Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
| * | fix problem persisting when only one face had a media texture | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -0/+7 | |
| | | ||||||
| * | factor out common code for updating the media url | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -41/+27 | |
| | | ||||||
| * | factor out common face parameter checking code | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -35/+21 | |
| | | ||||||
| * | implement llSetPrimMediaParams() | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -8/+46 | |
| | | | | | | | | Untested | |||||
| * | Implement llGetPrimMediaParams() | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -2/+17 | |
| | | | | | | | | | | Exposes method to get media entry via IMoapModule As yet untested. | |||||
| * | handle ObjectMediaNavigateMessage | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -14/+55 | |
| | | | | | | | | | | | | | | Other avatars can now see the webpages that you're navigating to. The requirement for an initial prim click before the texture displayed has gone away. Flash (e.g. YouTube) appears to work fine. Still not persisting any media data so this all disappears on server restart | |||||
| * | send a full object update out to avatars when a media texture is initially set | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -6/+2 | |
| | | | | | | | | | | this allows other avatars to see it, but still only after they've clicked on the face still not handling navigation yet | |||||
| * | start storing a mediaurl on the scene object part | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -6/+24 | |
| | | | | | | | | not yet persisted or sent in the update | |||||
| * | replace hand parsing of incoming object media messages with parsing code in ↵ | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -60/+31 | |
| | | | | | | | | libopenmetaverse | |||||
| * | start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -3/+60 | |
| | | | | | | | | | | This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv | |||||
| * | have a stab at sending the correct number of media entries to shapes | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -2/+14 | |
| | | | | | | | | | | | | actually, this is probably wrong anyway if there's a default texture it's going to be easier just to gather the object media updates and retain those in-memory now but what the hell | |||||
| * | do a whole load of crappy hacking to get cubes to display google.com | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -6/+89 | |
| | | | | | | | | | | | | currently, for smoe reason the page only appears when you click a face. also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason you can still change the url and normal navigation will work again | |||||
| * | Register ObjectMedia and ObjectMediaNavigate capabilities from moap module. | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -5/+53 | |
| | | | | | | | | | | Not sure if these are correct, but just supplying these to the viewer is enough to allow it to put media textures on prims (previously the icons were greyed out). This is not yet persisted even in-memory, so no other avatars will see it yet. | |||||
| * | add stub media-on-a-prim (shared media) module | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -0/+56 | |
| | | ||||||
* | | store terrain module trying to load plugins if plugin path does not exist | Justin Clark-Casey (justincc) | 2010-07-30 | 1 | -2/+7 | |
| | | ||||||
* | | move ChannelDigger from its own project into the main terrain module with ↵ | Justin Clark-Casey (justincc) | 2010-07-30 | 1 | -1/+1 | |
| | | | | | | | | the rest of the effects | |||||
* | | Allow gods and estate managers/owners to be unaffected by parcel bans | Melanie Thielker | 2010-07-29 | 2 | -0/+7 | |
|/ | ||||||
* | Remove getting the object capacity from the money module. It is now set | Melanie Thielker | 2010-07-14 | 1 | -2/+2 | |
| | | | | directly from the Region Info (and the region ini file) | |||||
* | Fixes mantis #4782 | Diva Canto | 2010-07-02 | 1 | -1/+1 | |
| | ||||||
* | Revert "don't report the null uuid as a missing asset on saving oars/iars" | Justin Clark-Casey (justincc) | 2010-06-29 | 1 | -5/+3 | |
| | | | | | | | This reverts commit 5ce119174e03715bfc61f7864bd3e7182c5d21ea. This change led to infinite timeout since the expected number of assets no longer matched requests. Rather than introduce yet fresh bugs with another fix, just revert this since the inaccurate report is just inconvenient | |||||
* | don't report the null uuid as a missing asset on saving oars/iars | Justin Clark-Casey (justincc) | 2010-06-25 | 1 | -3/+5 | |
| | ||||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-06-11 | 1 | -27/+1 | |
|\ | ||||||
| * | Remove the lastmap stuff from the map module, also remove a bunch of comments | Melanie | 2010-06-11 | 1 | -27/+1 | |
