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* Don't crash the sim if the map image is null.Diva Canto2015-11-011-1/+7
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* fix typo reported on mantis 7735UbitUmarov2015-10-311-1/+1
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* fix internal support for non square regionsUbitUmarov2015-10-311-2/+3
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* Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker2015-10-313-26/+29
| | | | | to all interested functions. Should fix the varregion conditional. Still a testing version, do NOT use in production!
* Remove testing cruft that is blocking the new protocols. Unit tests noMelanie Thielker2015-10-312-7/+3
| | | | | longer test TP v1 now. TP v1 will be removed within 6 months anyway.
* fix mantis 7734, Thanks Garmin for the reportUbitUmarov2015-10-311-2/+2
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* let silly tests override version on local connectionsUbitUmarov2015-10-312-3/+4
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* Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker2015-10-313-46/+24
| | | | work. Will eat your babies. Yada. Yada.
* On to 0.8.3!Diva Canto2015-10-181-1/+1
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* Clean up of simulation version, the number that rules the compatibility of ↵Diva Canto2015-10-182-61/+10
| | | | | | | | teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-09-111-12/+8
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| * Make sure the chat module doesn't deactivate just because the sectionMelanie Thielker2015-09-091-12/+8
| | | | | | | | heading is missing
* | Mantis #7720: AssetXferUploader was setting AssetID to UUID.Zero. Before ↵Diva Canto2015-09-111-5/+7
|/ | | | that wouldn't matter (item would be a terminal object) but with the introduction of the item cache, it matters, because the object in the cache was being modified to have AssetID=UUID.Zero. Also keeping the item cache consistent when item properties change.
* Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-0416-16/+1
| | | | OpenSim.Framework.
* First commit where physics work as region module.Diva Canto2015-08-312-5/+5
| | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
* All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-311-181/+0
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* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-305-5/+5
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* Renamed the namespaces tooDiva Canto2015-08-305-5/+5
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* Partial plumbing for the agent stateful module features negotiationMelanie Thielker2015-08-203-8/+9
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* Minor improvement of previous patch.Diva Canto2015-08-161-6/+10
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* MANTIS-7684 - Use the user management module to get username for script dialogsCinder2015-08-161-13/+9
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Send a proper ownerid for Object messages to conform with what viewer expectsDrake Arconis2015-08-151-2/+5
| | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
* WARNING: massive refactor to follow libomv's latest changes regarding ↵Diva Canto2015-08-0813-43/+39
| | | | | | | inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed!
* Eliminated several warningsOren Hurvitz2015-07-312-0/+4
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* XMLRPCModule now actually aborts the worker thread when requestedOren Hurvitz2015-07-311-2/+6
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* Fixed bad log messageOren Hurvitz2015-07-311-1/+1
| | | | This fixes http://opensimulator.org/mantis/view.php?id=7661
* Fixed bug introduced in 4735514. The project didn't compile.Oren Hurvitz2015-07-261-1/+1
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* Fixed not being charged to create classifeids on money enabled regionsQuill Littlefeather2015-07-261-2/+14
| | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
* Removed unused code related to DNS lookupsOren Hurvitz2015-07-231-2/+0
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* Added logging in places where regions are searched for by their locationOren Hurvitz2015-07-223-11/+39
| | | | This commit also fixes the log message "Region already exists in coordinates <{0},{1}>": it was actually showing the *requested* coordinates, instead of the coordinates of the previously-existing link.
* Prevent two maptiles being generated at startup, one for v1 and another for ↵AliciaRaven2015-07-212-1/+9
| | | | | | v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues. Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Warp3DImageModule. Reduce workload by not calling to render the root prim ↵AliciaRaven2015-06-191-1/+0
| | | | | | twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice. Signed-off-by: Diva Canto <diva@metaverseink.com>
* Guard against scenes without an agent prefs service and a copy and paste fixCinder2015-06-131-1/+1
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Refactor AgentPreferences so that database operations happen centrally. the ↵Cinder2015-06-132-0/+269
| | | | | | opensim way. Signed-off-by: Diva Canto <diva@metaverseink.com>
* Address Mantis 7592 (http://opensimulator.org/mantis/view.php?id=7592) byRobert Adams2015-06-061-25/+49
| | | | | | | | disabling terrain patch sending by view distance for legacy sized regions. The problem seems to be that people expect adjacent legacy sized regions to just display like they always have. Limiting displayed terrain is complicated by the camera position not being updated in child regions.
* More on mantis #7567. Two things:Diva Canto2015-06-051-0/+8
| | | | | - Increase the inventory cache timeout to 20 secs, so that the items will still be there when they are needed by the sim for rezzing - Before rezzing attachs, make a call to GetMultipleItems so to fetch them all at the same time
* Attachments Module. Fix detach event not being fired until the next time the ↵AliciaRaven2015-05-261-0/+5
| | | | | | | | object is attached. Not an ideal fix but this allows scripts such as AOs to remove animations when detached etc. The pause added does not affect other avatars or the scene in general and only pauses the avatar performing the detach for an extra 2 milliseconds. Signed-off-by: Diva Canto <diva@metaverseink.com>
* Adding back command to clear region's user cacheBlueWall2015-05-131-7/+22
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* Knocked off a few compiler warnings regarding unused variables.Diva Canto2015-05-107-7/+0
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* Constrain 'terrain modify' to selected RegionDev Random2015-05-091-8/+17
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Another major overhaul of inventory downloading, this time pertaining to ↵Diva Canto2015-05-084-0/+46
| | | | inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item.
* Major change in the way inventory is downloaded: added a method throughout ↵Diva Canto2015-05-075-2/+51
| | | | IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
* Minor whitespace removalMichael Cerquoni2015-05-071-1/+0
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* Add 'terrain modify noise' and code cleanupDev Random2015-05-075-291/+113
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* 'terrain modify' command for area-of-effect operationsDev Random2015-05-0610-143/+1266
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Refactored some code that is used in two different dlls related to SOP ↵Diva Canto2015-05-052-208/+3
| | | | rewriting. Also added some unit tests that relate to mantis #7514
* Only send parcel layer data around the point of interest. Can be disabledRobert Adams2015-05-031-5/+79
| | | | | by setting [LandManagement]LimitParcelLayerUpdateDistance=false New parameters added to OpenSimDefaults for the distance and enablement.
* Mantis #7514Diva Canto2015-05-021-2/+2
| | | | I think this is it -- a bug introduced back in October, where the prefix and name space were being added twice on HG asset posts bu simulators.
* Updated all occurrences of AssemblyVersion("0.8.1.*") to ↵Diva Canto2015-04-291-1/+1
| | | | AssemblyVersion("0.8.2.*")
* Change UserProfiles so that the parcel name is used for a ProfilePick and ↵AliciaRaven2015-04-121-17/+9
| | | | | | not the parcel owners name. This change also fixes a bug where if the avatar enters and does not move, creating or editing a ProfilePick would set the parcelId as an empty UUID. This is because ScenePresence.currentParcelUUID is not set until the avatar moves. Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>