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2011-09-16refactor: move estate owner setup code into separate methodJustin Clark-Casey (justincc)1-0/+2
2011-09-16Correctly create a freshly created estate owner's default items and avatar en...Justin Clark-Casey (justincc)1-11/+15
2011-09-15Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)1-1/+1
2011-09-15refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)1-2/+2
2011-09-15Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...Justin Clark-Casey (justincc)2-12/+18
2011-09-13Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)1-0/+32
2011-09-13Remove code from DetachSingleAttachmentToInv() that sets group changed on all...Justin Clark-Casey (justincc)1-11/+0
2011-09-13remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)1-6/+4
2011-09-13Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)1-1/+1
2011-09-13minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)1-36/+33
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)1-42/+77
2011-09-13Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)1-3/+14
2011-09-12comment out some recent terrain texture loggingJustin Clark-Casey (justincc)1-4/+4
2011-09-12Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)1-175/+207
2011-09-12When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz3-40/+156
2011-09-10Add extra log information when attachments fail validationJustin Clark-Casey (justincc)1-5/+11
2011-09-10reinstate the validation logging on teleport. A 'fail' of validation still d...Justin Clark-Casey (justincc)1-0/+2
2011-09-10Stop the UserManagementModule logging every user it adds for nowJustin Clark-Casey (justincc)1-3/+3
2011-09-09Comment out the part of the load oar code that zeroes out prim sit target ori...Justin Clark-Casey (justincc)2-2/+8
2011-09-09Use a copy of the inventory items list to register users in the thread starte...Justin Clark-Casey (justincc)2-2/+8
2011-09-09Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)1-0/+5
2011-09-08Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)1-3/+7
2011-09-08Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)1-7/+12
2011-09-07When a region is added to the HG Inventory Broker, also pass this through to ...Justin Clark-Casey (justincc)3-21/+41
2011-09-06Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...Justin Clark-Casey (justincc)3-19/+33
2011-09-06refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)1-14/+19
2011-09-06rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)1-3/+3
2011-09-06In SetAttachment, if the existing attachment has no asset id then carry on ra...Justin Clark-Casey (justincc)1-0/+8
2011-09-06Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)1-11/+2
2011-09-06get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)1-28/+0
2011-09-06Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2-6/+3
2011-09-05Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)2-14/+20
2011-09-05Allow the HGInventoryBroker to set the UserManager when it instantiates a Rem...Justin Clark-Casey (justincc)2-3/+15
2011-09-03Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2-60/+83
2011-09-02Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)1-1/+1
2011-09-02Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...Justin Clark-Casey (justincc)1-2/+0
2011-09-02Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)1-5/+8
2011-09-02stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)1-4/+2
2011-09-02Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)1-24/+27
2011-09-02move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)1-63/+85
2011-09-02factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)1-40/+48
2011-09-01refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()Justin Clark-Casey (justincc)1-3/+8
2011-09-01remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...Justin Clark-Casey (justincc)1-7/+4
2011-09-01refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...Justin Clark-Casey (justincc)1-219/+215
2011-09-01use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...Justin Clark-Casey (justincc)1-1/+1
2011-09-01Remove pointless NRE check in IAM.RezObject() since this can never occurJustin Clark-Casey (justincc)1-15/+1
2011-09-01Remove code which was automatically deleting non-root prims from scene object...Justin Clark-Casey (justincc)1-0/+4
2011-09-01If the user receiving an inventory folder has left the scene by the time the ...Justin Clark-Casey (justincc)1-5/+4
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2-7/+1
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)3-33/+24