Commit message (Collapse) | Author | Files | Lines | ||
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2010-04-19 | Avoid duplicate script resumes. Move resume calls to more logical places | Melanie Thielker | 2 | -2/+2 | |
2010-04-19 | All scripts are now created suspended and are only unsuspended when the object | Melanie | 3 | -1/+4 | |
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable. | |||||
2010-04-17 | refactor: move DeatchObject() into the AttachmentsModule | Justin Clark-Casey (justincc) | 1 | -0/+10 | |
2010-04-16 | refactor: crudely move DetachSingleAttachmentToGround() over to the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+32 | |
AttachmentsModule | |||||
2010-04-16 | minor: correctly print out missing item id when it can't be found rather ↵ | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
than a NullReferenceException | |||||
2010-04-16 | refactor: crudely move the RezMultipleAttachments() method into the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+12 | |
AttachmentsModule | |||||
2010-04-16 | minor: use the static ascii and utf8 encodings instead of instantiating our own | Justin Clark-Casey (justincc) | 1 | -6/+3 | |
2010-04-16 | Add --skip-assets option to load oar. | Justin Clark-Casey (justincc) | 3 | -24/+37 | |
This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation. | |||||
2010-04-08 | * Adds IAssetService.GetCached() to allow asset fetching from the local ↵ | John Hurliman | 4 | -0/+241 | |
cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership() | |||||
2010-04-05 | check group membership and powers with the groups module rather than just ↵ | Justin Clark-Casey (justincc) | 1 | -12/+27 | |
the client's active group id this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active | |||||
2010-04-03 | Last commit was too fast... must override. | Diva Canto | 1 | -1/+1 | |
2010-04-03 | * Fail storing user accounts in the remote connector. | Diva Canto | 1 | -0/+6 | |
2010-03-31 | First attempt at fixing mantis #4641. It's better but there are now some ↵ | Diva Canto | 1 | -4/+21 | |
issues with permissions. (looks like my commit is going to touch CM files, I'm going to let it do it - eof only) | |||||
2010-03-31 | Add missing licenses. Change relicensed LightShare module to proper BSD | Melanie | 1 | -4/+23 | |
licensing. | |||||
2010-03-31 | Adding the LightShare module and scripting API. This code was written by | Melanie | 1 | -0/+274 | |
TomMeta and was contributed by Meta7. | |||||
2010-03-27 | May fix mantis #4613 | Diva Canto | 1 | -1/+2 | |
2010-03-25 | minor: Print out port that http servers are using | Justin Clark-Casey (justincc) | 1 | -6/+6 | |
do this in callers so that we know who is setting up these things | |||||
2010-03-20 | Fix a nullref in permissions when returning objects via right-click | Melanie | 1 | -2/+2 | |
2010-03-19 | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵ | Dan Lake | 9 | -14/+14 | |
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. | |||||
2010-03-19 | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵ | Dan Lake | 7 | -144/+94 | |
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). | |||||
2010-03-18 | Flesh out the new permission method | Melanie | 1 | -4/+95 | |
2010-03-18 | Unify a previous refactor of object return with the older solution. We | Melanie | 2 | -66/+7 | |
really don't need two methods doing the same thing, but differently. | |||||
2010-03-17 | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵ | Dan Lake | 3 | -67/+46 | |
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences. | |||||
2010-03-16 | Fixed several unhandled exceptions and performance issues with ↵ | John Hurliman | 2 | -15/+12 | |
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time | |||||
2010-03-15 | Get the local inner simulation service object to the handler so that there ↵ | Diva Canto | 2 | -0/+10 | |
is no possibility of cascading requests when failures happen. | |||||
2010-03-15 | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵ | John Hurliman | 5 | -17/+30 | |
types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file | |||||
2010-03-12 | refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+30 | |
AttachmentsModule | |||||
2010-03-12 | refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵ | Justin Clark-Casey (justincc) | 1 | -0/+46 | |
AttachmentsModule | |||||
2010-03-12 | refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule | Justin Clark-Casey (justincc) | 1 | -1/+31 | |
2010-03-12 | start laoding griduser local connector, though it isn't invoked by anything yet | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
2010-03-12 | Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12 | Justin Clark-Casey (justincc) | 1 | -9/+9 | |
Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins | |||||
2010-03-10 | Reintroduce a check that was dropped from permissions | Melanie | 1 | -1/+1 | |
2010-03-10 | Formatting cleanup. Add copyright notices. | Jeff Ames | 7 | -16/+16 | |
2010-03-09 | Changed a cryptic debug message and a wrong comment | Diva Canto | 1 | -1/+1 | |
2010-03-09 | Fixed caching of user accounts. | Diva Canto | 3 | -32/+42 | |
2010-03-09 | Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator | Melanie | 1 | -0/+8 | |
to use that stored value. | |||||
2010-03-09 | - parcel blocking, region crossing blocking, teleport blocking | unknown | 2 | -10/+92 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-03-09 | * Typo fixes | John Hurliman | 6 | -9/+10 | |
* Performance improvement in the expensive GenerateClientFlags() | |||||
2010-03-08 | Add config option for switching between CSJ2K and BuggyJPEG. | Melanie | 1 | -3/+9 | |
2010-03-07 | * Added code to support either CSJ2K or OpenJPEG texture decoding. Currently ↵ | John Hurliman | 1 | -20/+33 | |
hardcoded to CSJ2K (so no functional change) but this could easily be switched to a config option | |||||
2010-03-06 | - supporting llTextBox | unknown | 1 | -1/+25 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-03-06 | Bug fix: store correct position information upon logout. Fixes mantis #4608 | Diva Canto | 1 | -12/+17 | |
2010-03-05 | Justin, I must have been dyslexic when I wrote UserGridService as the name ↵ | Diva Canto | 1 | -16/+16 | |
for it. GridUserService makes more sense; it's the user of the grid, "grid user". I changed it everywhere. | |||||
2010-03-06 | refactor: Move DetachSingleAttachmentToInv to region module | Justin Clark-Casey (justincc) | 1 | -15/+56 | |
need to rationalize method names later | |||||
2010-03-05 | refactor: move another AttachObject method | Justin Clark-Casey (justincc) | 1 | -1/+46 | |
2010-03-05 | refactor: move user inventory side of RezSingleAttachment to module | Justin Clark-Casey (justincc) | 1 | -0/+30 | |
2010-03-05 | refactor: begin to move attachments code into a region module | Justin Clark-Casey (justincc) | 1 | -0/+141 | |
2010-03-05 | add initial UserGrid service classes as per diva's direction | Justin Clark-Casey (justincc) | 1 | -0/+139 | |
this will initially store home location data instead of the presence service compiles but not enough to actually test yet | |||||
2010-03-05 | Fix LocalPresenceServiceConnector test now that the hardcoded test data has ↵ | Justin Clark-Casey (justincc) | 2 | -1/+18 | |
been removed from Data.Null.NullPresenceData Unfortunately, this meant publicly exposing the underlying service for the connector. The other solution would be to create alternative initializers for services and connectors where objects could be given directly rather than loaded indirectly through config. Unfortunately, this would require a lot of work in this case but might be the better way forward. | |||||
2010-03-03 | Fix bug where approximately half the time, attachments would rez only their ↵ | Justin Clark-Casey (justincc) | 1 | -6/+10 | |
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. |