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* | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵ | SignpostMarv | 2012-10-29 | 1 | -0/+30 | |
| | | | | LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint | |||||
* | shuffling code around so that the interface for ISoundModule.SendSound() ↵ | SignpostMarv | 2012-10-29 | 1 | -21/+4 | |
| | | | | specifies a UUID rather than a string | |||||
* | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2012-10-29 | 1 | -0/+73 | |
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* | Formatting SoundModuleNonShared.LoopSound, consistent indentation | SignpostMarv | 2012-10-29 | 1 | -1/+1 | |
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* | deduplicating code into a single LoopSound method | SignpostMarv | 2012-10-29 | 1 | -2/+11 | |
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* | refactoring StopSound into a private static method to skip repeating ↵ | SignpostMarv | 2012-10-29 | 1 | -1/+6 | |
| | | | | m_scene.TryGetSceneObjectPart | |||||
* | Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ↵ | SignpostMarv | 2012-10-29 | 1 | -15/+0 | |
| | | | | SL Wiki spec does not state that slaves are set to match master values | |||||
* | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 2012-10-29 | 1 | -1/+1 | |
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* | transposing LoopSoundMaster to Sound Module | SignpostMarv | 2012-10-29 | 1 | -0/+36 | |
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* | transposing preload sound onto sound module | SignpostMarv | 2012-10-29 | 1 | -0/+20 | |
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* | transposing stop sound into sound module | SignpostMarv | 2012-10-29 | 1 | -0/+45 | |
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* | TryGetScenePresence in TriggerSound is probably meant to be using the ↵ | SignpostMarv | 2012-10-29 | 1 | -1/+1 | |
| | | | | ownerID, not the objectID | |||||
* | swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound ↵ | SignpostMarv | 2012-10-29 | 1 | -4/+4 | |
| | | | | to imply why we're doing an early return. | |||||
* | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 2012-10-29 | 1 | -3/+5 | |
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* | refactoring thisSpGain in PlayAttachedSound as it was previously using two ↵ | SignpostMarv | 2012-10-29 | 1 | -8/+4 | |
| | | | | typecasts in the assignment and had the assignment on a separate line to the declaration | |||||
* | Factoring out an if-else block in PlayAttachedSound as it was using the ↵ | SignpostMarv | 2012-10-29 | 1 | -6/+6 | |
| | | | | previously hard-coded max distance value. | |||||
* | making the max distance for sounds to be heard from their origin a ↵ | SignpostMarv | 2012-10-29 | 1 | -3/+9 | |
| | | | | configurable option exposed via a public field on ISoundModule (with private setter in the implementation) | |||||
* | Converting the ISoundModule implementation from an IRegionModule to an ↵ | SignpostMarv | 2012-10-29 | 1 | -20/+58 | |
| | | | | INonSharedRegionModule | |||||
* | Fix "save iar" hanging permanently if the asset request phase times out. | Justin Clark-Casey (justincc) | 2012-10-26 | 1 | -0/+4 | |
| | | | | | | | | Unlike "save oar", this was happening on the same thread as the original request. The timeout happens on another so the original thread is never aborted. On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging. Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar". Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer. | |||||
* | Fixed saving non-square multi-region OARs | Oren Hurvitz | 2012-10-26 | 1 | -1/+1 | |
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* | Allow "show object", "show part", "dump object" and "delete object" to ↵ | Justin Clark-Casey (justincc) | 2012-10-24 | 1 | -42/+61 | |
| | | | | | | accept a local ID as well as a UUID. This means that the sub-commands are now id rather than uuid, e.g. show object id | |||||
* | Get "save oar" and "save iar" to tell you in a more friendly manner if the ↵ | Justin Clark-Casey (justincc) | 2012-10-24 | 2 | -11/+12 | |
| | | | | | | filename to save already exists, rather than exception throwing. Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives. | |||||
* | Add "dump object uuid" console command. This allows any object in the scene ↵ | Justin Clark-Casey (justincc) | 2012-10-24 | 1 | -0/+53 | |
| | | | | to be serialized and dumped to XML for debug purposes. | |||||
* | minor: Move co-ordinate related help to object commands to common ↵ | Justin Clark-Casey (justincc) | 2012-10-24 | 1 | -33/+3 | |
| | | | | ConsoleUtil.CoordHelp | |||||
* | Refactor: Move Dwell reply to a module that can be disabled. The prior, | Melanie | 2012-10-21 | 2 | -12/+110 | |
| | | | | hardcoded approach disabled the use of non-core dwell tracking modules. | |||||
* | SQLite DB: some values of land data will be not saved / loaded | PixelTomsen | 2012-10-21 | 1 | -0/+1 | |
| | | | | | | http://opensimulator.org/mantis/view.php?id=6370 Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value ↵ | PixelTomsen | 2012-10-20 | 1 | -0/+12 | |
| | | | | | | (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | Fix a few minor issues in ArchiveReadRequest logging. | Justin Clark-Casey (justincc) | 2012-10-19 | 1 | -2/+2 | |
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* | Make "show part" console commands print out information about each item the ↵ | Justin Clark-Casey (justincc) | 2012-10-19 | 1 | -20/+93 | |
| | | | | part contains | |||||
* | minor: Convert ad-hoc list building in ObjectCommandsModule to use ↵ | Justin Clark-Casey (justincc) | 2012-10-18 | 1 | -21/+24 | |
| | | | | ConsoleDisplayList | |||||
* | Add local and UUID to information output of "show object" and "show part" ↵ | Justin Clark-Casey (justincc) | 2012-10-18 | 1 | -0/+4 | |
| | | | | region console commands | |||||
* | Add --full option to "show object name/uuid/pos" to show info on all parts ↵ | Justin Clark-Casey (justincc) | 2012-10-18 | 1 | -20/+60 | |
| | | | | of an object, not just whole object summary information. | |||||
* | Add number of inventory items to information displayed via "show part" ↵ | Justin Clark-Casey (justincc) | 2012-10-18 | 1 | -0/+1 | |
| | | | | console command | |||||
* | Assign endVector before control leaves ↵ | Justin Clark-Casey (justincc) | 2012-10-11 | 1 | -0/+2 | |
| | | | | | | ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure. This doesn't fail the compile on mono 2.10.8. | |||||
* | Add "delete object pos <start-coord> to <end-coord>" console command. | Justin Clark-Casey (justincc) | 2012-10-10 | 1 | -24/+85 | |
| | | | | | This allows one to delete objects within a certain volume. See help on console for more details. | |||||
* | Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it ↵ | Justin Clark-Casey (justincc) | 2012-10-09 | 2 | -0/+2 | |
| | | | | easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this. | |||||
* | Fix bug in implementation of "show part pos" that would not filter probably. | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -40/+25 | |
| | | | | Also refactors more of ObjectCommandsModule to remove duplicate code | |||||
* | Add "show part pos" console command to match "show object pos" | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -0/+72 | |
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* | refactor: eliminate some now duplicate code in ObjectCommandsModule | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -34/+25 | |
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* | Add "show object pos <start-coord> to <end-coord>" command to simulator console. | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -0/+67 | |
| | | | | | | This allows you to display details of all objects in a given bounding box. Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30. See "help show object pos" for more details. | |||||
* | Print number of objects found with "show object name" and "show part name" ↵ | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -12/+4 | |
| | | | | simulator console commands | |||||
* | Revert "Added request.Proxy=null everywhere, as discussed in ↵ | Diva Canto | 2012-09-30 | 3 | -3/+0 | |
| | | | | | | | | http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." But the patch is here, in case anyone wants to try it. This reverts commit 531edd51d82ecd6a842a2611c99e9919634491ef. | |||||
* | Added request.Proxy=null everywhere, as discussed in ↵ | Diva Canto | 2012-09-30 | 3 | -0/+3 | |
| | | | | | | http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow. Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html | |||||
* | Correctly override and call base OpenSimTestCase.SetUp() method in ↵ | Justin Clark-Casey (justincc) | 2012-09-19 | 1 | -1/+4 | |
| | | | | | | GridConnectorsTests and ArchiverTests. Remove unrelated compile warning from AttachmentsModuleTests. | |||||
* | Added unit tests for multi-region OARs | Oren Hurvitz | 2012-09-14 | 1 | -58/+326 | |
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* | Rename ArchiveWriteRequestPreparatio nto ArchiveWriteRequest since after the ↵ | Justin Clark-Casey (justincc) | 2012-09-14 | 3 | -9/+9 | |
| | | | | | | | multi-OAR patch there is now only one class that handles this operation. Adapation of 0004-Renamed-ArchiveWriteRequestPreparation-to-ArchiveWri.patch in http://opensimulator.org/mantis/view.php?id=6105 since that did not directly apply | |||||
* | Support multi-region OAR files | Oren Hurvitz | 2012-09-14 | 8 | -395/+1057 | |
| | | | | Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end. | |||||
* | correcting a typo that causes c# express to complain about xml comment ↵ | SignpostMarv | 2012-09-13 | 1 | -1/+1 | |
| | | | | | | containing invalid xml Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | Add warning chevrons around the GC.Collect added to Warp3DImageModule in ↵ | Justin Clark-Casey (justincc) | 2012-09-07 | 1 | -0/+4 | |
| | | | | | | | | commit 5eb2526 Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea. A GC should occur anyway pretty shortly afterwards. However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier. | |||||
* | If reusing dynamic textures, do not reuse small data length textures that ↵ | Justin Clark-Casey (justincc) | 2012-09-06 | 1 | -1/+1 | |
| | | | | | | | | | fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false. |