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2010-10-14* Whoops, That was supposed to use the HTTP VERB 'GET' not 'POST'Teravus Ovares (Dan Olivares)1-1/+1
2010-10-14* Tweaked the upload response and now at least uploading the mesh works.Teravus Ovares (Dan Olivares)2-16/+21
2010-10-14Rename file + more testing and tweakingTeravus Ovares (Dan Olivares)1-9/+17
2010-10-14* Partially complete stuff for Mesh support that Melanie wanted to see before...Teravus Ovares (Dan Olivares)2-0/+449
2010-10-09Fix a typo in previouis commit: start must not pass the end of the fileLatif Khalifa1-2/+2
2010-10-09weird line endings fix commitTeravus Ovares (Dan Olivares)1-7/+7
2010-10-09Return error code instead of the last byte of the file if range is not satisf...Latif Khalifa1-1/+9
2010-10-09In case when 1 single byte is requested (yes viewer does this)Latif Khalifa1-2/+2
2010-10-08Fix an infinite recursionMelanie1-1/+4
2010-10-06Plumb the path for multiple object deletesMelanie1-5/+26
2010-10-06Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie2-10/+12
2010-10-06Fix incorrect class nameMelanie1-1/+1
2010-10-06Convert the map image modules to new style modulesMelanie3-12/+42
2010-10-05Add the view generating method to the image generator interfaceMelanie1-0/+5
2010-10-05Revert an accidental default value changeMelanie1-1/+1
2010-10-05Patch to allow other cam angles. Not complete. Thanks, Antont.Melanie1-4/+14
2010-10-04Formatting cleanup.Jeff Ames2-7/+7
2010-10-05Make windlight set the default environment on startBlueWall1-0/+1
2010-10-04Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa1-0/+6
2010-10-03Added viewer's channel, mac, and id0 to agent circuit data. Also moved client...Diva Canto1-5/+17
2010-10-04Add linden prim renderer and update libOMVMelanie2-4/+4
2010-10-03Adapt to core changesMelanie1-1/+1
2010-10-03Addign the new / renamed files for previous commitMelanie8-0/+2655
2010-10-03Initial port of the Warp3D map tile rendererMelanie6-1290/+2
2010-10-02Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.Diva Canto1-21/+34
2010-10-02Reapplying the parts of the prior revert that were not derived from theMelanie1-1/+1
2010-10-02Revert "Forward-port 0.6 fix"Melanie1-13/+1
2010-09-30Prevent dropping someone else's attachmentsMelanie1-0/+3
2010-09-30Forward-port 0.6 fixMelanie1-1/+13
2010-09-29Cleanup: Removed an unreferenced variable from ActivityDetector.csJohn Hurliman1-11/+1
2010-09-29Part two of the previous commit, making IGridUserService.LoggedOut() more fle...John Hurliman3-5/+5
2010-09-29Made IGridUserService.SetLastPosition() more flexible to allow different poss...John Hurliman3-6/+11
2010-09-27Restrict top colliders / top scripts to estate managersMelanie1-0/+3
2010-09-27Quash the region ID on intersim messages. That prevents people from determiningMelanie1-1/+1
2010-09-26When receiving intersim IM, don't let the spoof protection bombMelanie1-1/+2
2010-09-26Consistency patch: use Path.Combine() instead of + and eliminate the needMelanie3-8/+9
2010-09-25Prevent spoofing the agent name on text IMMelanie1-1/+2
2010-09-25Fix a minor economy issueMelanie1-1/+4
2010-09-21Fix a typoMelanie1-3/+3
2010-09-21Refactor script create permission into the perms moduleMelanie1-5/+23
2010-09-18Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatarsJustin Clark-Casey (justincc)1-3/+1
2010-09-17Revert "* Changed 11 calls for session info to the more optimized API method"root2-33/+83
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman5-29/+8
2010-09-13Rename now protected method SetAttachmentInventoryStatus() to ShowAttachInUse...Justin Clark-Casey (justincc)1-4/+4
2010-09-13Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)1-5/+13
2010-09-13If attachment fails (e.g. because asset wasn't found) then don't try to set a...Justin Clark-Casey (justincc)1-4/+2
2010-09-13minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2-3/+5
2010-09-13* Fixing length calculations for HTTP texture downloads (the end byte is incl...John Hurliman1-4/+6
2010-09-12Formatting cleanup.Jeff Ames26-237/+232
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman6-7/+8