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* Another 11 modules' directions moved out of .addin.xmlDiva Canto2012-11-132-0/+4
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* Another 21 modules' directives moved out of .addin.xmlDiva Canto2012-11-133-2/+8
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* Moved the WindModule and its own plugins out of .addin.xmlDiva Canto2012-11-123-0/+5
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* Another 10 modules' directives moved from .addin.xmlDiva Canto2012-11-129-0/+18
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* Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-121-1/+1
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* Remove any mention of IRegionModule from region names and comments to aidMelanie2012-11-123-3/+3
| | | | grepping for remaining uses
* One more module converted: PermissionsModule.Diva Canto2012-11-111-112/+155
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* moving windlight-sources to correct namespace-named folder (world); add ↵PixelTomsen2012-11-112-0/+521
| | | | | | LightShare as Interface Signed-off-by: Diva Canto <diva@metaverseink.com>
* One more module converted: CloudModule.Diva Canto2012-11-101-21/+32
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* One more module converted: Vegetation.Diva Canto2012-11-091-5/+21
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* Minor improvement in the MapSearchModule. Stop blocking the client thread if ↵Diva Canto2012-11-091-19/+55
| | | | the search takes too long.
* MapSearchModule also converted to new region module interface (37 to go).Diva Canto2012-11-091-5/+22
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* Converted the WindModule to the new region module interface (38 to go). Also ↵Diva Canto2012-11-092-94/+104
| | | | added both the WindModule and the SunModule to the Plugin manifest.
* Converted the SunModule to the new region module interface. (39 to go...)Diva Canto2012-11-091-19/+27
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* Comment out checks not to overwrite existing IAR/OAR files for now on "save ↵Justin Clark-Casey (justincc)2012-11-011-2/+4
| | | | | | | iar/oar" since this causes problems for some backup systems. Needs more thought, maybe an explicit --force/--overwrite switch Comments on http://opensimulator.org/mantis/view.php?id=6389
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-311-1/+7
| | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
* refactoring to use assembly:classname style of configurationSignpostMarv2012-10-291-1/+4
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* Renaming module back to SoundModule as the hypothetical plan was to make ↵SignpostMarv2012-10-291-3/+3
| | | | another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
* SianaGearz notes stop sound flag is 1 << 5, so using that for ↵SignpostMarv2012-10-291-6/+3
| | | | ISoundModule.StopSound rather than setting gain to zero
* tweaking configuration logic so that the INonSharedRegionModule will load by ↵SignpostMarv2012-10-291-4/+9
| | | | default
* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵SignpostMarv2012-10-291-0/+30
| | | | LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
* shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv2012-10-291-21/+4
| | | | specifies a UUID rather than a string
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-0/+73
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* Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv2012-10-291-1/+1
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* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-2/+11
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* refactoring StopSound into a private static method to skip repeating ↵SignpostMarv2012-10-291-1/+6
| | | | m_scene.TryGetSceneObjectPart
* Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ↵SignpostMarv2012-10-291-15/+0
| | | | SL Wiki spec does not state that slaves are set to match master values
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-1/+1
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* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+36
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* transposing preload sound onto sound moduleSignpostMarv2012-10-291-0/+20
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* transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+45
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* TryGetScenePresence in TriggerSound is probably meant to be using the ↵SignpostMarv2012-10-291-1/+1
| | | | ownerID, not the objectID
* swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound ↵SignpostMarv2012-10-291-4/+4
| | | | to imply why we're doing an early return.
* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-3/+5
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* refactoring thisSpGain in PlayAttachedSound as it was previously using two ↵SignpostMarv2012-10-291-8/+4
| | | | typecasts in the assignment and had the assignment on a separate line to the declaration
* Factoring out an if-else block in PlayAttachedSound as it was using the ↵SignpostMarv2012-10-291-6/+6
| | | | previously hard-coded max distance value.
* making the max distance for sounds to be heard from their origin a ↵SignpostMarv2012-10-291-3/+9
| | | | configurable option exposed via a public field on ISoundModule (with private setter in the implementation)
* Converting the ISoundModule implementation from an IRegionModule to an ↵SignpostMarv2012-10-291-20/+58
| | | | INonSharedRegionModule
* Fix "save iar" hanging permanently if the asset request phase times out.Justin Clark-Casey (justincc)2012-10-261-0/+4
| | | | | | | | Unlike "save oar", this was happening on the same thread as the original request. The timeout happens on another so the original thread is never aborted. On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging. Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar". Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
* Fixed saving non-square multi-region OARsOren Hurvitz2012-10-261-1/+1
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* Allow "show object", "show part", "dump object" and "delete object" to ↵Justin Clark-Casey (justincc)2012-10-241-42/+61
| | | | | | accept a local ID as well as a UUID. This means that the sub-commands are now id rather than uuid, e.g. show object id
* Get "save oar" and "save iar" to tell you in a more friendly manner if the ↵Justin Clark-Casey (justincc)2012-10-242-11/+12
| | | | | | filename to save already exists, rather than exception throwing. Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
* Add "dump object uuid" console command. This allows any object in the scene ↵Justin Clark-Casey (justincc)2012-10-241-0/+53
| | | | to be serialized and dumped to XML for debug purposes.
* minor: Move co-ordinate related help to object commands to common ↵Justin Clark-Casey (justincc)2012-10-241-33/+3
| | | | ConsoleUtil.CoordHelp
* Refactor: Move Dwell reply to a module that can be disabled. The prior,Melanie2012-10-212-12/+110
| | | | hardcoded approach disabled the use of non-core dwell tracking modules.
* SQLite DB: some values of land data will be not saved / loadedPixelTomsen2012-10-211-0/+1
| | | | | | http://opensimulator.org/mantis/view.php?id=6370 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value ↵PixelTomsen2012-10-201-0/+12
| | | | | | (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Fix a few minor issues in ArchiveReadRequest logging.Justin Clark-Casey (justincc)2012-10-191-2/+2
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* Make "show part" console commands print out information about each item the ↵Justin Clark-Casey (justincc)2012-10-191-20/+93
| | | | part contains
* minor: Convert ad-hoc list building in ObjectCommandsModule to use ↵Justin Clark-Casey (justincc)2012-10-181-21/+24
| | | | ConsoleDisplayList