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* implement code to deregister users on DeregisterCapsJustin Clark-Casey (justincc)2010-07-261-3/+34
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* implement serverside checks for media texture navigation in order to stop ↵Justin Clark-Casey (justincc)2010-07-262-7/+34
| | | | naughty clients
* factor out soon to be common media permissions check codeJustin Clark-Casey (justincc)2010-07-261-4/+9
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* implement prim media control permissions serverside in order to stop bad clientsJustin Clark-Casey (justincc)2010-07-262-22/+108
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* discard an object media update message if it tries to set more media ↵Justin Clark-Casey (justincc)2010-07-261-0/+8
| | | | textures than the prim has faces
* Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)2010-07-261-0/+5
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* implement llClearPrimMedia()Justin Clark-Casey (justincc)2010-07-261-0/+5
| | | | untested
* fix issue with GetMediaEntry if the face requested wasn't set to a media textureJustin Clark-Casey (justincc)2010-07-261-1/+2
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* fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)2010-07-261-0/+7
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* factor out common code for updating the media urlJustin Clark-Casey (justincc)2010-07-261-41/+27
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* factor out common face parameter checking codeJustin Clark-Casey (justincc)2010-07-261-35/+21
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* implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-8/+46
| | | | Untested
* Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-2/+17
| | | | | Exposes method to get media entry via IMoapModule As yet untested.
* handle ObjectMediaNavigateMessageJustin Clark-Casey (justincc)2010-07-261-14/+55
| | | | | | | Other avatars can now see the webpages that you're navigating to. The requirement for an initial prim click before the texture displayed has gone away. Flash (e.g. YouTube) appears to work fine. Still not persisting any media data so this all disappears on server restart
* send a full object update out to avatars when a media texture is initially setJustin Clark-Casey (justincc)2010-07-261-6/+2
| | | | | this allows other avatars to see it, but still only after they've clicked on the face still not handling navigation yet
* start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)2010-07-261-6/+24
| | | | not yet persisted or sent in the update
* replace hand parsing of incoming object media messages with parsing code in ↵Justin Clark-Casey (justincc)2010-07-261-60/+31
| | | | libopenmetaverse
* start storing incoming MediaEntry on a new Media field on PrimitiveBaseShapeJustin Clark-Casey (justincc)2010-07-261-3/+60
| | | | | This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
* have a stab at sending the correct number of media entries to shapesJustin Clark-Casey (justincc)2010-07-261-2/+14
| | | | | | actually, this is probably wrong anyway if there's a default texture it's going to be easier just to gather the object media updates and retain those in-memory now but what the hell
* do a whole load of crappy hacking to get cubes to display google.comJustin Clark-Casey (justincc)2010-07-261-6/+89
| | | | | | currently, for smoe reason the page only appears when you click a face. also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason you can still change the url and normal navigation will work again
* Register ObjectMedia and ObjectMediaNavigate capabilities from moap module.Justin Clark-Casey (justincc)2010-07-261-5/+53
| | | | | Not sure if these are correct, but just supplying these to the viewer is enough to allow it to put media textures on prims (previously the icons were greyed out). This is not yet persisted even in-memory, so no other avatars will see it yet.
* add stub media-on-a-prim (shared media) moduleJustin Clark-Casey (justincc)2010-07-261-0/+56
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* Remove getting the object capacity from the money module. It is now setMelanie Thielker2010-07-141-2/+2
| | | | directly from the Region Info (and the region ini file)
* Fixes mantis #4782Diva Canto2010-07-021-1/+1
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* Revert "don't report the null uuid as a missing asset on saving oars/iars"Justin Clark-Casey (justincc)2010-06-291-5/+3
| | | | | | | This reverts commit 5ce119174e03715bfc61f7864bd3e7182c5d21ea. This change led to infinite timeout since the expected number of assets no longer matched requests. Rather than introduce yet fresh bugs with another fix, just revert this since the inaccurate report is just inconvenient
* don't report the null uuid as a missing asset on saving oars/iarsJustin Clark-Casey (justincc)2010-06-251-3/+5
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-06-111-27/+1
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| * Remove the lastmap stuff from the map module, also remove a bunch of commentsMelanie2010-06-111-27/+1
| | | | | | | | that no longer reflect actual conditions
* | * Added a new method to IMapImageGenerator for getting the map tile before ↵John Hurliman2010-06-113-28/+32
|/ | | | | | | it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API
* remove pointless mock user account service since the real one can now be ↵Justin Clark-Casey (justincc)2010-06-041-1/+1
| | | | easily configured for test purposes
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-05-281-1/+1
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* refactor: move GetStream and URI methods from ArchiveReadRequest -> ↵Justin Clark-Casey (justincc)2010-05-282-63/+65
| | | | ArchiveHelpers
* Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)2010-05-211-1/+0
| | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
* make oar object filename/pathname creation a helper methodJustin Clark-Casey (justincc)2010-05-214-38/+75
| | | | | reused in both tests and oar code reduction in checking is outweighed by greater test clarity
* add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-212-3/+31
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* Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master2010-05-132-0/+26
| | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
* * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-17/+14
| | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* Also remove sale and search flags on god owner change.Melanie2010-05-071-0/+1
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* Remove land that is being abandoned from search. This is now consistent withMelanie2010-05-071-0/+1
| | | | sale and reclaim.
* Ensure the show in search flag is cleared on ownership change. Also, whenMelanie2010-05-062-1/+8
| | | | | land is reclaimed, reset it's for sale flags so it can't be bought again right away.
* Add perms check to the teleport home client command handlers.Melanie Thielker2010-05-041-0/+6
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* Strip estate message sending out from the estate management module andMelanie Thielker2010-05-041-4/+10
| | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
* make the events more useful by providing the source regionMelanie Thielker2010-05-041-2/+2
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* Add events to the estate interface to let interested modules know ofMelanie Thielker2010-05-041-0/+36
| | | | changes to estate settings
* Allow reloading of estate settings into a running region. Move sun updateMelanie Thielker2010-05-041-37/+3
| | | | | helper into Scene, since that is less evil than exposing m_storageManager to the public.
* * Untested Suggestion from lkalif to changeTeravus Ovares (Dan Olivares)2010-05-021-1/+1
| | | | | | | remoteClient.SendMapBlock(blocks, 0); to remoteClient.SendMapBlock(blocks, 2); in OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
* Fix some symbol errorsMelanie2010-04-301-2/+2
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* Fix link security issueMelanie2010-04-301-3/+3
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-191-0/+1
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| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+1
| | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.