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* mantis 8321: avoid null reference potencial caused by outdated LMs for exampleUbitUmarov2018-04-281-2/+9
* fix previus commit with the right source file :(UbitUmarov2018-03-271-1/+4
* mantis8307: avoid a null refUbitUmarov2018-03-271-1/+0
* comment out some debug messages visible on SOP CompleteMovementUbitUmarov2018-03-101-4/+6
* do not timeout floatsam assets caching threadUbitUmarov2018-02-021-2/+2
* try fix IAR load inventory links and objects ownerUbitUmarov2018-01-264-61/+100
* give up on a property that old monos do compile, but then smore ok execUbitUmarov2018-01-094-5/+3
* fall back to a obsolete property since several monos in use (include our own)...UbitUmarov2018-01-084-3/+7
* a few more xml thingsUbitUmarov2018-01-053-0/+6
* disable some XmlResolverUbitUmarov2018-01-043-1/+4
* add more files for robust mutes suport. (module is still named MuteListModule...UbitUmarov2018-01-042-3/+154
* fix estates URIUbitUmarov2018-01-031-2/+2
* commit what i did so far for core mutes module, befere i lose itUbitUmarov2017-12-113-69/+251
* move some sharable items out of Xmute to Framework; add another test mutelist...UbitUmarov2017-11-172-120/+229
* Donating the Avination Mute ModuleMelanie Thielker2017-11-141-0/+357
* Changing map tile colors This change also allows setting the water color, as ...TomTheDragon2017-11-132-23/+32
* mantis 8253: don't let attachments delete remove controls from viewers on cro...UbitUmarov2017-11-121-1/+3
* remove a dead line of codeUbitUmarov2017-10-061-1/+1
* mantis 8246: don't allow 'delete object name' to delete attachments, but all...UbitUmarov2017-10-061-9/+12
* frozen avatars should not do local teleports. Possible none should not be all...UbitUmarov2017-08-241-3/+13
* change a few more parcel eject code pathsUbitUmarov2017-08-241-1/+1
* (un)eject flag is only lowest bit, only protect active gods from freeze; do n...UbitUmarov2017-08-241-3/+3
* mantis 8233: media changes flag object updated in region dbUbitUmarov2017-08-221-0/+3
* Refactor archive loading to optionally start script engine after loading.Robert Adams2017-08-141-12/+20
* add a few locksUbitUmarov2017-08-031-8/+16
* fix typoUbitUmarov2017-07-281-3/+3
* partial mantis 8219; on creating or updating items (animationsets, wearables)...UbitUmarov2017-07-282-56/+79
* display remaining pass time in hours, mins or seconds acording to valueUbitUmarov2017-07-261-1/+9
* change buypass insuficent funds to make clear that its on that region money ...UbitUmarov2017-07-261-2/+3
* add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, Money...UbitUmarov2017-07-261-5/+8
* add comments to make that more clearUbitUmarov2017-07-262-0/+2
* do not allow setting land passes on group owned land, because currently we ca...UbitUmarov2017-07-261-1/+1
* only allow pass renovation on the last quarter of parcel pass time. go back t...UbitUmarov2017-07-261-5/+8
* lets try using older EventManager.TriggerMoneyTransfer to pay parcel passesUbitUmarov2017-07-251-1/+5
* allow pass recharge with no loss of current time up to 1/4 of parcel pass time.UbitUmarov2017-07-251-9/+9
* Ooops.. pay to land owner, not grid. group owned parcel not suported for now....UbitUmarov2017-07-251-1/+7
* add first code to process parcel buy pass. Still testing, and still no kick o...UbitUmarov2017-07-251-1/+89
* only hide parcel info from banned avatarsUbitUmarov2017-07-241-1/+1
* store kfm on inventory. this may still be a bit confusing on rezUbitUmarov2017-07-161-5/+8
* osSetParcelDetails: add more land update codeUbitUmarov2017-07-121-0/+8
* bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ...UbitUmarov2017-07-071-1/+5
* fix scripts xmlrpc threads namesUbitUmarov2017-06-291-1/+1
* ScriptsHttpReq does not need a permanent threadUbitUmarov2017-06-291-2/+2
* and add a missing bracket :)UbitUmarov2017-06-261-1/+1
* fix bad englishUbitUmarov2017-06-261-1/+1
* add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ...UbitUmarov2017-06-251-0/+7
* add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ...UbitUmarov2017-06-241-1/+29
* revert the thread level change; remove unused dynamic texture timer from inte...UbitUmarov2017-06-242-74/+55
* simplify vectorrender background drawUbitUmarov2017-06-241-17/+9
* remove a DynamicTexture leak, make it actually return the new texture ID to o...UbitUmarov2017-06-241-9/+16