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2012-11-10One more module converted: GesturesModule.Diva Canto1-6/+27
2012-11-10document, 80-character width terminal formatting converting comments to ↵SignpostMarv1-15/+65
documentation for IDE & doxygen goodness Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10document & 80-character width terminal formattingSignpostMarv1-56/+114
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10Converting WorldCommModule to INonSharedRegionModuleSignpostMarv1-11/+25
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10One more module converted: Combat/CombatModule.Diva Canto1-4/+25
2012-11-10One more module converted: AvatarFactoryModule.Diva Canto1-6/+31
2012-11-10Cleaning up some confusion with Addin names introduced in a prior commit. ↵Diva Canto1-2/+2
Also the Flotsam cache module was being given a different Addin name, I removed that.
2012-11-10One more module converted: CloudModule.Diva Canto2-21/+33
2012-11-10formatting DialogModule for 80-character width terminalSignpostMarv1-47/+73
2012-11-10Converting DialogModule to INonSharedRegionModuleSignpostMarv1-5/+23
2012-11-10One more module converted: J2KDecoderModule.Diva Canto2-10/+33
2012-11-09One more more converted: IPBanModule.Diva Canto2-6/+19
2012-11-09One more module converted: Vegetation.Diva Canto2-5/+22
2012-11-09Minor improvement in the MapSearchModule. Stop blocking the client thread if ↵Diva Canto1-19/+55
the search takes too long.
2012-11-09MapSearchModule also converted to new region module interface (37 to go).Diva Canto2-5/+23
2012-11-09Converted the WindModule to the new region module interface (38 to go). Also ↵Diva Canto3-94/+106
added both the WindModule and the SunModule to the Plugin manifest.
2012-11-09Converted the SunModule to the new region module interface. (39 to go...)Diva Canto1-19/+27
2012-11-06To keep things consistent allowing an UnregisterModuleInterface... Force ↵teravus1-5/+13
the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency.
2012-11-04Prevent IMs being sent to prims when avies decline inventory offers from them.Diva Canto1-9/+12
2012-11-04Add a method to query all registered script constants to allow non-XEngineMelanie1-0/+16
script engines to use them.
2012-11-02HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ↵Diva Canto2-3/+5
THESE.
2012-11-01Comment out checks not to overwrite existing IAR/OAR files for now on "save ↵Justin Clark-Casey (justincc)2-4/+6
iar/oar" since this causes problems for some backup systems. Needs more thought, maybe an explicit --force/--overwrite switch Comments on http://opensimulator.org/mantis/view.php?id=6389
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2-4/+10
Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-29refactoring to use assembly:classname style of configurationSignpostMarv1-1/+4
2012-10-29Renaming module back to SoundModule as the hypothetical plan was to make ↵SignpostMarv1-3/+3
another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
2012-10-29SianaGearz notes stop sound flag is 1 << 5, so using that for ↵SignpostMarv1-6/+3
ISoundModule.StopSound rather than setting gain to zero
2012-10-29tweaking configuration logic so that the INonSharedRegionModule will load by ↵SignpostMarv1-4/+9
default
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵SignpostMarv1-0/+30
LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv1-21/+4
specifies a UUID rather than a string
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-0/+73
2012-10-29Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv1-1/+1
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-2/+11
2012-10-29refactoring StopSound into a private static method to skip repeating ↵SignpostMarv1-1/+6
m_scene.TryGetSceneObjectPart
2012-10-29Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ↵SignpostMarv1-15/+0
SL Wiki spec does not state that slaves are set to match master values
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-1/+1
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-0/+36
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-0/+20
2012-10-29transposing stop sound into sound moduleSignpostMarv1-0/+45
2012-10-29TryGetScenePresence in TriggerSound is probably meant to be using the ↵SignpostMarv1-1/+1
ownerID, not the objectID
2012-10-29swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound ↵SignpostMarv1-4/+4
to imply why we're doing an early return.
2012-10-29stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv1-3/+5
2012-10-29refactoring thisSpGain in PlayAttachedSound as it was previously using two ↵SignpostMarv1-8/+4
typecasts in the assignment and had the assignment on a separate line to the declaration
2012-10-29Factoring out an if-else block in PlayAttachedSound as it was using the ↵SignpostMarv1-6/+6
previously hard-coded max distance value.
2012-10-29making the max distance for sounds to be heard from their origin a ↵SignpostMarv1-3/+9
configurable option exposed via a public field on ISoundModule (with private setter in the implementation)
2012-10-29Converting the ISoundModule implementation from an IRegionModule to an ↵SignpostMarv1-20/+58
INonSharedRegionModule
2012-10-27minor: Fix verbose IAR save message to make it a bit clearer that item data ↵Justin Clark-Casey (justincc)1-1/+1
is being saved at that point, not asset data.
2012-10-26Fix "save iar" hanging permanently if the asset request phase times out.Justin Clark-Casey (justincc)4-14/+33
Unlike "save oar", this was happening on the same thread as the original request. The timeout happens on another so the original thread is never aborted. On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging. Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar". Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
2012-10-26refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field ↵SignpostMarv1-12/+8
with a private setter
2012-10-26adding ability for listeners to be filtered by regular expressions and a ↵SignpostMarv1-19/+110
general-purpose function to see if a given string matches a given regex
2012-10-26Formatting and casing correction in WorldCommModule, trailing new line in ↵SignpostMarv1-3/+3
OSSL to get git diff to not complain