitUmarov2018-03-101-4/+6
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* do not timeout floatsam assets caching threadUbitUmarov2018-02-021-2/+2
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* try fix IAR load inventory links and objects ownerUbitUmarov2018-01-264-61/+100
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* give up on a property that old monos do compile, but then smore ok execUbitUmarov2018-01-094-5/+3
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* fall back to a obsolete property since several monos in use (include our ↵UbitUmarov2018-01-084-3/+7
| | | | own) do not suporte the proper .net4.0 one
* a few more xml thingsUbitUmarov2018-01-053-0/+6
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* disable some XmlResolverUbitUmarov2018-01-043-1/+4
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* add more files for robust mutes suport. (module is still named ↵UbitUmarov2018-01-042-3/+154
| | | | MuteListModuleTst for testing, others in core will be removed later
* fix estates URIUbitUmarov2018-01-031-2/+2
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* commit what i did so far for core mutes module, befere i lose itUbitUmarov2017-12-113-69/+251
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* move some sharable items out of Xmute to Framework; add another test ↵UbitUmarov2017-11-172-120/+229
| | | | mutelistmodule, ignore it
* Donating the Avination Mute ModuleMelanie Thielker2017-11-141-0/+357
| | | | | | | | This lived out-of-tree and therefore wasn't part of the big code drop. It's classic Avination, tied to MySQL and a direct database connection and I don't have the bandwidth to fix it to core methods. However, it has all the strange mute logic that OpenSim was missing and maybe someone can step up to make it work in an open grid context.
* Changing map tile colors This change also allows setting the water color, as ↵TomTheDragon2017-11-132-23/+32
| | | | | | well as the 4 colors for textured map tiles. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* mantis 8253: don't let attachments delete remove controls from viewers on ↵UbitUmarov2017-11-121-1/+3
| | | | crossings.
* remove a dead line of codeUbitUmarov2017-10-061-1/+1
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* mantis 8246: don't allow 'delete object name' to delete attachments, but ↵UbitUmarov2017-10-061-9/+12
| | | | allow delete object id, with confirmation
* frozen avatars should not do local teleports. Possible none should not be ↵UbitUmarov2017-08-241-3/+13
| | | | allowed, but that may be abusive
* change a few more parcel eject code pathsUbitUmarov2017-08-241-1/+1
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* (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵UbitUmarov2017-08-241-3/+3
| | | | not check landing point (telehubs) on eject.
* mantis 8233: media changes flag object updated in region dbUbitUmarov2017-08-221-0/+3
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* Refactor archive loading to optionally start script engine after loading.Robert Adams2017-08-141-12/+20
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* add a few locksUbitUmarov2017-08-031-8/+16
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* fix typoUbitUmarov2017-07-281-3/+3
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* partial mantis 8219; on creating or updating items (animationsets, ↵UbitUmarov2017-07-282-56/+79
| | | | wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item
* display remaining pass time in hours, mins or seconds acording to valueUbitUmarov2017-07-261-1/+9
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* change buypass insuficent funds to make clear that its on that region money ↵UbitUmarov2017-07-261-2/+3
| | | | system (buypass now uses the new MoveMoney)
* add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵UbitUmarov2017-07-261-5/+8
| | | | MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
* add comments to make that more clearUbitUmarov2017-07-262-0/+2
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* do not allow setting land passes on group owned land, because currently we ↵UbitUmarov2017-07-261-1/+1
| | | | cant give money to the group
* only allow pass renovation on the last quarter of parcel pass time. go back ↵UbitUmarov2017-07-261-5/+8
| | | | to MoneyMove charging method
* lets try using older EventManager.TriggerMoneyTransfer to pay parcel passesUbitUmarov2017-07-251-1/+5
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* allow pass recharge with no loss of current time up to 1/4 of parcel pass time.UbitUmarov2017-07-251-9/+9
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* Ooops.. pay to land owner, not grid. group owned parcel not suported for ↵UbitUmarov2017-07-251-1/+7
| | | | now. (the pass already expired with kick action)
* add first code to process parcel buy pass. Still testing, and still no kick ↵UbitUmarov2017-07-251-1/+89
| | | | on expire ( does expire on entry )
* only hide parcel info from banned avatarsUbitUmarov2017-07-241-1/+1
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* store kfm on inventory. this may still be a bit confusing on rezUbitUmarov2017-07-161-5/+8
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* osSetParcelDetails: add more land update codeUbitUmarov2017-07-121-0/+8
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* bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ↵UbitUmarov2017-07-071-1/+5
| | | | present
* fix scripts xmlrpc threads namesUbitUmarov2017-06-291-1/+1
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* ScriptsHttpReq does not need a permanent threadUbitUmarov2017-06-291-2/+2
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* and add a missing bracket :)UbitUmarov2017-06-261-1/+1
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* fix bad englishUbitUmarov2017-06-261-1/+1
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* add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ↵UbitUmarov2017-06-251-0/+7
| | | | objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale)
* add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ↵UbitUmarov2017-06-241-1/+29
| | | | and ''RotTransf x'' string only, no ossl helper api still
* revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov2017-06-242-74/+55
| | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc
* simplify vectorrender background drawUbitUmarov2017-06-241-17/+9
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* remove a DynamicTexture leak, make it actually return the new texture ID to ↵UbitUmarov2017-06-241-9/+16
| | | | ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken..