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2009-02-17* Assign incoming items with a random UUID so that archives can be loaded ↵Justin Clarke Casey3-13/+6
more than once * Also remove a duplicate write archive call in the unit test which might be causing test failures for people using mono 2.2 (though not 1.9.1, it would seem)
2009-02-17* extend inventory archive save test to check for the presence of the item ↵Justin Clarke Casey1-26/+32
file in the saved archive
2009-02-17* switch to pulsing monitors to perform test sync instead of events, since ↵Justin Clarke Casey2-16/+28
this doesn't allow one to accidentally forget to reset the event
2009-02-17* Get rid of a unit test race condition based on my misreading of the ↵Justin Clarke Casey1-2/+4
AutoResetEvent docs * Hopefully this will reduce the spike in build failures seen in the past few days (since I introduced an addition oar test)
2009-02-17* Apply http://opensimulator.org/mantis/view.php?id=3178Justin Clarke Casey1-5/+6
* Moves llEmail() delay to after e-mail send rather than before, in line with SL * Thanks DoranZemlja * Last build failure looks like a glitch, but one that has already happened twice recently which I need to look at
2009-02-17* Apply http://opensimulator.org/mantis/view.php?id=3179Justin Clarke Casey1-15/+15
* This slightly extends a lock in WorldCommModule so that it covers the GetNewHandle method which states in it's doc that it assumes locking has happened before the method is called * Thanks DoranZemlja
2009-02-17* Apply http://opensimulator.org/mantis/view.php?id=3167Justin Clarke Casey1-0/+9
* Clamps textured map rgb values to 0-255 * Thanks DoranZemlja
2009-02-17* Establish InventoryArchiveSaved event for unit testsJustin Clarke Casey3-32/+67
* This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur11-65/+63
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-16* refactor: remove AssetCache field hanging off SceneJustin Clarke Casey8-11/+12
* This is always available at Scene.CommsManager.AssetCache
2009-02-16* Iniital inventory archive test code. Doesn't actually do any testing yetJustin Clarke Casey1-0/+159
2009-02-16* minor: print out status messages at start and end of inventory archive ↵Justin Clarke Casey1-0/+16
loading and saving
2009-02-15Thank you, Vytek, for a patch that streamlines the delay in the emailMelanie Thielker1-11/+16
module and changes SMTP authentication (applied with changes) Fixes Mantis #3168
2009-02-15Thank you, DoranZemlja, for a patch that addresses some moe llGetNextEmailMelanie Thielker1-37/+88
issues. Fixes Mantis #3145.
2009-02-14Restores the HGWorldMap functionality that has been reduced since a recent ↵diva1-1/+9
refactoring of the WorldMapModule.
2009-02-14Thank you, DoranZemlja, for a patch that implements local inter-object emailMelanie Thielker1-39/+127
delivery. Leaving Mantis #3145 open so that more code can be added.
2009-02-14Making initialized an instance variable again. My last commit wrote over ↵diva1-1/+1
justin's r8383, for some strange reason.
2009-02-14Moved RegionUp to REST/LocalComms. The original functionality has been ↵diva2-31/+254
entirely maintained, although it will have to be revisited soon, because it's buggy.
2009-02-14Thank you, patnad, for a patch that removes the "Subdivision of" textMelanie Thielker1-1/+1
when dividing land. Fixes Mantis #3154
2009-02-13* Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey2-5/+2
* This was the cause of teleport tests interfering with each other
2009-02-13* refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey1-1/+51
2009-02-13* Quieten down log messages from the Friends moduleJustin Clarke Casey2-9/+7
2009-02-13* refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModuleJustin Clarke Casey1-1/+61
2009-02-13* refactor: Move export map function to world map module from sceneJustin Clarke Casey2-2/+92
2009-02-13Bug fix in prim crossing: making it clear when the local object needs to be ↵diva2-6/+15
cloned (regions on the same instance) and when it doesn't (regions on different instances).
2009-02-12* Make it possible to load and save inventory archives while a user is not ↵Justin Clarke Casey3-33/+58
logged in on standalone mode but not on grid mode * No user functionality yet
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague102-1050/+1050
2009-02-12Commented a couple of not very useful log messages that are cluttering the ↵diva1-4/+4
log in sims that have objects belonging to foreign users.
2009-02-12* move userinfo for inventory archiving up to module class so that it only ↵Justin Clarke Casey3-90/+85
has to be done once
2009-02-12* optimized usings.lbsa71114-1075/+909
2009-02-11Enforce estate bans on Teleports.diva1-243/+243
2009-02-11* When an inventory archive is loaded, immediately update the client's ↵Justin Clarke Casey2-21/+62
inventory if that client is online at that region server * Not useable yet
2009-02-11* Establish a common InventoryNodeBase class from InventoryItemBase and ↵Justin Clarke Casey1-0/+11
InventoryFolderBase
2009-02-11* Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey3-52/+274
support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
2009-02-11* More inventory archive invocation to a proper region moduleJustin Clarke Casey3-11/+5
* Not ready for use yet
2009-02-10fix a typo where the High Southwest height was getting set to the LowSean Dague1-1/+1
Southwest height
2009-02-10Add proper handling for shared vs. unshared modules to the commandMelanie Thielker1-3/+3
interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
2009-02-10Fixes the problem of attachment offset after crossings/TPs. Hopefully it ↵diva2-4/+4
fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
2009-02-10* Implement merging of oars in codeJustin Clarke Casey3-25/+117
* Not fully tested yet and not yet available as an option from the user console
2009-02-10* extend load oar test to check that an object was actually loadedJustin Clarke Casey1-5/+37
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield101-0/+30235
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-09* Reinstate tests that are now in CoreModulesJustin Clarke Casey1-0/+1
2009-02-09starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield12-0/+3035
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules