| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
the OAR loader in line with region restart (and the correct
behavior).
|
|
|
|
| |
* Yay anonymous delegate in an anonymous delegate.
|
| |
|
|
|
|
| |
* Rename the RegionCombinerModuleIndividualForwarder to RegionCombinerIndividualEventForwarder so there's no possibility that mono.addins sees any names similar
|
|
|
|
|
|
| |
* Changed the Destination ID to 0 in the TeleportFinish Event (why did we have it as 3?)
* Added border based trigger teleports
* Fix MakeRootAgent border cross tests for ensuring that the position is inside the region to use the borders to figure out if it's outside the Region
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
to replace the delegate
* RegionCombinerModule replaces this delegate and distributes the CoarseLocationUpdates through the client connection in the region where the user would be if it was a separate region.
* Fixes Mini Map display on combined regions.
|
|
|
|
|
|
|
| |
* Breaks up the Client event registrations in Scene into methods of similar event types. The generic event registration registers all of the event types.
*Created symmetrical Un-Registration methods.
* Made the Registration and Unregistration methods public
* Hooks The events required for creating new prim and rezzing new prim into the proper scene.
|
|
|
|
|
|
| |
own permissions events again.
* This commit fixes that and does what the last one intended.
|
|
|
|
| |
virtual region scenes.
|
| |
|
|
|
|
|
| |
up method names in LandManagementModule (was a bit of a
mess). suppressing warnings re Constants.RegionSize.
|
| |
|
|
|
|
|
|
| |
right in the new border framework.
* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
|
|\ |
|
| | |
|
|/
|
|
| |
additional borders that have infinite distances perpendicular to the cardinal of the border surrounding the entire combined region. Recalculates this boundary each time AddScene is called.
|
|
|
|
| |
can figure out how to detect the fact that the system is done starting up new regions.
|
|
|
|
| |
Infinite distances around the whole AABB of the region
|
| |
|
| |
|
|
|
|
| |
perpendicular to the cardinal
|
| |
|
| |
|
| |
|
|
|
|
| |
movement could hinder another avatar's movement.
|
|
|
|
|
|
| |
cardinal direction
* Some leg work in getting avatar teleports into 'virtual regions' moved to the proper region.
|
|
|
|
| |
memory in _heightmap and using multiple heightmaps caused them all to overwrite each other and the last one was the heightmap for all of the regions. This fixes that. It also reduces the terrain resolution to half.
|
|
|
|
| |
* May rename this later
|
| |
|
|
|
|
| |
gone in.
|
|\ |
|
| | |
|
| |
| |
| |
| | |
starting to get on my nerves.
|
|/ |
|
|
|
|
|
|
|
|
| |
inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality.
* SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize.
* With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene.
|
| |
|
|
|
|
| |
WARNING: PLEASE MAKE SURE TO USE THIS NEW bin/OpenSim.addin.xml
|
|
|
|
| |
sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
|
|
|
|
| |
lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
|
|
|
|
| |
256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
|
| |
|
|
|
|
|
|
| |
permissions for YP scripts.
|
|
|
|
|
|
|
|
| |
* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
|
|
|
|
|
|
|
| |
be created and will therefore be null in the finally clause. Therefore, only dispose of objects that are not null in the finally clause.
* fixes mantis #3848
|
|
|
|
|
|
| |
the ball rolling on replacable modules. No user functionality yet
|
|
|
|
|
|
| |
Change all uses of the HttpServer properties to use the new singleton
|
|
|
|
|
|
|
|
| |
Attached is a patch that changes the oar file saving of creation date/time to an integer
instead of a string. I did this after justincc emailed me saying there is a problem
with internationalisation doing it the old way and I said I'd fix it. Its been
tested with MySQL and I've made the changes for MSSQL but that hasn't been well tested.
|