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2014-01-20Materials module: a) Store materials as assets; b) Finalized it (removed the ...Oren Hurvitz6-22/+21
2014-01-18Remove redundant methods in FlotsamAssetCacheJustin Clark-Casey (justincc)1-10/+0
2014-01-18implement CoreAssetCache.Check()Justin Clark-Casey (justincc)1-1/+2
2014-01-18implement GlynnTuckerAssetCache.Check()Justin Clark-Casey (justincc)1-1/+1
2014-01-18Properly implement CenomeAssetCache.Check()Justin Clark-Casey (justincc)1-2/+4
2014-01-18Simplify FlotsamAssetCache.CheckFromMemoryCache()Justin Clark-Casey (justincc)1-6/+1
2014-01-18Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use us...Justin Clark-Casey (justincc)1-33/+10
2014-01-18elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()Justin Clark-Casey (justincc)1-50/+47
2014-01-17minor: since structs are values, assigning them to another variable copies it...Justin Clark-Casey (justincc)1-1/+1
2014-01-16Remove old IInterRegionComms and references. This hasn't been used since 200...Justin Clark-Casey (justincc)2-4/+4
2014-01-10When creating a coalesced object, set its permissions to the lowest-common-de...Oren Hurvitz1-7/+16
2014-01-10When creating a coalesced object, set its Creator ID if all the objects have ...Oren Hurvitz1-4/+15
2014-01-10Refactored: use a single function to apply an object's folded permissions to ...Oren Hurvitz2-18/+10
2014-01-10Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz1-37/+14
2014-01-04Some missing definitions needed for successful compilation.Robert Adams1-1/+2
2014-01-04varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams1-11/+21
2013-12-16Fix issue with editing notes for other avatarsBlueWall1-2/+2
2013-12-14Make WindParamSet success a console message rather than a log message.Justin Clark-Casey (justincc)1-2/+1
2013-12-14minor: Make wind console commands print out to console rather than logJustin Clark-Casey (justincc)1-14/+21
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie7-130/+631
2013-12-11This is the Avination Entity Transfer Module. Surprisingly, it still compilesMelanie1-217/+204
2013-12-06Add support for user preferences (im via email)BlueWall2-0/+69
2013-11-23Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTe...Justin Clark-Casey (justincc)1-2/+2
2013-11-15minor: Use default(UUID) in rez attachment failure error logging rather than ...Justin Clark-Casey (justincc)1-1/+1
2013-11-15refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)8-14/+14
2013-11-15If a local land ID is given to the "land show" command, then output to consol...Justin Clark-Casey (justincc)1-54/+126
2013-10-30Make "fcache status" command also display information on disk/mem cache hit r...Justin Clark-Casey (justincc)1-18/+38
2013-10-30Put fcache commands output to console, not logJustin Clark-Casey (justincc)1-28/+25
2013-10-24Show texture ids for full object/part info console commmdsJustin Clark-Casey (justincc)1-1/+16
2013-10-15Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz1-43/+8
2013-10-15Made terrain uploads thread-safeOren Hurvitz3-22/+40
2013-10-07* Refactorteravus2-4/+4
2013-10-07* Added a Basic DOS protection container/base object for the most common HTTP...teravus2-3/+30
2013-10-04Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, shout-range,...Diva Canto1-0/+37
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)1-1/+1
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)5-10/+10
2013-09-26minor: correct attachment spelling mistake in log message in HGEntityTransfer...Justin Clark-Casey (justincc)1-1/+1
2013-09-26minor: Comment out windlight log message about sending scene data for now.Justin Clark-Casey (justincc)1-1/+2
2013-09-26minor: log MaxOutgoingTransferVersion at EntityTransferModule startupJustin Clark-Casey (justincc)1-0/+4
2013-09-25minor: correct spelling of Initialized in LSC connector version messageJustin Clark-Casey (justincc)1-1/+1
2013-09-25Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...Justin Clark-Casey (justincc)1-2/+1
2013-09-22Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2-1/+25
2013-09-21minor: Recomment out log message uncommented in previous cbdfe969Justin Clark-Casey (justincc)1-4/+4
2013-09-21When giving items between avatars in different simulators, only add the item ...Oren Hurvitz1-9/+44
2013-09-21minor: Add prefix to log message in LureModuleJustin Clark-Casey (justincc)1-1/+1
2013-09-20minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module ...Justin Clark-Casey (justincc)1-1/+1
2013-09-20Make UUID.Zero resolve to "Unknown User" in user cache.Justin Clark-Casey (justincc)1-0/+2
2013-09-19For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)1-4/+49
2013-09-18refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()Justin Clark-Casey (justincc)1-3/+3
2013-09-17Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be gen...Justin Clark-Casey (justincc)1-35/+31