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2012-02-18This should smooth movement in heteregeneous networks by a lot: cache the ↵Diva Canto2-2/+40
region by position instead of looking it up all the time -- this was being done during the main update loop!
2012-02-17Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by ↵Dan Lake1-0/+4
AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
2012-02-16minor formatting changes from last commit (4486n7d)Justin Clark-Casey (justincc)1-4/+3
2012-02-16Fix: Object owned by the group does not return to the last owner ↵PixelTomsen1-0/+6
http://opensimulator.org/mantis/view.php?id=5404
2012-02-16Turn off logging on test in last commit (2b84295).Justin Clark-Casey (justincc)1-1/+1
2012-02-16If shape properties fail SOP parsing (e.g. due to commas instead of decimal ↵Justin Clark-Casey (justincc)1-0/+133
points) print out one short message listing the failing node names rather than lots of exceptions. Adds skeleton bad float values deserialization test
2012-02-14Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake1-9/+31
2012-02-13short circuit the expensive parts of the permission checking codeMic Bowman1-1/+6
if the current user is the owner of an object. none of the later checks can reverse the outcome.
2012-02-10Fix bug where somebody taking a copy of an object they didn't own that was ↵Justin Clark-Casey (justincc)1-2/+10
rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. Addresses http://opensimulator.org/mantis/view.php?id=5825
2012-02-10When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵Justin Clark-Casey (justincc)1-4/+15
permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-05Revert my two quick fixes for the lag issue and put in the real fix, whichMelanie1-1/+2
is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that.
2012-02-05Revert "Remove checks on ban list expiry on every move. To be re-added on ↵Melanie1-4/+4
parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56.
2012-02-05Revert "Check ban list for a particular parcel only when an avatar moves ↵Melanie2-17/+4
into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461.
2012-02-05Check ban list for a particular parcel only when an avatar moves into it.Melanie2-4/+17
This restores functionality remove in the last commit without reintroducing the performance penalty.
2012-02-05Remove checks on ban list expiry on every move. To be re-added on parcelMelanie1-4/+4
boundary crossing only as soon as I'm properly awake. This should fix recent performance issues
2012-02-04Quiet the map module loggingBlueWall1-2/+2
2012-02-03Fix: Covenant changed time not set ↵PixelTomsen1-0/+2
http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-03Changed save oar and save iar parameter -p|--profile to -h|--home, including ↵Snoopy Pfeffer3-8/+8
corresponding RemoteAdmin parameter
2012-02-03Corrected console help texts for "save iar"Snoopy Pfeffer1-2/+2
2012-02-02Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2-26/+62
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
2012-02-01Prevent a changed attachment that has been saved from being saved again.Melanie1-0/+1
2012-02-01Straighten out some attachment mess. Don't save attachment states for HGMelanie1-11/+8
visitors at all. On Leaving a sim, save only the changed ones. Don't save all scripted stuff when leaving a sim.
2012-01-31HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like ↵Diva Canto1-1/+1
Uri.ToString() drops the port when it's port 80.
2012-01-31Add "show part uuid" and "show part name" console commands.Justin Clark-Casey (justincc)1-7/+97
These commands will display part/prim details for a given uuid or name The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset). This is for consistency with the "delete object" commands which only delete objects, not parts.
2012-01-31Implement "show object name <name>" console command to show details of an ↵Justin Clark-Casey (justincc)1-8/+49
object with the given name
2012-01-31Get rid of the "no objects found" feedback for now - this doesn't work well ↵Justin Clark-Casey (justincc)1-11/+13
if a command is executed over multiple scenes.
2012-01-31Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)1-5/+56
This will show details about a part with the given uuid if it's found.
2012-01-31Add more user feedback if an object isn't found for which delete was requested.Justin Clark-Casey (justincc)1-0/+15
2012-01-31Add the name of a deleted object to the console outputJustin Clark-Casey (justincc)1-1/+1
2012-01-31If a particular region is selected in the console, only try to delete ↵Justin Clark-Casey (justincc)1-16/+21
objects in that region, rather than in every region on the simulator The old wrong behaviour was in place before the command was extracted to a module.
2012-01-31Move object delete commands into a commands region module, in preparation ↵Justin Clark-Casey (justincc)1-0/+206
for adding similar show commands.
2012-01-31Make parcel sale overlays work. No auction support.Melanie1-4/+84
2012-01-30Use the requested sim's map, not our ownMelanie1-2/+2
2012-01-30Patch in the rest of the maptile stuffMelanie1-3/+7
2012-01-30Next step for world map overlaysMelanie1-2/+3
2012-01-30Some plumbing for map overlaysMelanie1-15/+20
2012-01-30Revert "Pickup map overlay tile from RegionSettings.ParcelImageID"BlueWall1-1/+1
This reverts commit 00d1c88c59c10aa8d34fa36910cf0f1f0e9878b8. Need to dig a little deeper to see exactly how V1 viewers are using this
2012-01-30Pickup map overlay tile from RegionSettings.ParcelImageIDBlueWall1-1/+1
2012-01-28Adding our parcel's generated id to map packetsBlueWall1-2/+2
2012-01-28Send CHANGED_TELEPORT during local TP again - partially revert ↵Bo Iwu1-2/+1
cf73afec356eed30e169be3ce71edad89b4fdb37 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-28Add experimental --publish option to "save oar" so that OARs reloaded to the ↵Justin Clark-Casey (justincc)4-14/+89
same grid don't have the publisher as owner.
2012-01-28Remove IClientAPI from the money module. It was only used to pass in theMelanie1-1/+1
agent id anyway
2012-01-26Change references from sop to sog and add protection from null refBlueWall1-11/+13
I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes.
2012-01-25Update save oar and save iar help responses to reflect new -h|--homenebadon1-2/+2
switches which replace -p|--profile ie: "save oar --home=http://hg.osgrid.org:80 region.oar"
2012-01-25llGetParcelMusicURL implementation ↵Pixel Tomsen1-1/+10
http://wiki.secondlife.com/wiki/LlGetParcelMusicURL Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-25Change the WorldMapModule to use SOG rather than SOP for the telehub ansMelanie1-13/+15
cover a potential nullref
2012-01-24Telehub map items displayedBlueWall1-3/+51
2012-01-24Put Telehubs on the mapBlueWall1-0/+18
2012-01-24Simplify and streamline telehub editing code. Verify rotations and fixMelanie2-58/+30
spwan point positioning on rotated telehubs.
2012-01-24Reverse the spawn point distance vectorMelanie1-1/+1