Commit message (Collapse) | Author | Age | Files | Lines | |
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* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2012-11-23 | 2 | -3/+3 |
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* | Add AllowRegionRestartFromClient setting to [EstateManagement] section of ↵ | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -40/+63 |
| | | | | | | | | | OpenSim.ini. Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate. One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules, though these should be fixed as soon as practicable. Default is true, as has been the case historically. | ||||
* | Remove the redundant BypassPermissions() checks in EstateManagmentModule. | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -8/+13 |
| | | | | This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value | ||||
* | minor: Add some console feedback on region restart and log who requested a ↵ | Justin Clark-Casey (justincc) | 2012-11-23 | 2 | -1/+9 |
| | | | | region restart if done from the viewer. | ||||
* | Following on from 4f982596, launch map name requests on an async thread from ↵ | Justin Clark-Casey (justincc) | 2012-11-15 | 1 | -12/+8 |
| | | | | | | LLClientView directly. This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling | ||||
* | Another 11 modules' directions moved out of .addin.xml | Diva Canto | 2012-11-13 | 2 | -0/+4 |
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* | Another 21 modules' directives moved out of .addin.xml | Diva Canto | 2012-11-13 | 3 | -2/+8 |
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* | Moved the WindModule and its own plugins out of .addin.xml | Diva Canto | 2012-11-12 | 3 | -0/+5 |
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* | Another 10 modules' directives moved from .addin.xml | Diva Canto | 2012-11-12 | 9 | -0/+18 |
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* | Cleanup on region modules: gave short node id's to all of them. | Diva Canto | 2012-11-12 | 1 | -1/+1 |
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* | Remove any mention of IRegionModule from region names and comments to aid | Melanie | 2012-11-12 | 3 | -3/+3 |
| | | | | grepping for remaining uses | ||||
* | One more module converted: PermissionsModule. | Diva Canto | 2012-11-11 | 1 | -112/+155 |
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* | moving windlight-sources to correct namespace-named folder (world); add ↵ | PixelTomsen | 2012-11-11 | 2 | -0/+521 |
| | | | | | | LightShare as Interface Signed-off-by: Diva Canto <diva@metaverseink.com> | ||||
* | One more module converted: CloudModule. | Diva Canto | 2012-11-10 | 1 | -21/+32 |
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* | One more module converted: Vegetation. | Diva Canto | 2012-11-09 | 1 | -5/+21 |
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* | Minor improvement in the MapSearchModule. Stop blocking the client thread if ↵ | Diva Canto | 2012-11-09 | 1 | -19/+55 |
| | | | | the search takes too long. | ||||
* | MapSearchModule also converted to new region module interface (37 to go). | Diva Canto | 2012-11-09 | 1 | -5/+22 |
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* | Converted the WindModule to the new region module interface (38 to go). Also ↵ | Diva Canto | 2012-11-09 | 2 | -94/+104 |
| | | | | added both the WindModule and the SunModule to the Plugin manifest. | ||||
* | Converted the SunModule to the new region module interface. (39 to go...) | Diva Canto | 2012-11-09 | 1 | -19/+27 |
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* | Comment out checks not to overwrite existing IAR/OAR files for now on "save ↵ | Justin Clark-Casey (justincc) | 2012-11-01 | 1 | -2/+4 |
| | | | | | | | iar/oar" since this causes problems for some backup systems. Needs more thought, maybe an explicit --force/--overwrite switch Comments on http://opensimulator.org/mantis/view.php?id=6389 | ||||
* | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 2012-10-31 | 1 | -1/+7 |
| | | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. | ||||
* | refactoring to use assembly:classname style of configuration | SignpostMarv | 2012-10-29 | 1 | -1/+4 |
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* | Renaming module back to SoundModule as the hypothetical plan was to make ↵ | SignpostMarv | 2012-10-29 | 1 | -3/+3 |
| | | | | another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless. | ||||
* | SianaGearz notes stop sound flag is 1 << 5, so using that for ↵ | SignpostMarv | 2012-10-29 | 1 | -6/+3 |
| | | | | ISoundModule.StopSound rather than setting gain to zero | ||||
* | tweaking configuration logic so that the INonSharedRegionModule will load by ↵ | SignpostMarv | 2012-10-29 | 1 | -4/+9 |
