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2011-04-05properly refresh object owner list when refresh button is hit on land parcel ↵Justin Clark-Casey (justincc)2-9/+14
object tab
2011-04-05remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)3-105/+27
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
2011-04-05If an object is selected, then don't include it in owner/group/others prim ↵Justin Clark-Casey (justincc)1-13/+18
counts. This fixes the total prim count that the viewer displays when prims are selected - it appears to ignore the total that we pass it and adds up the counts separately.
2011-04-05Make the "All Estates" option work from the client (this makes chosen ↵Justin Clark-Casey (justincc)2-7/+148
changes to all the estates that the user owns). This applies to adding/removing estate users, groups, managers and bans. This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420 Thanks very much, Snoopy!
2011-04-03Implement rezzing coalesced objectsMelanie1-11/+0
2011-04-03Implement rezzing coalesced objectsMelanie1-105/+172
2011-04-03Implement taking of coalesced objects.Melanie1-196/+263
WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
2011-04-02Comment out some startup logging lines to make up for the one I added ↵Justin Clark-Casey (justincc)1-2/+0
earlier on. Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
2011-04-02If land is not group owned (group ID is always UUID.Zero) then don't check ↵Justin Clark-Casey (justincc)1-2/+0
if a prim should be added to the group count
2011-04-02add test for removing group owned objectsJustin Clark-Casey (justincc)1-0/+32
2011-04-02add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)1-7/+45
2011-04-02add remove others object prim count testJustin Clark-Casey (justincc)1-0/+23
2011-04-02refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)1-9/+9
2011-04-02If the land has no group ownership (it is UUID.Zero) then don't put prims in ↵Justin Clark-Casey (justincc)2-2/+23
the group count when they are also not group owned. Also adds simple test for others owned count when an object is added
2011-04-01A stab at making CHANGED_OWNER workMelanie1-17/+7
2011-03-31If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2-3/+8
This appears to be the more probable explanation for some failures seen. Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)
2011-03-31suspend check that IAR control file is loaded for nowJustin Clark-Casey (justincc)1-1/+6
I was mistaken - some previous opensim versions don't save this file first. Will have to bump iar version number and only check iars after the bump
2011-03-31Put in temporary logging message to find out if scene objects are requesting ↵Justin Clark-Casey (justincc)1-4/+5
land objects for co-ordinates outside the region
2011-03-30When a new parcel is created, make sure the prim counts are updated.Justin Clark-Casey (justincc)1-2/+2
This is done by tainting the counts where appropriate
2011-03-30(re)implement selected prim count.Justin Clark-Casey (justincc)2-3/+46
This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-29disable prim count debug logging temporarilyJustin Clark-Casey (justincc)1-33/+35
2011-03-28Added code to load a terrain tile of tiff/jpg format. Previously it only ↵Diva Canto1-2/+13
worked for one single region.
2011-03-28Fix mantis #5413. WARNING: new config variable in section [GridService] of ↵Diva Canto1-1/+5
the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples.
2011-03-26move total parcel prim calculations into IPrimCounts instead of doing this ↵Justin Clark-Casey (justincc)2-1/+46
in LLClientView need to move selected prim counts from LandData/LMM still
2011-03-26When an object is duplicated, add the dupe to the uuid/local id indexes as ↵Justin Clark-Casey (justincc)1-0/+23
well as the basic entities list. Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test. New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future. With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module). More work to do.
2011-03-26Add test for PCM taint. This currently fails due to unexpected behaviour of ↵Justin Clark-Casey (justincc)2-16/+87
SceneGraph.ForEachSOG(). This will be corrected soon. Also adds lots of temproarily debug logging
2011-03-25Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)3-2/+3
counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)4-31/+47
Not functional yet, but tests now act against this object rather than interrogating the module directly
2011-03-23factor out common test setup code in PCM testsJustin Clark-Casey (justincc)1-57/+53
2011-03-23extend TestAddOwnerObject() to add a second objectJustin Clark-Casey (justincc)1-4/+14
2011-03-23Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)1-1/+38
Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
2011-03-23refactor: simplify part of AddSceneObject() test setup by moving sog ↵Justin Clark-Casey (justincc)1-10/+1
construction into SceneSetupHelpers.CreateSceneObject()
2011-03-23use a 3 part object for the pcm test rather than a 1 part, for improved test ↵Justin Clark-Casey (justincc)1-10/+14
coverage
2011-03-23user a non UUID.Zero user in pcm test to avoid any special treatment of ↵Justin Clark-Casey (justincc)1-4/+5
UUID.Zero
2011-03-23Extend simple PCM add object test to check all countsJustin Clark-Casey (justincc)1-0/+11
2011-03-23Add method doc to the Get*() methods on PrimCountModuleJustin Clark-Casey (justincc)1-0/+27
2011-03-23remove a rogue Console.WriteLine() from the last commit.Justin Clark-Casey (justincc)1-1/+0
2011-03-23Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵Justin Clark-Casey (justincc)3-2/+14
listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario.
2011-03-22Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)3-19/+108
2011-03-21Don't send a windlight profile to clients if windlight is not set forMelanie1-2/+2
that region. This should restore normal day and night cycles for regions without WL settings.
2011-03-17Thanks Kevin Cozens for a patch that:BlueWall2-5/+5
Fixes several spelling mistakes
2011-03-14When setting media on a prim values, use generic object permissions instead ↵Justin Clark-Casey (justincc)1-2/+2
of media permissions. Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up. This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
2011-03-12factor inventory file loading into its own methodJustin Clark-Casey (justincc)1-57/+80
2011-03-12factor out iar asset load code into its own methodJustin Clark-Casey (justincc)1-29/+40
2011-03-12refactor: make boolean load indicators on load iars instance fieldsJustin Clark-Casey (justincc)1-8/+11
2011-03-12introduce iar load checks which make sure archive.xml comes first, then ↵Justin Clark-Casey (justincc)1-1/+32
inventory nodes, then assets this is necessary for correct loading. "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs.
2011-03-10Change how map blocks are encoded to make map searchMic Bowman1-2/+4
work with viewer 2.
2011-03-10Add test for simple case where creator account with appropriate uuid exists ↵Justin Clark-Casey (justincc)1-0/+32
on the target system for an iar load
2011-03-10refactor: rename test user account fieldsJustin Clark-Casey (justincc)3-35/+35
2011-03-10factor out common scene setup code in InventoryArchiveTestCaseJustin Clark-Casey (justincc)2-41/+33