| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
| |
| |
| |
| |
| | |
http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|/
|
|
| |
corresponding RemoteAdmin parameter
|
|
|
|
|
|
| |
accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
|
|
|
|
|
|
| |
These commands will display part/prim details for a given uuid or name
The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset).
This is for consistency with the "delete object" commands which only delete objects, not parts.
|
|
|
|
| |
object with the given name
|
|
|
|
| |
if a command is executed over multiple scenes.
|
|
|
|
| |
This will show details about a part with the given uuid if it's found.
|
| |
|
| |
|
|
|
|
|
|
| |
objects in that region, rather than in every region on the simulator
The old wrong behaviour was in place before the command was extracted to a module.
|
|
|
|
| |
for adding similar show commands.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|\ |
|
| |
| |
| |
| | |
same grid don't have the publisher as owner.
|
|/ |
|
|
|
|
| |
I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes.
|
|
|
|
|
|
| |
http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|\
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
|
| | |
|
|/
|
|
| |
cover a potential nullref
|
| |
|
|
|
|
| |
spwan point positioning on rotated telehubs.
|
| |
|
| |
|
|
|
|
| |
additional redundant information.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
This is damage control es EstateSettings is not the place this can be put.
EstateSettings is nt unique to a region and therefore would introduce
a hard limit of one telehub per estate, completely shutting off the
option of having SL style telehubs, e.g. one per region. Whole
estate teleport routing can still be implemented id desiresd, this
way all options are open while the other way most options get closed
off.
|
|
|
|
| |
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
|
|
|
|
| |
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
|
| |
|
|
|
|
| |
Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
|
|
|
|
| |
Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
|
|
|
|
| |
location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
|
|
|
|
|
|
| |
loading an archive. This does add an extra roundtrip to the asset
server if loading new assets but it protects against overwriting
(and potentially corrupting) existing assets.
|
|
|
|
|
|
|
|
|
|
| |
created in that client session, or if no other action has been performed on the object.
There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
|
|
|
|
|
|
|
|
| |
of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
|
| |
|
|
|
|
|
|
| |
bots between neighbouring regions.
Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
|
|
|
|
|
|
| |
after printing out the error, since this method is invoked by users.
Still throwing the exception on the stream method since this invoked programatically
|
|
|
|
| |
putting out a useful complaint message if we haven't for some reason
|
|
|
|
| |
This is <thread-name> (<region-name>)
|
|
|
|
|
|
|
|
| |
FriendsModule.FetchFriendslist() asychronously.
Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
|
|
|
|
|
|
| |
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
|