aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/World (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* Put in temporary logging message to find out if scene objects are requesting ↵Justin Clark-Casey (justincc)2011-03-311-4/+5
| | | | land objects for co-ordinates outside the region
* When a new parcel is created, make sure the prim counts are updated.Justin Clark-Casey (justincc)2011-03-301-2/+2
| | | | This is done by tainting the counts where appropriate
* (re)implement selected prim count.Justin Clark-Casey (justincc)2011-03-302-3/+46
| | | | This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
* Merge branch 'primcounts'Justin Clark-Casey (justincc)2011-03-294-18/+159
|\
| * disable prim count debug logging temporarilyJustin Clark-Casey (justincc)2011-03-291-33/+35
| |
| * move total parcel prim calculations into IPrimCounts instead of doing this ↵Justin Clark-Casey (justincc)2011-03-262-1/+46
| | | | | | | | | | | | in LLClientView need to move selected prim counts from LandData/LMM still
| * When an object is duplicated, add the dupe to the uuid/local id indexes as ↵Justin Clark-Casey (justincc)2011-03-261-0/+23
| | | | | | | | | | | | | | | | | | well as the basic entities list. Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test. New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future. With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module). More work to do.
| * Add test for PCM taint. This currently fails due to unexpected behaviour of ↵Justin Clark-Casey (justincc)2011-03-262-16/+87
| | | | | | | | | | | | SceneGraph.ForEachSOG(). This will be corrected soon. Also adds lots of temproarily debug logging
| * Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-252-2/+2
| | | | | | | | | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
* | Added code to load a terrain tile of tiff/jpg format. Previously it only ↵Diva Canto2011-03-281-2/+13
| | | | | | | | worked for one single region.
* | Fix mantis #5413. WARNING: new config variable in section [GridService] of ↵Diva Canto2011-03-281-1/+5
|/ | | | the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples.
* Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)2011-03-254-31/+47
| | | | Not functional yet, but tests now act against this object rather than interrogating the module directly
* factor out common test setup code in PCM testsJustin Clark-Casey (justincc)2011-03-231-57/+53
|
* extend TestAddOwnerObject() to add a second objectJustin Clark-Casey (justincc)2011-03-231-4/+14
|
* Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)2011-03-231-1/+38
| | | | Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
* refactor: simplify part of AddSceneObject() test setup by moving sog ↵Justin Clark-Casey (justincc)2011-03-231-10/+1
| | | | construction into SceneSetupHelpers.CreateSceneObject()
* use a 3 part object for the pcm test rather than a 1 part, for improved test ↵Justin Clark-Casey (justincc)2011-03-231-10/+14
| | | | coverage
* user a non UUID.Zero user in pcm test to avoid any special treatment of ↵Justin Clark-Casey (justincc)2011-03-231-4/+5
| | | | UUID.Zero
* Extend simple PCM add object test to check all countsJustin Clark-Casey (justincc)2011-03-231-0/+11
|
* Add method doc to the Get*() methods on PrimCountModuleJustin Clark-Casey (justincc)2011-03-231-0/+27
|
* remove a rogue Console.WriteLine() from the last commit.Justin Clark-Casey (justincc)2011-03-231-1/+0
|
* Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵Justin Clark-Casey (justincc)2011-03-233-2/+14
| | | | | | | listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario.
* Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-223-19/+108
|
* Thanks Kevin Cozens for a patch that:BlueWall2011-03-171-3/+3
| | | | Fixes several spelling mistakes
* When setting media on a prim values, use generic object permissions instead ↵Justin Clark-Casey (justincc)2011-03-141-2/+2
| | | | | | | of media permissions. Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up. This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
* Change how map blocks are encoded to make map searchMic Bowman2011-03-101-2/+4
| | | | work with viewer 2.
* Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)2011-03-093-3/+0
| | | | This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
* factor out SetPartMediaFlags() function in MoapModule.Justin Clark-Casey (justincc)2011-03-051-11/+20
|
* Fold ClearMediaEntry() back into SetMediaEntry()Justin Clark-Casey (justincc)2011-03-051-21/+9
|
* Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to ↵Justin Clark-Casey (justincc)2011-03-052-8/+67
| | | | | | false Implement test for ClearMediaEntry()
* minor: Make MoapModule namespace consistent with other modulesJustin Clark-Casey (justincc)2011-03-052-2/+2
|
* add test for MoapModule.SetMediaUrl()Justin Clark-Casey (justincc)2011-03-051-0/+72
|
* Fix bug where llSetPrimMediaParams() reported success but never set the ↵Justin Clark-Casey (justincc)2011-03-051-3/+14
| | | | | | media texture. We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script. This was being done when the viewer was setting them directly.
* Hack in a crude temporary "estate show" commandJustin Clark-Casey (justincc)2011-02-122-21/+93
| | | | | | This will show the estate for each region, along with that estate's id and the estate owner. This is temporary because the command output might change. This commit also converts the estate module from the old to the new region module format
* refactor: split out estate management commands into separate classJustin Clark-Casey (justincc)2011-02-112-340/+400
|
* Mantis #5368 -- exception on WorldMapDiva Canto2011-02-071-3/+4
|
* Flash out the prim count moduleMelanie2011-01-291-0/+174
|
* Create the structure of classes and interfaces to replace the cruft thatMelanie2011-01-291-0/+120
| | | | is in the land management module today
* Adding the prim count module skeletonMelanie2011-01-281-0/+112
|
* minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)2011-01-281-2/+2
|
* Display supported file extensions/formats in "terrain load help" (Mantis #5349)Kevin Cozens2011-01-281-2/+8
|
* Added loading and saving of terrain files using Terragen format (Mantis #1564)Kevin Cozens2011-01-282-50/+224
| | | | | | | Terrain files can now be loaded and saved using the Terragen (.ter) format. Selection of the terrain file loader to use is now based on the extension of the filename being loaded and the data is loaded using a memory stream instead of writing it to a file and then loading it from the file.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-01-282-30/+58
|\
| * Refactor: Break out LoadObjects() and LoadParcels() from a longer methodJustin Clark-Casey (justincc)2011-01-271-28/+44
| |
| * Put confirmation on "land clear" command to avoid nasty accidentsJustin Clark-Casey (justincc)2011-01-271-2/+14
| |
* | Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie2011-01-282-9/+23
|/
* When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)2011-01-273-11/+18
| | | | | | | | parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
* Show local IDs in "land show" output.Justin Clark-Casey (justincc)2011-01-272-5/+11
| | | | Also properly insert region name in "land clear" command
* Add "land clear" commandJustin Clark-Casey (justincc)2011-01-271-3/+13
| | | | This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
* Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)2011-01-273-0/+29
| | | | | | of merged. The --merge switch will still merge the old and new land parcelling.