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2011-11-17For TerrainModule.SaveToFile(), don't bother throwing the exception onwards ↵Justin Clark-Casey (justincc)1-1/+0
after printing out the error, since this method is invoked by users. Still throwing the exception on the stream method since this invoked programatically
2011-11-17Make "terrain save" more friendly by telling the user if we have saved and ↵Justin Clark-Casey (justincc)1-18/+32
putting out a useful complaint message if we haven't for some reason
2011-11-16Comment out the vebose logging on HGFriendsModule.Justin Clark-Casey (justincc)1-12/+11
Recent issues in http://opensimulator.org/mantis/view.php?id=5794 were not related to HG friends
2011-11-16Fix the build breakJustin Clark-Casey (justincc)1-1/+1
2011-11-16Look up a homeURL only when it's not null, in addition to not being string.EmptyJustin Clark-Casey (justincc)1-1/+1
2011-11-15Enable log message to tell us what type of url is being requested from a ↵Justin Clark-Casey (justincc)1-3/+3
user's homeurl
2011-11-15Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)1-3/+6
This is <thread-name> (<region-name>)
2011-11-15fix build break on UserManagementModule.Justin Clark-Casey (justincc)1-7/+8
This also adds time since started to "show threads". Unfortunately these two changes got mixed in.
2011-11-15Do proper locking of UserManagementModule.m_UserCache when getting.Justin Clark-Casey (justincc)1-29/+57
This might help with [USER AGENT CONNECTOR]: new connector to () [USER AGENT CONNECTOR]: Unable to contact remote server for GetServerURLs [USER AGENT CONNECTOR]: Malformed Uri : Argument cannot be null. Parameter name: uriString
2011-11-15temporarily increasing logging in HGFriendsModule for debuggingJustin Clark-Casey (justincc)1-1/+24
2011-11-15Add comments about trying to avoid synchronous work off the ↵Justin Clark-Casey (justincc)1-1/+4
EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
2011-11-15remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is ↵Justin Clark-Casey (justincc)1-1/+0
not being used any more - it's now IEntityTransferModule and SimulationService instead
2011-11-15Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> ↵Justin Clark-Casey (justincc)2-15/+13
RecacheFriends() to reflect their intended function
2011-11-15refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to ↵Justin Clark-Casey (justincc)1-5/+5
better reflect its actual function
2011-11-15For clients that are entering a simulator from initial login, stop executing ↵Justin Clark-Casey (justincc)2-7/+28
FriendsModule.FetchFriendslist() asychronously. Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated. Changing this to synchronous may improve issues where a user does not see friends as online even though they are. I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
2011-11-15refactor: Don't create a new UUID for passing uuids to client - UUIDs are ↵Justin Clark-Casey (justincc)1-4/+6
structs are so not passed by reference (and they're immutable!)
2011-11-14Add test for removing a friendship.Justin Clark-Casey (justincc)2-11/+31
2011-11-14Improved method doc for AddFriend() - it actually does set up a two-way ↵Justin Clark-Casey (justincc)2-4/+5
relationship. Rename IFriendsModule.AddFriend() to AddFriendship()
2011-11-14minor: remove some mono compiler warningsJustin Clark-Casey (justincc)4-11/+2
2011-11-14Add test for adding a friend whilst onlineJustin Clark-Casey (justincc)2-6/+30
2011-11-14Add very simple FriendsModuleTests.TestNoFriends()Justin Clark-Casey (justincc)2-1/+81
2011-11-14If a friends identifier which is too short is given to ↵Justin Clark-Casey (justincc)1-1/+8
HGFriendsModule.GetOnlineFriends() then spit out a warning rather than failing on the String.Substring(). This is to progress http://opensimulator.org/mantis/view.php?id=5789
2011-11-14Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to ↵Justin Clark-Casey (justincc)1-1/+2
stop a NullReferenceException being thrown if an HG IM is sent to a simulator running multiple regions This is an attempt to address http://opensimulator.org/mantis/view.php?id=5791
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie2-2/+2
packet per prim. More to come as we change to make use of this.
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake4-6/+6
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake10-65/+44
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
2011-11-02Port the Avination offline messaging system to CoreMelanie2-21/+35
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake1-1/+1
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs.
2011-11-02Change default say distance to 20m from 30m, the same as on the big grid. ↵Justin Clark-Casey (justincc)2-2/+2
This is to improve the migration of scripts that expect a 20m say distance. If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
2011-11-02Get some hopefully more useful exception information when ↵Justin Clark-Casey (justincc)2-5/+8
OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules
2011-11-02Fix race condition that would sometimes send or save appearance for the ↵Justin Clark-Casey (justincc)1-7/+21
wrong avatar. In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread. If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched. This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent. This change loads the fields into local references so that this doesn't happen.
2011-10-31Adding green dots to map response should be for root agents onlyDan Lake1-1/+1
2011-10-28set grp.RootPart.GroupPosition for code consistency (and readability) rather ↵Justin Clark-Casey (justincc)1-2/+2
than calling SOP.OffsetForNewRegion
2011-10-27Removed use of 'is' operator and casting to find the root ScenePresence in ↵Dan Lake2-68/+41
MessageTransfer modules and Groups module.
2011-10-27Continuation of previous checkin. Found more places where ↵Dan Lake1-6/+4
ForEachScenePresence can be changed to ForEachRootScenePresence.
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake8-36/+17
passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
2011-10-27Comment out inventory folder bulk update code on InventoryAccepted message ↵Justin Clark-Casey (justincc)1-12/+18
introduced in commit db91044 on Aug 22 2011 This should be unecessary since the folder update is already made at the time of the offer (and moved to trash if not accepted). This code was also not taking into account the situation where an item was accepted. Needs more fixing if this results in an aggression elsewhere.
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)19-3/+19
of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-24Add optional getauthinfo and setauthinfo authentication service calls.Justin Clark-Casey (justincc)1-1/+10
These are disabled by default, as before. Please only turn these on in secure grids, since they allow the same facilities as the existing SetPassword call (also disabled by default) These facilities can be helpful when integrating external systems, in addition to the existing option of adapting an IAuthenticationService or using WebLoginKey
2011-10-22Fix missing Busy-Mode ResponsePixel Tomsen1-0/+1
http://opensimulator.org/mantis/view.php?id=5748
2011-10-22refactor: rename some AssetHelpers.CreateAsset() methods to ↵Justin Clark-Casey (justincc)1-4/+4
CreateNotecardAsset()
2011-10-19Change wording on asset requests.Justin Clark-Casey (justincc)1-2/+2
Not all 'notified missing' assets are a problem. Some are invalid references which happen to be buried in other text.
2011-10-19Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line ↵Dan Lake2-268/+268
endings from previous commit.
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ↵Dan Lake2-328/+300
scene presence by client ID.
2011-10-15remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-1/+1
2011-10-15factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)1-4/+1
2011-10-11Start recording object updates per second statistic (analogue of agent ↵Justin Clark-Casey (justincc)1-0/+8
updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor A useful diagnostic to find out how object updates are burdening a scene
2011-10-11meaningless change to goose pandaJustin Clark-Casey (justincc)1-0/+1
2011-10-10Allow monitoring of stats by region nameJustin Clark-Casey (justincc)1-0/+3
2011-10-10Add other region stats (total frame time, physics fps, etc.) currently ↵Justin Clark-Casey (justincc)15-20/+325
missing from MonitorModule Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful. This doesn't affect an of the existing monitored stats.