| | | | | default | ||||
* | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵ | SignpostMarv | 2012-10-29 | 1 | -0/+30 |
| | | | | LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint | ||||
* | shuffling code around so that the interface for ISoundModule.SendSound() ↵ | SignpostMarv | 2012-10-29 | 1 | -21/+4 |
| | | | | specifies a UUID rather than a string | ||||
* | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2012-10-29 | 1 | -0/+73 |
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* | Formatting SoundModuleNonShared.LoopSound, consistent indentation | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
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* | deduplicating code into a single LoopSound method | SignpostMarv | 2012-10-29 | 1 | -2/+11 |
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* | refactoring StopSound into a private static method to skip repeating ↵ | SignpostMarv | 2012-10-29 | 1 | -1/+6 |
| | | | | m_scene.TryGetSceneObjectPart | ||||
* | Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ↵ | SignpostMarv | 2012-10-29 | 1 | -15/+0 |
| | | | | SL Wiki spec does not state that slaves are set to match master values | ||||
* | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
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* | transposing LoopSoundMaster to Sound Module | SignpostMarv | 2012-10-29 | 1 | -0/+36 |
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* | transposing preload sound onto sound module | SignpostMarv | 2012-10-29 | 1 | -0/+20 |
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* | transposing stop sound into sound module | SignpostMarv | 2012-10-29 | 1 | -0/+45 |
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* | TryGetScenePresence in TriggerSound is probably meant to be using the ↵ | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
| | | | | ownerID, not the objectID | ||||
* | swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound ↵ | SignpostMarv | 2012-10-29 | 1 | -4/+4 |
| | | | | to imply why we're doing an early return. | ||||
* | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 2012-10-29 | 1 | -3/+5 |
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* | refactoring thisSpGain in PlayAttachedSound as it was previously using two ↵ | SignpostMarv | 2012-10-29 | 1 | -8/+4 |
| | | | | typecasts in the assignment and had the assignment on a separate line to the declaration | ||||
* | Factoring out an if-else block in PlayAttachedSound as it was using the ↵ | SignpostMarv | 2012-10-29 | 1 | -6/+6 |
| | | | | previously hard-coded max distance value. | ||||
* | making the max distance for sounds to be heard from their origin a ↵ | SignpostMarv | 2012-10-29 | 1 | -3/+9 |
| | | | | configurable option exposed via a public field on ISoundModule (with private setter in the implementation) | ||||
* | Converting the ISoundModule implementation from an IRegionModule to an ↵ | SignpostMarv | 2012-10-29 | 1 | -20/+58 |
| | | | | INonSharedRegionModule | ||||
* | Fix "save iar" hanging permanently if the asset request phase times out. | Justin Clark-Casey (justincc) | 2012-10-26 | 1 | -0/+4 |
| | | | | | | | | Unlike "save oar", this was happening on the same thread as the original request. The timeout happens on another so the original thread is never aborted. On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging. Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar". Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer. | ||||
* | Fixed saving non-square multi-region OARs | Oren Hurvitz | 2012-10-26 | 1 | -1/+1 |
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* | Allow "show object", "show part", "dump object" and "delete object" to ↵ | Justin Clark-Casey (justincc) | 2012-10-24 | 1 | -42/+61 |
| | | | | | | accept a local ID as well as a UUID. This means that the sub-commands are now id rather than uuid, e.g. show object id | ||||
* | Get "save oar" and "save iar" to tell you in a more friendly manner if the ↵ | Justin Clark-Casey (justincc) | 2012-10-24 | 2 | -11/+12 |
| | | | | | | filename to save already exists, rather than exception throwing. Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives. | ||||
* | Add "dump object uuid" console command. This allows any object in the scene ↵ | Justin Clark-Casey (justincc) | 2012-10-24 | 1 | -0/+53 |
| | | | | to be serialized and dumped to XML for debug purposes. | ||||
* | minor: Move co-ordinate related help to object commands to common ↵ | Justin Clark-Casey (justincc) | 2012-10-24 | 1 | -33/+3 |
| | | | | ConsoleUtil.CoordHelp | ||||
* | Refactor: Move Dwell reply to a module that can be disabled. The prior, | Melanie | 2012-10-21 | 2 | -12/+110 |
| | | | | hardcoded approach disabled the use of non-core dwell tracking modules. |