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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-04-15
Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more tes...
Diva Canto
2
-25
/
+12
2011-04-15
refactor: separate out code that adds permissions
Justin Clark-Casey (justincc)
1
-42
/
+59
2011-04-15
minor: remove a small amount of code duplication
Justin Clark-Casey (justincc)
1
-4
/
+3
2011-04-15
refactor: split out some rez code into a separate CreateItemForObject() method
Justin Clark-Casey (justincc)
1
-143
/
+159
2011-04-14
Add ColladaMesh switch
BlueWall
2
-3
/
+21
2011-04-15
get rid of all traces of the now used mock service infrastructure
Justin Clark-Casey (justincc)
5
-11
/
+11
2011-04-15
extend TestLoadCoalesecedItem() to check loaded object ids and positions
Justin Clark-Casey (justincc)
1
-1
/
+7
2011-04-15
Make all the objects in a coalescence reappears after being loaded from an IA...
Justin Clark-Casey (justincc)
4
-26
/
+49
2011-04-14
implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.
Justin Clark-Casey (justincc)
2
-4
/
+48
2011-04-14
simplify InventoryArchiveTestCase setup
Justin Clark-Casey (justincc)
1
-18
/
+2
2011-04-14
simplify TestSaveItemToIarV0_1()
Justin Clark-Casey (justincc)
1
-18
/
+2
2011-04-14
simplify TestRezObject()
Justin Clark-Casey (justincc)
1
-17
/
+1
2011-04-14
Make scene object parts created by the test utils unit sized.
Justin Clark-Casey (justincc)
1
-3
/
+1
2011-04-14
simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
1
-34
/
+6
2011-04-13
Use common coalesced serialization code for both tests and the InventoryAcces...
Justin Clark-Casey (justincc)
1
-54
/
+13
2011-04-13
Adjust the quanterions used in the rez coalsced object tests to get sensible ...
Justin Clark-Casey (justincc)
1
-4
/
+12
2011-04-13
refactor: move code to obtain the coalescence size and object offsets into Co...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-04-13
Fix bug where rezzing coalesced objects would give all objects the same name ...
Justin Clark-Casey (justincc)
2
-7
/
+11
2011-04-13
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2
-5
/
+93
2011-04-13
Add ColladaMesh switch
BlueWall
2
-3
/
+21
2011-04-13
factor out some test code into the SetUp()
Justin Clark-Casey (justincc)
1
-14
/
+15
2011-04-13
Add a regression test for rezzing a single object into a scene from user inve...
Justin Clark-Casey (justincc)
2
-0
/
+137
2011-04-12
Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to Open...
Diva Canto
11
-12
/
+2
2011-04-12
Implemented terrain save-tile command. Does the opposite of load-tile. For no...
Diva Canto
7
-0
/
+132
2011-04-12
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
1
-14
/
+1
2011-04-12
Fix (add) ability to rez objects by dragging them out of another prim's inven...
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-04-11
minor: remove now inaccurate comment
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-04-11
minor: adjust some spacing and indentation
Justin Clark-Casey (justincc)
1
-10
/
+10
2011-04-11
Implimented HTTP_VERIFY_CERT for llHttpRequest
E. Allen Soard
1
-3
/
+31
2011-04-06
Signal prim count taint if the AbsolutePosition of a scene object changes.
Justin Clark-Casey (justincc)
1
-4
/
+26
2011-04-06
Improve previous ILandObject method doc.
Justin Clark-Casey (justincc)
3
-49
/
+87
2011-04-06
Add method doc to some land bitmap methods in ILandObject.
Justin Clark-Casey (justincc)
2
-18
/
+48
2011-04-05
properly refresh object owner list when refresh button is hit on land parcel ...
Justin Clark-Casey (justincc)
2
-9
/
+14
2011-04-05
remove now unused individual LandData prim counts.
Justin Clark-Casey (justincc)
3
-105
/
+27
2011-04-05
If an object is selected, then don't include it in owner/group/others prim co...
Justin Clark-Casey (justincc)
1
-13
/
+18
2011-04-05
Make the "All Estates" option work from the client (this makes chosen changes...
Justin Clark-Casey (justincc)
2
-7
/
+148
2011-04-03
Implement rezzing coalesced objects
Melanie
1
-11
/
+0
2011-04-03
Implement rezzing coalesced objects
Melanie
1
-105
/
+172
2011-04-03
Implement taking of coalesced objects.
Melanie
1
-196
/
+263
2011-04-02
Comment out some startup logging lines to make up for the one I added earlier...
Justin Clark-Casey (justincc)
1
-2
/
+0
2011-04-02
If land is not group owned (group ID is always UUID.Zero) then don't check if...
Justin Clark-Casey (justincc)
1
-2
/
+0
2011-04-02
add test for removing group owned objects
Justin Clark-Casey (justincc)
1
-0
/
+32
2011-04-02
add test for adding group object, factor out initial zero counts test
Justin Clark-Casey (justincc)
1
-7
/
+45
2011-04-02
add remove others object prim count test
Justin Clark-Casey (justincc)
1
-0
/
+23
2011-04-02
refactor: rename m_dummyUserId to m_otherUserId
Justin Clark-Casey (justincc)
1
-9
/
+9
2011-04-02
If the land has no group ownership (it is UUID.Zero) then don't put prims in ...
Justin Clark-Casey (justincc)
2
-2
/
+23
2011-04-01
A stab at making CHANGED_OWNER work
Melanie
1
-17
/
+7
2011-03-31
If the prim count gets an object with invalid bounds, don't try to count it.
Justin Clark-Casey (justincc)
2
-3
/
+8
2011-03-31
suspend check that IAR control file is loaded for now
Justin Clark-Casey (justincc)
1
-1
/
+6
2011-03-31
Put in temporary logging message to find out if scene objects are requesting ...
Justin Clark-Casey (justincc)
1
-4
/
+5
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