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2011-04-15Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more tes...Diva Canto2-25/+12
2011-04-15refactor: separate out code that adds permissionsJustin Clark-Casey (justincc)1-42/+59
2011-04-15minor: remove a small amount of code duplicationJustin Clark-Casey (justincc)1-4/+3
2011-04-15refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)1-143/+159
2011-04-14Add ColladaMesh switchBlueWall2-3/+21
2011-04-15get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)5-11/+11
2011-04-15extend TestLoadCoalesecedItem() to check loaded object ids and positionsJustin Clark-Casey (justincc)1-1/+7
2011-04-15Make all the objects in a coalescence reappears after being loaded from an IA...Justin Clark-Casey (justincc)4-26/+49
2011-04-14implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.Justin Clark-Casey (justincc)2-4/+48
2011-04-14simplify InventoryArchiveTestCase setupJustin Clark-Casey (justincc)1-18/+2
2011-04-14simplify TestSaveItemToIarV0_1()Justin Clark-Casey (justincc)1-18/+2
2011-04-14simplify TestRezObject()Justin Clark-Casey (justincc)1-17/+1
2011-04-14Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)1-3/+1
2011-04-14simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)1-34/+6
2011-04-13Use common coalesced serialization code for both tests and the InventoryAcces...Justin Clark-Casey (justincc)1-54/+13
2011-04-13Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)1-4/+12
2011-04-13refactor: move code to obtain the coalescence size and object offsets into Co...Justin Clark-Casey (justincc)1-1/+1
2011-04-13Fix bug where rezzing coalesced objects would give all objects the same name ...Justin Clark-Casey (justincc)2-7/+11
2011-04-13Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2-5/+93
2011-04-13Add ColladaMesh switchBlueWall2-3/+21
2011-04-13factor out some test code into the SetUp()Justin Clark-Casey (justincc)1-14/+15
2011-04-13Add a regression test for rezzing a single object into a scene from user inve...Justin Clark-Casey (justincc)2-0/+137
2011-04-12Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to Open...Diva Canto11-12/+2
2011-04-12Implemented terrain save-tile command. Does the opposite of load-tile. For no...Diva Canto7-0/+132
2011-04-12refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)1-14/+1
2011-04-12Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)1-0/+4
2011-04-11minor: remove now inaccurate commentJustin Clark-Casey (justincc)1-1/+1
2011-04-11minor: adjust some spacing and indentationJustin Clark-Casey (justincc)1-10/+10
2011-04-11Implimented HTTP_VERIFY_CERT for llHttpRequestE. Allen Soard1-3/+31
2011-04-06Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)1-4/+26
2011-04-06Improve previous ILandObject method doc.Justin Clark-Casey (justincc)3-49/+87
2011-04-06Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2-18/+48
2011-04-05properly refresh object owner list when refresh button is hit on land parcel ...Justin Clark-Casey (justincc)2-9/+14
2011-04-05remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)3-105/+27
2011-04-05If an object is selected, then don't include it in owner/group/others prim co...Justin Clark-Casey (justincc)1-13/+18
2011-04-05Make the "All Estates" option work from the client (this makes chosen changes...Justin Clark-Casey (justincc)2-7/+148
2011-04-03Implement rezzing coalesced objectsMelanie1-11/+0
2011-04-03Implement rezzing coalesced objectsMelanie1-105/+172
2011-04-03Implement taking of coalesced objects.Melanie1-196/+263
2011-04-02Comment out some startup logging lines to make up for the one I added earlier...Justin Clark-Casey (justincc)1-2/+0
2011-04-02If land is not group owned (group ID is always UUID.Zero) then don't check if...Justin Clark-Casey (justincc)1-2/+0
2011-04-02add test for removing group owned objectsJustin Clark-Casey (justincc)1-0/+32
2011-04-02add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)1-7/+45
2011-04-02add remove others object prim count testJustin Clark-Casey (justincc)1-0/+23
2011-04-02refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)1-9/+9
2011-04-02If the land has no group ownership (it is UUID.Zero) then don't put prims in ...Justin Clark-Casey (justincc)2-2/+23
2011-04-01A stab at making CHANGED_OWNER workMelanie1-17/+7
2011-03-31If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2-3/+8
2011-03-31suspend check that IAR control file is loaded for nowJustin Clark-Casey (justincc)1-1/+6
2011-03-31Put in temporary logging message to find out if scene objects are requesting ...Justin Clark-Casey (justincc)1-4/+5