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2009-02-15Thank you, Vytek, for a patch that streamlines the delay in the emailMelanie Thielker1-11/+16
module and changes SMTP authentication (applied with changes) Fixes Mantis #3168
2009-02-15Thank you, DoranZemlja, for a patch that addresses some moe llGetNextEmailMelanie Thielker1-37/+88
issues. Fixes Mantis #3145.
2009-02-14Restores the HGWorldMap functionality that has been reduced since a recent ↵diva1-1/+9
refactoring of the WorldMapModule.
2009-02-14Thank you, DoranZemlja, for a patch that implements local inter-object emailMelanie Thielker1-39/+127
delivery. Leaving Mantis #3145 open so that more code can be added.
2009-02-14Making initialized an instance variable again. My last commit wrote over ↵diva1-1/+1
justin's r8383, for some strange reason.
2009-02-14Moved RegionUp to REST/LocalComms. The original functionality has been ↵diva2-31/+254
entirely maintained, although it will have to be revisited soon, because it's buggy.
2009-02-14Thank you, patnad, for a patch that removes the "Subdivision of" textMelanie Thielker1-1/+1
when dividing land. Fixes Mantis #3154
2009-02-13* Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey2-5/+2
* This was the cause of teleport tests interfering with each other
2009-02-13* refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey1-1/+51
2009-02-13* Quieten down log messages from the Friends moduleJustin Clarke Casey2-9/+7
2009-02-13* refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModuleJustin Clarke Casey1-1/+61
2009-02-13* refactor: Move export map function to world map module from sceneJustin Clarke Casey2-2/+92
2009-02-13Bug fix in prim crossing: making it clear when the local object needs to be ↵diva2-6/+15
cloned (regions on the same instance) and when it doesn't (regions on different instances).
2009-02-12* Make it possible to load and save inventory archives while a user is not ↵Justin Clarke Casey3-33/+58
logged in on standalone mode but not on grid mode * No user functionality yet
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague102-1050/+1050
2009-02-12Commented a couple of not very useful log messages that are cluttering the ↵diva1-4/+4
log in sims that have objects belonging to foreign users.
2009-02-12* move userinfo for inventory archiving up to module class so that it only ↵Justin Clarke Casey3-90/+85
has to be done once
2009-02-12* optimized usings.lbsa71114-1075/+909
2009-02-11Enforce estate bans on Teleports.diva1-243/+243
2009-02-11* When an inventory archive is loaded, immediately update the client's ↵Justin Clarke Casey2-21/+62
inventory if that client is online at that region server * Not useable yet
2009-02-11* Establish a common InventoryNodeBase class from InventoryItemBase and ↵Justin Clarke Casey1-0/+11
InventoryFolderBase
2009-02-11* Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey3-52/+274
support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
2009-02-11* More inventory archive invocation to a proper region moduleJustin Clarke Casey3-11/+5
* Not ready for use yet
2009-02-10fix a typo where the High Southwest height was getting set to the LowSean Dague1-1/+1
Southwest height
2009-02-10Add proper handling for shared vs. unshared modules to the commandMelanie Thielker1-3/+3
interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
2009-02-10Fixes the problem of attachment offset after crossings/TPs. Hopefully it ↵diva2-4/+4
fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
2009-02-10* Implement merging of oars in codeJustin Clarke Casey3-25/+117
* Not fully tested yet and not yet available as an option from the user console
2009-02-10* extend load oar test to check that an object was actually loadedJustin Clarke Casey1-5/+37
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield101-0/+30235
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-09* Reinstate tests that are now in CoreModulesJustin Clarke Casey1-0/+1
2009-02-09starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield12-0/+3035
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules