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* Remove redundant methods in FlotsamAssetCacheJustin Clark-Casey (justincc)2014-01-181-10/+0
* implement CoreAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-1/+2
* implement GlynnTuckerAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-1/+1
* Properly implement CenomeAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-2/+4
* Simplify FlotsamAssetCache.CheckFromMemoryCache()Justin Clark-Casey (justincc)2014-01-181-6/+1
* Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use us...Justin Clark-Casey (justincc)2014-01-181-33/+10
* elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()Justin Clark-Casey (justincc)2014-01-181-50/+47
* minor: since structs are values, assigning them to another variable copies it...Justin Clark-Casey (justincc)2014-01-171-1/+1
* Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-162-4/+4
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| * Remove old IInterRegionComms and references. This hasn't been used since 200...Justin Clark-Casey (justincc)2014-01-162-4/+4
* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-102-67/+56
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| * When creating a coalesced object, set its permissions to the lowest-common-de...Oren Hurvitz2014-01-101-7/+16
| * When creating a coalesced object, set its Creator ID if all the objects have ...Oren Hurvitz2014-01-101-4/+15
| * Refactored: use a single function to apply an object's folded permissions to ...Oren Hurvitz2014-01-102-18/+10
| * Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz2014-01-101-37/+14
* | Some missing definitions needed for successful compilation.Robert Adams2014-01-041-1/+2
* | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-041-11/+21
* | Fix issue with editing notes for other avatarsBlueWall2013-12-161-2/+2
* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2013-12-141-16/+22
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| * Make WindParamSet success a console message rather than a log message.Justin Clark-Casey (justincc)2013-12-141-2/+1
| * minor: Make wind console commands print out to console rather than logJustin Clark-Casey (justincc)2013-12-141-14/+21
* | Committing the Avination Scene Presence and related texture codeMelanie2013-12-117-130/+631
* | This is the Avination Entity Transfer Module. Surprisingly, it still compilesMelanie2013-12-111-217/+204
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* Add support for user preferences (im via email)BlueWall2013-12-062-0/+69
* Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTe...Justin Clark-Casey (justincc)2013-11-231-2/+2
* minor: Use default(UUID) in rez attachment failure error logging rather than ...Justin Clark-Casey (justincc)2013-11-151-1/+1
* refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2013-11-158-14/+14
* If a local land ID is given to the "land show" command, then output to consol...Justin Clark-Casey (justincc)2013-11-151-54/+126
* Make "fcache status" command also display information on disk/mem cache hit r...Justin Clark-Casey (justincc)2013-10-301-18/+38
* Put fcache commands output to console, not logJustin Clark-Casey (justincc)2013-10-301-28/+25
* Show texture ids for full object/part info console commmdsJustin Clark-Casey (justincc)2013-10-241-1/+16
* Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-151-43/+8
* Made terrain uploads thread-safeOren Hurvitz2013-10-153-22/+40
* * Refactorteravus2013-10-072-4/+4
* * Added a Basic DOS protection container/base object for the most common HTTP...teravus2013-10-072-3/+30
* Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, shout-range,...Diva Canto2013-10-041-0/+37
* Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-041-1/+1
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-275-10/+10
* minor: correct attachment spelling mistake in log message in HGEntityTransfer...Justin Clark-Casey (justincc)2013-09-261-1/+1
* minor: Comment out windlight log message about sending scene data for now.Justin Clark-Casey (justincc)2013-09-261-1/+2
* minor: log MaxOutgoingTransferVersion at EntityTransferModule startupJustin Clark-Casey (justincc)2013-09-261-0/+4
* minor: correct spelling of Initialized in LSC connector version messageJustin Clark-Casey (justincc)2013-09-251-1/+1
* Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...Justin Clark-Casey (justincc)2013-09-251-2/+1
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-222-1/+25
* minor: Recomment out log message uncommented in previous cbdfe969Justin Clark-Casey (justincc)2013-09-211-4/+4
* When giving items between avatars in different simulators, only add the item ...Oren Hurvitz2013-09-211-9/+44
* minor: Add prefix to log message in LureModuleJustin Clark-Casey (justincc)2013-09-211-1/+1
* minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module ...Justin Clark-Casey (justincc)2013-09-201-1/+1
* Make UUID.Zero resolve to "Unknown User" in user cache.Justin Clark-Casey (justincc)2013-09-201-0/+2
* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)2013-09-191-4/+49