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2011-02-25instead of using different default memory expiration depending on whether ↵Justin Clark-Casey (justincc)1-11/+2
there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time this simplifies the code
2011-02-25log actual cache directory for FlotsamAssetCache instead of always logging ↵Justin Clark-Casey (justincc)1-1/+1
the default
2011-02-25Fix bug where having no maximum memory cache timeout would cause the flotsam ↵Justin Clark-Casey (justincc)1-1/+1
asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke. There is probably an underlying bug to fix in ExpiringCache.
2011-02-22Forces the owner of a rezzed object to be the "rezzer" of theMic Bowman1-0/+2
object rather than the owner of the inventory item. In theory, this shouldn't happen unless you are using grid-wide library for inventory.
2011-02-22Parameterizes the view distance used to compute and manageMic Bowman2-13/+28
child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly.
2011-02-16Changed console command "alert" and added new command "alert-user".Marck1-42/+18
This addresses Mantis #4709. Command "alert" always sends a message to everybody; the variant "alert general" has been removed. Sending messages to one user is done with the dedicated command "alert-user".
2011-02-16Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie3-10/+12
2011-02-12Improved error message on TP failureDiva Canto1-1/+1
2011-02-12Hack in a crude temporary "estate show" commandJustin Clark-Casey (justincc)2-21/+93
This will show the estate for each region, along with that estate's id and the estate owner. This is temporary because the command output might change. This commit also converts the estate module from the old to the new region module format
2011-02-11refactor: split out estate management commands into separate classJustin Clark-Casey (justincc)2-340/+400
2011-02-07Mantis #5368 -- exception on WorldMapDiva Canto1-3/+4
2011-02-07Thanks Tokeiito for noticing this bug. mantis #5366Diva Canto1-1/+1
2011-02-06Better output for show neighboursDiva Canto1-2/+6
2011-02-05Fixed Caps handlers leakDiva Canto1-1/+0
2011-02-05One more diagnosis command:Diva Canto1-1/+27
show caps
2011-02-05Amend to yesterday's deletions: forgot to delete the RemoteInventory module ↵Diva Canto1-1/+0
in th addin.xml file.
2011-02-04Added an additional debug message, and removed a bunch of files that weren't ↵Diva Canto2-362/+5
being used anymore -- the old RemotsInventory connectors stuff.
2011-02-04Added a config var to HGInventoryAccessModule called OutboundPermission that ↵Diva Canto1-2/+6
controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things...
2011-02-04minor: Correct misspelling of neighbour in log messages.Justin Clark-Casey (justincc)1-1/+1
Thanks Fly-Man-
2011-02-03Change UpdateAgent (for changes in agent position) to be sentMic Bowman1-7/+7
once to each simulator rather than once to each region. This should help with some of the delays caused by multiple outstanding requests to a single service point.
2011-02-03Addresses mantis #5360: CreatorData was being written as long as it wasn't ↵Diva Canto1-0/+2
null. This made iars backwards incompatible when some items had non-null foreign creators. This patch adds an explicit option (-c) to preserve foreign creator information.
2011-02-02Comment out texture CAPS 'texture not found' message for nowJustin Clark-Casey (justincc)1-3/+1
2011-01-29Flash out the prim count moduleMelanie1-0/+174
2011-01-29Create the structure of classes and interfaces to replace the cruft thatMelanie1-0/+120
is in the land management module today
2011-01-28Adding the prim count module skeletonMelanie2-0/+113
2011-01-28minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)3-7/+8
2011-01-28Display supported file extensions/formats in "terrain load help" (Mantis #5349)Kevin Cozens1-2/+8
2011-01-28Added loading and saving of terrain files using Terragen format (Mantis #1564)Kevin Cozens2-50/+224
Terrain files can now be loaded and saved using the Terragen (.ter) format. Selection of the terrain file loader to use is now based on the extension of the filename being loaded and the data is loaded using a memory stream instead of writing it to a file and then loading it from the file.
2011-01-28Fix up QueryAccess to also check parcelsMelanie3-10/+14
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie1-18/+69
2011-01-28Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie2-9/+23
2011-01-27Refactor: Break out LoadObjects() and LoadParcels() from a longer methodJustin Clark-Casey (justincc)1-28/+44
2011-01-27Put confirmation on "land clear" command to avoid nasty accidentsJustin Clark-Casey (justincc)1-2/+14
2011-01-27When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)3-11/+18
parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27Show local IDs in "land show" output.Justin Clark-Casey (justincc)2-5/+11
Also properly insert region name in "land clear" command
2011-01-27Add "land clear" commandJustin Clark-Casey (justincc)1-3/+13
This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
2011-01-27Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)3-0/+29
of merged. The --merge switch will still merge the old and new land parcelling.
2011-01-27remove unused CreateBaseLand()Justin Clark-Casey (justincc)1-9/+0
2011-01-26Implement command "land show". This shows all the parcels on the currently ↵Justin Clark-Casey (justincc)3-18/+121
selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-25Removed a few more spurious appearance saves. When an avatarMic Bowman2-13/+13
enters a region the attachments module tries to update the appearance with attachments that are already part of the appearance. Just added a check to only save if the attachments weren't there before.
2011-01-23Fixes mantis #5343Diva Canto1-0/+1
2011-01-22stop extremely old region serialization commands from appearing in the consoleJustin Clark-Casey (justincc)1-27/+26
as far as I know these are unused and unsupported. Please re-enable if this is not the case. This does not effect save-xml[2]/load-xml[2]
2011-01-21remove some mono compiler warningsJustin Clark-Casey (justincc)8-18/+19
2011-01-21implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)1-200/+0
the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
2011-01-20minor: help text adjustment for "show queues"Justin Clark-Casey (justincc)1-2/+2
2011-01-20remove reference to CoreModules from ClientStack.LindenUDPJustin Clark-Casey (justincc)1-2/+2
client stack uses modules in the same way that scene does - through their interfaces
2011-01-20Move "show queues" command out of OpenSim.cs and into a separate module.Justin Clark-Casey (justincc)1-0/+200
2011-01-19For now, comment out logging messages about IM sending, since these cause ↵Justin Clark-Casey (justincc)1-3/+3
high spam for large group messaging
2011-01-19with mic's permission, reduce appearance, baked texture logging verbosity ↵Justin Clark-Casey (justincc)1-3/+3
for now
2011-01-19With mic's permission, adjust long call time info messages to 500ms from 200msJustin Clark-Casey (justincc)1-1/+1