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2012-02-13short circuit the expensive parts of the permission checking codeMic Bowman1-1/+6
if the current user is the owner of an object. none of the later checks can reverse the outcome.
2012-02-10Fix bug where somebody taking a copy of an object they didn't own that was ↵Justin Clark-Casey (justincc)1-2/+10
rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. Addresses http://opensimulator.org/mantis/view.php?id=5825
2012-02-10When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵Justin Clark-Casey (justincc)1-4/+15
permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-05Revert my two quick fixes for the lag issue and put in the real fix, whichMelanie1-1/+2
is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that.
2012-02-05Revert "Remove checks on ban list expiry on every move. To be re-added on ↵Melanie1-4/+4
parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56.
2012-02-05Revert "Check ban list for a particular parcel only when an avatar moves ↵Melanie2-17/+4
into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461.
2012-02-05Check ban list for a particular parcel only when an avatar moves into it.Melanie2-4/+17
This restores functionality remove in the last commit without reintroducing the performance penalty.
2012-02-05Remove checks on ban list expiry on every move. To be re-added on parcelMelanie1-4/+4
boundary crossing only as soon as I'm properly awake. This should fix recent performance issues
2012-02-04Quiet the map module loggingBlueWall1-2/+2
2012-02-03Fix: Covenant changed time not set ↵PixelTomsen1-0/+2
http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-03Changed save oar and save iar parameter -p|--profile to -h|--home, including ↵Snoopy Pfeffer3-8/+8
corresponding RemoteAdmin parameter
2012-02-03Corrected console help texts for "save iar"Snoopy Pfeffer1-2/+2
2012-02-02Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2-26/+62
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
2012-02-01Prevent a changed attachment that has been saved from being saved again.Melanie1-0/+1
2012-02-01Straighten out some attachment mess. Don't save attachment states for HGMelanie1-11/+8
visitors at all. On Leaving a sim, save only the changed ones. Don't save all scripted stuff when leaving a sim.
2012-01-31HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like ↵Diva Canto1-1/+1
Uri.ToString() drops the port when it's port 80.
2012-01-31Add "show part uuid" and "show part name" console commands.Justin Clark-Casey (justincc)1-7/+97
These commands will display part/prim details for a given uuid or name The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset). This is for consistency with the "delete object" commands which only delete objects, not parts.
2012-01-31Implement "show object name <name>" console command to show details of an ↵Justin Clark-Casey (justincc)1-8/+49
object with the given name
2012-01-31Get rid of the "no objects found" feedback for now - this doesn't work well ↵Justin Clark-Casey (justincc)1-11/+13
if a command is executed over multiple scenes.
2012-01-31Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)1-5/+56
This will show details about a part with the given uuid if it's found.
2012-01-31Add more user feedback if an object isn't found for which delete was requested.Justin Clark-Casey (justincc)1-0/+15
2012-01-31Add the name of a deleted object to the console outputJustin Clark-Casey (justincc)1-1/+1
2012-01-31If a particular region is selected in the console, only try to delete ↵Justin Clark-Casey (justincc)1-16/+21
objects in that region, rather than in every region on the simulator The old wrong behaviour was in place before the command was extracted to a module.
2012-01-31Move object delete commands into a commands region module, in preparation ↵Justin Clark-Casey (justincc)1-0/+206
for adding similar show commands.
2012-01-31Make parcel sale overlays work. No auction support.Melanie1-4/+84
2012-01-30Use the requested sim's map, not our ownMelanie1-2/+2
2012-01-30Patch in the rest of the maptile stuffMelanie1-3/+7
2012-01-30Next step for world map overlaysMelanie1-2/+3
2012-01-30Some plumbing for map overlaysMelanie1-15/+20
2012-01-30Revert "Pickup map overlay tile from RegionSettings.ParcelImageID"BlueWall1-1/+1
This reverts commit 00d1c88c59c10aa8d34fa36910cf0f1f0e9878b8. Need to dig a little deeper to see exactly how V1 viewers are using this
2012-01-30Pickup map overlay tile from RegionSettings.ParcelImageIDBlueWall1-1/+1
2012-01-28Adding our parcel's generated id to map packetsBlueWall1-2/+2
2012-01-28Send CHANGED_TELEPORT during local TP again - partially revert ↵Bo Iwu1-2/+1
cf73afec356eed30e169be3ce71edad89b4fdb37 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-28Add experimental --publish option to "save oar" so that OARs reloaded to the ↵Justin Clark-Casey (justincc)4-14/+89
same grid don't have the publisher as owner.
2012-01-28Remove IClientAPI from the money module. It was only used to pass in theMelanie1-1/+1
agent id anyway
2012-01-26Change references from sop to sog and add protection from null refBlueWall1-11/+13
I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes.
2012-01-25Update save oar and save iar help responses to reflect new -h|--homenebadon1-2/+2
switches which replace -p|--profile ie: "save oar --home=http://hg.osgrid.org:80 region.oar"
2012-01-25llGetParcelMusicURL implementation ↵Pixel Tomsen1-1/+10
http://wiki.secondlife.com/wiki/LlGetParcelMusicURL Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-25Change the WorldMapModule to use SOG rather than SOP for the telehub ansMelanie1-13/+15
cover a potential nullref
2012-01-24Telehub map items displayedBlueWall1-3/+51
2012-01-24Put Telehubs on the mapBlueWall1-0/+18
2012-01-24Simplify and streamline telehub editing code. Verify rotations and fixMelanie2-58/+30
spwan point positioning on rotated telehubs.
2012-01-24Reverse the spawn point distance vectorMelanie1-1/+1
2012-01-24Correct a coordinate to make the viewer like itMelanie1-1/+1
2012-01-24Change Telehubs to store only the data that is really needed and notMelanie2-83/+65
additional redundant information.
2012-01-23Add update to Telehub position and rotation before adding SpawnPointsBlueWall1-4/+11
2012-01-23Cleanup BlueWall1-3/+6
2012-01-23Cleanup unused parts, add some error handlingBlueWall1-53/+52
2012-01-22Move Telehub tables and data from EstateSettings to RegionSettings.Melanie2-30/+28
This is damage control es EstateSettings is not the place this can be put. EstateSettings is nt unique to a region and therefore would introduce a hard limit of one telehub per estate, completely shutting off the option of having SL style telehubs, e.g. one per region. Whole estate teleport routing can still be implemented id desiresd, this way all options are open while the other way most options get closed off.
2012-01-21Telehub Support:BlueWall2-69/+92
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.