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2009-11-27Apply patch to stop failure of llParcelMediaCommandList() on group deeded landJustin Clark-Casey (justincc)1-8/+9
See http://opensimulator.org/mantis/view.php?id=3999
2009-11-27remove stringent content type checking to make it easier to load oars ↵Justin Clark-Casey (justincc)1-2/+5
directly from urls
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie2-9/+6
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
2009-11-26Resolve issue where an iar load fails to preserve original item creatorsJustin Clark-Casey (justincc)3-2/+17
See http://opensimulator.org/mantis/view.php?id=4394 This change preserves the uuid when a profile is found rather than the ospa
2009-11-25minor: add doc to a few parcel methodsJustin Clark-Casey (justincc)3-2/+23
2009-11-25Change chat config code so that enabled = false actually does disable the ↵Justin Clark-Casey (justincc)1-2/+3
chat module
2009-11-25minor: remove some mono compiler warnings, add --merge load oar switch to ↵Justin Clark-Casey (justincc)1-1/+0
help information
2009-11-25Implement oar mergingJustin Clark-Casey (justincc)1-6/+10
An oar can now be merged with existing region contents by using the --merge option For example, load oar --merge my.oar Existing terrain, region settings and parcel data is left in place when an oar is merged. See http://opensimulator.org/wiki/OpenSim_Archives#Usage for more information
2009-11-25Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL to aid ↵Justin Clark-Casey (justincc)1-1/+9
command line parsing
2009-11-24Make load/save iar slightly better in the face of io failures by always ↵Justin Clark-Casey (justincc)2-63/+77
attempting to close the streams
2009-11-24make save and load oar slightly more robust by always closing the archive ↵Justin Clark-Casey (justincc)3-13/+30
streams even if there has been an error
2009-11-24pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)1-0/+37
unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
2009-11-24minor: remove experimental tags from load iar and save iar commandsJustin Clark-Casey (justincc)1-2/+2
2009-11-23Formatting cleanup.Jeff Ames23-44/+476
2009-11-16minor: very minor formatting changeJustin Clark-Casey (justincc)1-4/+1
2009-11-13minor: A further minor tweak to reduce iar load logging verbosityJustin Clark-Casey (justincc)1-2/+2
2009-11-12refactor some test asset creation into a helper classJustin Clark-Casey (justincc)1-8/+2
remove mono compiler warning
2009-11-12minor: for now stop iar tests spewing log messages when running testsuiteJustin Clark-Casey (justincc)1-1/+1
2009-11-12* Added some new syntax options for the Monitor Module's HTTP poll.Adam Frisby1-0/+30
2009-11-10* Move RegionCombinerModule to it's own projectTeravus Ovares (Dan Olivares)9-1768/+0
* Moves the mono_metadata_token_from_dor message to a different module on loading.
2009-11-10Broke the monster RegionLoaded method in RegionCombinerModule into 4 smaller ↵Diva Canto1-224/+248
methods. Let's see if this avoids a mono bug that is making megaregions not work in mono. Long shot, but worth a try.
2009-11-11* Added HTTP polling for Statistics Monitor Module (access via ↵Adam Frisby1-1/+24
http://sim.com:httpport/monitorstats/regionUUID/) * Returns simple formatted XML document containing statistical data on the current sim. * Example: <data> <AgentCountMonitor>5.0000</AgentCountMonitor> ... </data>
2009-11-10Fixed XMLRPC return paramsMic Bowman1-1/+1
Signed-off-by: Melanie <melanie@t-data.com>
2009-11-09refactor out iar escapingJustin Clark-Casey (justincc)3-17/+26
2009-11-09minor: correct slightly over-enthusiastic load iar logging messageJustin Clark-Casey (justincc)1-2/+1
2009-11-09fix load iar regression accidentally introduced in last commitJustin Clark-Casey (justincc)1-1/+1
2009-11-09minor: tweak load iar messages to be slightly less verboseJustin Clark-Casey (justincc)1-4/+5
2009-11-09minor: provide updates on number of assets loaded while executing "load iar"Justin Clark-Casey (justincc)1-2/+9
2009-11-09refactor: break actual item load in iar into separate methodJustin Clark-Casey (justincc)1-28/+46
2009-11-09minor: remove some old commented out load iar codeJustin Clark-Casey (justincc)1-30/+0
2009-11-09Tell the user when a 'save iar' has failed because the inventory path could ↵Justin Clark-Casey (justincc)1-53/+21
not be found
2009-11-09Implement human / escaping for inventory folders as well as itemsJustin Clark-Casey (justincc)1-1/+5
2009-11-09refactor path delimiter in iar utilsJustin Clark-Casey (justincc)1-5/+7
2009-11-09minor: remove some mono compiler warningsJustin Clark-Casey (justincc)5-7/+7
2009-11-09refactor: make human iar escape char a constant rather than a magic charJustin Clark-Casey (justincc)1-3/+5
2009-11-09* for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)2-4/+87
* also, "\" has to be escaped as "\\" * add item name unit test for escaped characters
2009-11-08Patch from Snoopy2. Fixes Mantis #4342Melanie2-8/+43
fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
2009-11-06Fixing the build breakJohn Hurliman1-2/+1
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman9-33/+20
unknown asset type, and log an error if it ever does happen
2009-11-05add unit test for iar & escapingJustin Clark-Casey (justincc)1-2/+94
2009-11-05minor test var name tweakJustin Clark-Casey (justincc)1-7/+7
2009-11-05* Escape / character when saving items and folders in an iar so that the ↵Justin Clark-Casey (justincc)2-2/+18
loader doesn't barf
2009-11-05Change the permissions module to use the friend list cache already in theMelanie2-2/+27
friends module instead of requesting the entire friends list over the network each time a prim is touched.
2009-11-05Remove a spammy debug message from friends list check in the perms module.Melanie1-20/+2
Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional.
2009-11-05Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2-2/+41
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
2009-11-03Fixed a couple of NREs in corner cases.Diva Canto1-0/+6
2009-11-02* Committing missing file from last commit.Adam Frisby1-0/+13
2009-11-02* Implemented some tweaks to monitoring module.Adam Frisby3-1/+95
* Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-01* Implements new 'Monitoring' system for reporting performance.Adam Frisby13-0/+420
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming.
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman1-0/+3
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls