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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-11-11
moving windlight-sources to correct namespace-named folder (world); add Light...
PixelTomsen
2
-30
/
+27
2012-11-11
One more module converted: LightShareModule.
Diva Canto
1
-38
/
+55
2012-11-11
Deleted 2 obsolete modules: OGSRadmin and OpenGridProtocol. They were still I...
Diva Canto
2
-1447
/
+0
2012-11-11
One more module converted: MonitorModule.
Diva Canto
1
-94
/
+117
2012-11-11
One more module converted: InventoryArchiverModule.
Diva Canto
1
-8
/
+31
2012-11-10
One more module converted: GroupsModule.
Diva Canto
1
-7
/
+43
2012-11-10
One more module converted: XferModule.
Diva Canto
1
-9
/
+24
2012-11-10
One more module converted: GodsModule.
Diva Canto
1
-19
/
+49
2012-11-10
One more module converted: GesturesModule.
Diva Canto
1
-6
/
+27
2012-11-10
document, 80-character width terminal formatting converting comments to docum...
SignpostMarv
1
-15
/
+65
2012-11-10
document & 80-character width terminal formatting
SignpostMarv
1
-56
/
+114
2012-11-10
Converting WorldCommModule to INonSharedRegionModule
SignpostMarv
1
-11
/
+25
2012-11-10
One more module converted: Combat/CombatModule.
Diva Canto
1
-4
/
+25
2012-11-10
One more module converted: AvatarFactoryModule.
Diva Canto
1
-6
/
+31
2012-11-10
Cleaning up some confusion with Addin names introduced in a prior commit. Als...
Diva Canto
1
-2
/
+2
2012-11-10
One more module converted: CloudModule.
Diva Canto
2
-21
/
+33
2012-11-10
formatting DialogModule for 80-character width terminal
SignpostMarv
1
-47
/
+73
2012-11-10
Converting DialogModule to INonSharedRegionModule
SignpostMarv
1
-5
/
+23
2012-11-10
One more module converted: J2KDecoderModule.
Diva Canto
2
-10
/
+33
2012-11-09
One more more converted: IPBanModule.
Diva Canto
2
-6
/
+19
2012-11-09
One more module converted: Vegetation.
Diva Canto
2
-5
/
+22
2012-11-09
Minor improvement in the MapSearchModule. Stop blocking the client thread if ...
Diva Canto
1
-19
/
+55
2012-11-09
MapSearchModule also converted to new region module interface (37 to go).
Diva Canto
2
-5
/
+23
2012-11-09
Converted the WindModule to the new region module interface (38 to go). Also ...
Diva Canto
3
-94
/
+106
2012-11-09
Converted the SunModule to the new region module interface. (39 to go...)
Diva Canto
1
-19
/
+27
2012-11-06
To keep things consistent allowing an UnregisterModuleInterface... Force the...
teravus
1
-5
/
+13
2012-11-04
Prevent IMs being sent to prims when avies decline inventory offers from them.
Diva Canto
1
-9
/
+12
2012-11-04
Add a method to query all registered script constants to allow non-XEngine
Melanie
1
-0
/
+16
2012-11-02
HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...
Diva Canto
2
-3
/
+5
2012-11-01
Comment out checks not to overwrite existing IAR/OAR files for now on "save i...
Justin Clark-Casey (justincc)
2
-4
/
+6
2012-10-31
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2
-4
/
+10
2012-10-29
refactoring to use assembly:classname style of configuration
SignpostMarv
1
-1
/
+4
2012-10-29
Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
1
-3
/
+3
2012-10-29
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
1
-6
/
+3
2012-10-29
tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
1
-4
/
+9
2012-10-29
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
1
-0
/
+30
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
1
-21
/
+4
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
1
-0
/
+73
2012-10-29
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
1
-1
/
+1
2012-10-29
deduplicating code into a single LoopSound method
SignpostMarv
1
-2
/
+11
2012-10-29
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
1
-1
/
+6
2012-10-29
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
1
-15
/
+0
2012-10-29
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
1
-1
/
+1
2012-10-29
transposing LoopSoundMaster to Sound Module
SignpostMarv
1
-0
/
+36
2012-10-29
transposing preload sound onto sound module
SignpostMarv
1
-0
/
+20
2012-10-29
transposing stop sound into sound module
SignpostMarv
1
-0
/
+45
2012-10-29
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
1
-1
/
+1
2012-10-29
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
1
-4
/
+4
2012-10-29
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
1
-3
/
+5
2012-10-29
refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
1
-8
/
+4
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