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* Add the view generating method to the image generator interfaceMelanie2010-10-051-0/+5
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* Revert an accidental default value changeMelanie2010-10-051-1/+1
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* Patch to allow other cam angles. Not complete. Thanks, Antont.Melanie2010-10-051-4/+14
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* Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa2010-10-041-0/+6
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* Adapt to core changesMelanie2010-10-031-1/+1
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* Addign the new / renamed files for previous commitMelanie2010-10-038-0/+2655
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* Initial port of the Warp3D map tile rendererMelanie2010-10-035-1290/+1
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* Reapplying the parts of the prior revert that were not derived from theMelanie2010-10-021-1/+1
| | | | original patch
* Revert "Forward-port 0.6 fix"Melanie2010-10-021-13/+1
| | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
* Forward-port 0.6 fixMelanie2010-09-301-1/+13
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* Restrict top colliders / top scripts to estate managersMelanie2010-09-271-0/+3
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* Consistency patch: use Path.Combine() instead of + and eliminate the needMelanie2010-09-263-8/+9
| | | | for a trailing slash on exports/
* Fix a minor economy issueMelanie2010-09-251-1/+4
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* Fix a typoMelanie2010-09-211-3/+3
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* Refactor script create permission into the perms moduleMelanie2010-09-211-5/+23
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* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-163-16/+3
| | | | MapAndArray collection
* Formatting cleanup.Jeff Ames2010-09-1210-142/+137
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-105-6/+7
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-081-1/+4
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| * * Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman2010-09-071-1/+4
| | | | | | | | | | | | avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
* | If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)2010-09-071-1/+1
|/ | | | then adjust the inventory items to point to the new uuid as well
* Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-061-3/+11
| | | | modules need to see it (Search!) even if it comes in via CAPS
* Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-051-13/+0
| | | | on IDwellModule
* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-041-1/+1
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2010-08-302-2/+70
| | | | | | properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-282-285/+287
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* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-263-281/+291
| | | | conditions in linking and unlinking
* Plumb the region type through to the ProductName field in estate messagesMelanie2010-08-241-0/+1
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* Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-161-3/+0
| | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-133-16/+16
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* refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2010-08-131-2/+167
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* Establish new Objects/BuySellModuleJustin Clark-Casey (justincc)2010-08-131-0/+98
| | | | Move Scene.ObjectSaleInfo() to this
* refactor: move Scene.TerrainUnAcked() handling into TerrainModuleJustin Clark-Casey (justincc)2010-08-131-1/+8
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* refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)2010-08-131-2/+15
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* Correct display of landmark about info. Also correct region maturity ratingMelanie Thielker2010-08-071-1/+5
| | | | | in LM info. Maturity is NOT the parcel's setting, that is only for the image and text. Parcel maturity is governed by region maturity.
* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-062-2/+683
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| * Simplify serialized version string. Change element capitalization for ↵Justin Clark-Casey (justincc)2010-08-031-31/+45
| | | | | | | | | | | | | | consistency THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME. If you're testing, please start with a new database. This commit also improves locking for manipulation of media entries.
| * get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)2010-08-031-34/+0
| | | | | | | | | | using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
| * remove duplicated serialization codeJustin Clark-Casey (justincc)2010-08-031-55/+3
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| * serialize media textures to inventory with a largely osd representation ↵Justin Clark-Casey (justincc)2010-08-031-4/+4
| | | | | | | | | | | | | | rather than .net auto-serialization THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS. If you're testing this, please start with new databases. This makes media textures serialized in the same way, which is probably better in the long term.
| * add userExposed parameter to part copy eventJustin Clark-Casey (justincc)2010-07-281-1/+1
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| * relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)2010-07-281-0/+20
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| * Fix problem where changes to media textures for prims duplicated by shify ↵Justin Clark-Casey (justincc)2010-07-282-15/+15
| | | | | | | | | | | | copy would change both prims until server restart I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
| * comment out verbose debug loggingJustin Clark-Casey (justincc)2010-07-271-34/+36
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| * make MoapModule ignore possible future media texture data that it can't handleJustin Clark-Casey (justincc)2010-07-271-2/+4
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| * Make MoapModule ignore non-sl media texture dataJustin Clark-Casey (justincc)2010-07-271-2/+10
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| * provide config option for media on a primJustin Clark-Casey (justincc)2010-07-262-4/+21
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| * relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)2010-07-261-2/+68
| | | | | | | | | | | | | | | | | | | | and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
| * Add EventManager.OnSceneObjectPreSave() for future use. This is triggered ↵Justin Clark-Casey (justincc)2010-07-261-2/+9
| | | | | | | | immediately before a copy of the group is persisted to storage
| * Add EventManager.OnSceneObjectLoaded() for future use. This is fired ↵Justin Clark-Casey (justincc)2010-07-261-6/+13
| | | | | | | | immediately after a scene object is loaded from storage.