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2012-10-29Renaming module back to SoundModule as the hypothetical plan was to make anot...SignpostMarv1-3/+3
2012-10-29SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv1-6/+3
2012-10-29tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv1-4/+9
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv1-0/+30
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv1-21/+4
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-0/+73
2012-10-29Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv1-1/+1
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-2/+11
2012-10-29refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv1-1/+6
2012-10-29Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv1-15/+0
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-1/+1
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-0/+36
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-0/+20
2012-10-29transposing stop sound into sound moduleSignpostMarv1-0/+45
2012-10-29TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv1-1/+1
2012-10-29swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv1-4/+4
2012-10-29stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv1-3/+5
2012-10-29refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv1-8/+4
2012-10-29Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv1-6/+6
2012-10-29making the max distance for sounds to be heard from their origin a configurab...SignpostMarv1-3/+9
2012-10-29Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv1-20/+58
2012-10-27minor: Fix verbose IAR save message to make it a bit clearer that item data i...Justin Clark-Casey (justincc)1-1/+1
2012-10-26Fix "save iar" hanging permanently if the asset request phase times out.Justin Clark-Casey (justincc)4-14/+33
2012-10-26refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...SignpostMarv1-12/+8
2012-10-26adding ability for listeners to be filtered by regular expressions and a gene...SignpostMarv1-19/+110
2012-10-26Formatting and casing correction in WorldCommModule, trailing new line in OSS...SignpostMarv1-3/+3
2012-10-26Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)2-92/+93
2012-10-26Fixed saving non-square multi-region OARsOren Hurvitz1-1/+1
2012-10-25Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)1-12/+27
2012-10-24Allow "show object", "show part", "dump object" and "delete object" to accept...Justin Clark-Casey (justincc)1-42/+61
2012-10-24Get "save oar" and "save iar" to tell you in a more friendly manner if the fi...Justin Clark-Casey (justincc)3-11/+16
2012-10-24Add "dump object uuid" console command. This allows any object in the scene ...Justin Clark-Casey (justincc)1-0/+53
2012-10-24minor: Move co-ordinate related help to object commands to common ConsoleUtil...Justin Clark-Casey (justincc)1-33/+3
2012-10-21Refactor: Move Dwell reply to a module that can be disabled. The prior,Melanie3-12/+111
2012-10-21SQLite DB: some values of land data will be not saved / loadedPixelTomsen1-0/+1
2012-10-20Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (impl...PixelTomsen1-0/+12
2012-10-20Improve efficiency of friends notification by only make one PresenceService c...Justin Clark-Casey (justincc)1-29/+24
2012-10-19Fix a few minor issues in ArchiveReadRequest logging.Justin Clark-Casey (justincc)1-2/+2
2012-10-19minor: comment out currently unused logger in DynamicTextureModuleJustin Clark-Casey (justincc)1-1/+1
2012-10-19Make "show part" console commands print out information about each item the p...Justin Clark-Casey (justincc)1-20/+93
2012-10-18minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDis...Justin Clark-Casey (justincc)1-21/+24
2012-10-18Add local and UUID to information output of "show object" and "show part" reg...Justin Clark-Casey (justincc)1-0/+4
2012-10-18Add --full option to "show object name/uuid/pos" to show info on all parts of...Justin Clark-Casey (justincc)1-20/+60
2012-10-18Add number of inventory items to information displayed via "show part" consol...Justin Clark-Casey (justincc)1-0/+1
2012-10-16minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)1-1/+6
2012-10-11Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRan...Justin Clark-Casey (justincc)1-0/+2
2012-10-10Add "delete object pos <start-coord> to <end-coord>" console command.Justin Clark-Casey (justincc)1-24/+85
2012-10-09Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it eas...Justin Clark-Casey (justincc)3-4/+6
2012-10-06On receiving TaskInventoryAccepted with a destination folder in the binary bu...Justin Clark-Casey (justincc)5-8/+62
2012-10-05Fix bug in implementation of "show part pos" that would not filter probably.Justin Clark-Casey (justincc)1-40/+25