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2019-08-05Warning--onefang1-1/+1
2019-08-02Another attempt at sorting out the auto group chicken and egg problems.onefang3-6/+11
Are you a local? Asking for a friend.
2019-07-31OpenSim found a new way for archiving to be spammy.onefang2-23/+17
The few resources that I have checked are actually missing from the database. All the ones I tried in world are not missing anything.
2019-07-25Merge LureModule into HGLureModule.onefang2-304/+18
2019-07-25Gatekeeper -> GatekeeperURIonefang3-5/+4
Coz it says all over the source code - // Legacy. Remove soon! And has since later OpenSim 0.7s.
2019-07-25OpenSim dev typo--onefang1-1/+1
2019-07-25Combine LureModule and HGLureModule.onefang1-69/+101
Still need to clean up after this, LureModule.cs isn't needed anymore.
2019-07-24Allow sitting on attachments, and attaching tings with people sitting on them.onefang1-9/+9
Now we have to fix all the viewers that though it would be great to enshrine this bug in viewer side.
2019-07-24Move the terrain.raw file out of tree to a sim specific name.onefang1-4/+13
2019-07-24For the "teleport from above" case, do the right thing.onefang1-3/+4
Which includes looking for designated floor prims, which have ^ as the first character of their description. Don't do "teleport from above" when we have proper coords.
2019-06-04Warnings--onefang5-7/+6
2019-06-03Add DefaultRegionAccess in [AuthorizationService] section.onefang1-1/+2
2019-06-01A little tweaking of log levels.onefang2-5/+5
2019-05-19ProfileServiceURL not ProfileURLonefang1-1/+1
2019-05-19Merge Warp3DCachedImageModule from Christopher Latza.onefang1-45/+180
Plus some of my own tweaks. Minus some of his.
2019-05-19Remove silly 4096 sim TP check for a client bug that was fixed long ago.onefang1-47/+0
2019-05-19Various logging fix ups.onefang1-5/+0
Mostly removing console spam. Default to INFO on the console and DEBUG in the log files. More time stamp resolution.
2019-05-19Remove useless executable bit that Windows adds.onefang1-0/+0
2019-05-19Move cache, config, logs out of tree, and various related clean ups.onefang1-2/+2
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang212-9143/+16130
2016-12-09Various little clean ups.David Walter Seikel1-1/+2
2016-11-22Actually tell us what the problem object is with sculpties in map generation.David Walter Seikel1-4/+15
2016-11-22Reduce various console spam.David Walter Seikel1-2/+4
2016-11-22Various random white space clean ups.David Walter Seikel1-1/+1
2016-11-07Fix file execute permissions, coz Windows.David Walter Seikel1-0/+0
2016-11-04Attempt to move everything writable, and the configs, out of the bin directory.David Walter Seikel1-1/+1
Log configs are still in the bin directory.
2016-11-03Even OpenSim removed the silly IAR avatar presence check. Purge it with fire.David Walter Seikel1-139/+70
2016-11-03Remove a bunch of spammy console messages.David Walter Seikel1-5/+0
2016-11-03No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel1-45/+0
viewer, which is half done. Less to delete this time.
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel161-5602/+18325
2013-02-23No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel1-46/+0
viewer, which is half done.
2013-02-08On IAR loading, if loading of a coaleseced item entirely fails, then ↵Justin Clark-Casey (justincc)1-0/+18
continue with the IAR load rather than failing completely.
2013-02-08Added option for UUID as command parameters. This lets the command handle ↵Dan Lake1-0/+4
the UUID parsing and type checking before the command is executed.
2013-02-08minor: Tidy up disabled logging on AssetTransactionModule for future use. ↵Justin Clark-Casey (justincc)1-8/+10
Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
2013-02-08Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie1-1/+2
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-02-08Fix issue where the "set terrain texture" console command did not tell the ↵Justin Clark-Casey (justincc)1-1/+1
viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-01-26minor: Fix full scene part console report to show proper Light* names rather ↵0.7.5-rc2Justin Clark-Casey (justincc)1-5/+5
than all wrongly FlexiDrag
2013-01-25Changed a couple of debug messages at the request of osgrid.Diva Canto1-2/+2
2013-01-25Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)1-7/+12
scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2013-01-04minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ↵Justin Clark-Casey (justincc)1-1/+4
we're deselecting the prim in code before scheduling an update on attachment
2013-01-04Fix problem where object attached from ground often does not get attached ↵Justin Clark-Casey (justincc)1-9/+1
properly. It seems this is happening because we send a kill for objects that are selected when attached. A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill. Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-04Fixed: the AvatarEnteringNewParcel event wasn't triggered in some casesOren Hurvitz1-0/+6
If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'.
2013-01-04minor: Change channel digger replacement message in TerrainModule to Info ↵Justin Clark-Casey (justincc)1-1/+1
from Warn. This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-04Implemented Return Objects when it's invoked from the Top Colliders or Top ↵Oren Hurvitz1-5/+55
Scripts dialogs
2012-12-13Fix sounds so that they play from inventory after teleport rather than only ↵Justin Clark-Casey (justincc)1-2/+2
on initial login region. Regression from commit ed162a10 (Fri Oct 5 13:50:12 2012) We had started listening for the client login event for attaching the sound trigger event rather than OnNewClient Addresses http://opensimulator.org/mantis/view.php?id=6453 Many thanks to danbanner for identifying the exact commit where this went wrong, which made identifying the fix easy.
2012-12-09HGAssetMapper: Get wasn't really working. It's true that some assets are ↵Diva Canto1-3/+35
copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids.
2012-12-09UserManagementModule: search the local cache for names too.Diva Canto1-0/+10
Inventory transfers: don't do async on asset transfers or now.
2012-12-08Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message ↵Justin Clark-Casey (justincc)1-70/+68
to nominate a non-root destination folder. This is in relation to http://opensimulator.org/mantis/view.php?id=6311 This is after further analysis which shows the viewer expects the server to move the folder for #RLV give but then should be renaming the folder itself. For some reason this is not happening, possibly because we are not sending BulkUpdates or because we are not using transaction IDs properly. This needs to be fixed in the future. However, moving the folder even if the rename isn't correctly triggered in the viewer seems preferable to disabling this code altogether.
2012-12-05minor: Fix more compiler warnings in CoreModules tests by properly ↵Justin Clark-Casey (justincc)5-5/+16
overriding OpenSimTestCase.SetUp()
2012-12-04minor: also comment out the debug log message which reports searching for ↵Justin Clark-Casey (justincc)1-2/+2
child agents in simulator scenes for now.