| | | | | | | | | that no longer reflect actual conditions | |||||
* | | * Added a new method to IMapImageGenerator for getting the map tile before ↵ | John Hurliman | 2010-06-11 | 3 | -28/+32 | |
|/ | | | | | | | it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API | |||||
* | remove pointless mock user account service since the real one can now be ↵ | Justin Clark-Casey (justincc) | 2010-06-04 | 1 | -1/+1 | |
| | | | | easily configured for test purposes | |||||
* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -1/+1 | |
| | ||||||
* | refactor: move GetStream and URI methods from ArchiveReadRequest -> ↵ | Justin Clark-Casey (justincc) | 2010-05-28 | 2 | -63/+65 | |
| | | | | ArchiveHelpers | |||||
* | Fix a problem where SceneGraph.AddSceneObject() would return false on ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -1/+0 | |
| | | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added. | |||||
* | make oar object filename/pathname creation a helper method | Justin Clark-Casey (justincc) | 2010-05-21 | 4 | -38/+75 | |
| | | | | | reused in both tests and oar code reduction in checking is outweighed by greater test clarity | |||||
* | add prim item and test asset save in save oar unit test | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -3/+31 | |
| | ||||||
* | Implements three new OSSL functions for parcel management: osParcelJoin ↵ | OpenSim Master | 2010-05-13 | 2 | -0/+26 | |
| | | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. | |||||
* | * Fixed spamming the assets table with map tiles. The tile image ID is now ↵ | Diva Canto | 2010-05-09 | 1 | -17/+14 | |
| | | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found. | |||||
* | Also remove sale and search flags on god owner change. | Melanie | 2010-05-07 | 1 | -0/+1 | |
| | ||||||
* | Remove land that is being abandoned from search. This is now consistent with | Melanie | 2010-05-07 | 1 | -0/+1 | |
| | | | | sale and reclaim. | |||||
* | Ensure the show in search flag is cleared on ownership change. Also, when | Melanie | 2010-05-06 | 2 | -1/+8 | |
| | | | | | land is reclaimed, reset it's for sale flags so it can't be bought again right away. | |||||
* | Add perms check to the teleport home client command handlers. | Melanie Thielker | 2010-05-04 | 1 | -0/+6 | |
| | ||||||
* | Strip estate message sending out from the estate management module and | Melanie Thielker | 2010-05-04 | 1 | -4/+10 | |
| | | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module. | |||||
* | make the events more useful by providing the source region | Melanie Thielker | 2010-05-04 | 1 | -2/+2 | |
| | ||||||
* | Add events to the estate interface to let interested modules know of | Melanie Thielker | 2010-05-04 | 1 | -0/+36 | |
| | | | | changes to estate settings | |||||
* | Allow reloading of estate settings into a running region. Move sun update | Melanie Thielker | 2010-05-04 | 1 | -37/+3 | |
| | | | | | helper into Scene, since that is less evil than exposing m_storageManager to the public. | |||||
* | * Untested Suggestion from lkalif to change | Teravus Ovares (Dan Olivares) | 2010-05-02 | 1 | -1/+1 | |
| | | | | | | | remoteClient.SendMapBlock(blocks, 0); to remoteClient.SendMapBlock(blocks, 2); in OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||||
* | Fix some symbol errors | Melanie | 2010-04-30 | 1 | -2/+2 | |
| | ||||||
* | Fix link security issue | Melanie | 2010-04-30 | 1 | -3/+3 | |
| | ||||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-04-19 | 1 | -0/+1 | |
|\ | ||||||
| * | All scripts are now created suspended and are only unsuspended when the object | Melanie | 2010-04-19 | 1 | -0/+1 | |
| | | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable. | |||||
* | | If a transfer request is received for a task inventory item asset, then ↵ | Justin Clark-Casey (justincc) | 2010-04-19 | 1 | -6/+11 | |
|/ | | | | | | | | | route the permissions request through the existing CanEditScript() and CanEditNotecard() methods. This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions. Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts. For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts | |||||
* | minor: use the static ascii and utf8 encodings instead of instantiating our own | Justin Clark-Casey (justincc) | 2010-04-16 | 1 | -6/+3 | |
| | ||||||
* | Add --skip-assets option to load oar. | Justin Clark-Casey (justincc) | 2010-04-16 | 3 | -24/+37 | |
| | | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation. | |||||
* | check group membership and powers with the groups module rather than just ↵ | Justin Clark-Casey (justincc) | 2010-04-05 | 1 | -12/+27 | |
| | | | | | | the client's active group id this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active | |||||
* | Fix a nullref in permissions when returning objects via right-click | Melanie | 2010-03-20 | 1 | -2/+2 | |
| |