Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix bug where region settings loaded via an oar (water height, terrain ↵ | Justin Clark-Casey (justincc) | 2010-02-26 | 1 | -0/+2 |
| | | | | | | textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart | ||||
* | forestall bug reports about the Command error: ↵ | Justin Clark-Casey (justincc) | 2010-02-19 | 2 | -2/+26 |
| | | | | System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is | ||||
* | Formatting cleanup. | Jeff Ames | 2010-02-15 | 2 | -13/+13 |
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* | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 2 | -4/+51 |
| | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522 | Justin Clark-Casey (justincc) | 2010-02-12 | 1 | -2/+2 |
| | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place. | ||||
* | minor: remove one mono compiler warning | Justin Clark-Casey (justincc) | 2010-02-03 | 1 | -3/+1 |
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* | use common sop2 setup for TestMergeOarV0_2() | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -16/+12 |
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* | make TestSaveOarV0_2() use a common part2 construction | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -18/+14 |
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* | use common part1 createio nin TestMergeOarV0_2() | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -16/+5 |
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* | minor: swap which part uses the automatically set up scene in TestMergeOarV0_2() | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -25/+13 |
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* | use common part1 creation in ArchiverTests.TestLoadOarV0_2() | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -30/+28 |
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* | refactor out scene object 1 creation n ArchiverTetss | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -44/+22 |
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* | factor out scene setup in ArchiverTests | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -40/+53 |
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* | Add method to get all items with the same name from a particular prim | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -5/+4 |
| | | | | Extend load oar test to check loading of a sound item | ||||
* | Revert "Updates all IRegionModules to the new style region modules." | Melanie | 2010-01-29 | 10 | -370/+197 |
| | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf. | ||||
* | Fixes inconsistencies in the permissions module. Adds a region_manager_is_god | Melanie | 2010-01-28 | 1 | -4/+7 |
| | | | | | | configurable. Previously, estate managers could enter god mode, but would not have any powers. Now estate managers can enter god mode only if this option is true, and then will have real god powers. | ||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-01-23 | 3 | -3/+151 |
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| * | Add first part of test for checking restore of task inventory items on oar load | Justin Clark-Casey (justincc) | 2010-01-22 | 2 | -1/+49 |
| | | | | | | | | Passes but not yet complete | ||||
| * | complete assertion checks of all other oar loaded region settings | Justin Clark-Casey (justincc) | 2010-01-22 | 1 | -0/+28 |
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| * | Allow oar loading to work even if an estate module is not present | Justin Clark-Casey (justincc) | 2010-01-22 | 2 | -2/+74 |
| | | | | | | | | Write bare bones unit test for region setting loads | ||||
* | | Updates all IRegionModules to the new style region modules. | Revolution | 2010-01-23 | 10 | -197/+370 |
|/ | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Implement access module commands | Melanie | 2010-01-10 | 1 | -0/+76 |
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* | Add "StartDisabled" to [Startup] to make all regions start up with | Melanie | 2010-01-10 | 1 | -0/+82 |
| | | | | logins disabled until enabled from the console. Add the AccessModule (WIP) | ||||
* | A last fix for estate access by group. One should send the correct list. | Melanie | 2010-01-09 | 1 | -2/+2 |
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* | Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed users | Melanie | 2010-01-09 | 1 | -92/+152 |
| | | | | | will be honored now, while allowed groups will not. This requires additional groups module integration work | ||||
* | Allow estate managers (if estate_owner_is_god is set) to actually enter | Melanie | 2010-01-05 | 1 | -1/+4 |
| | | | | | | god mode. Allow god modification of objects if the object owner is the same god that wants to modify, this allows you to regain perms on your own objects after IAR import messed them up. | ||||
* | Formatting cleanup. Add copyright headers. | Jeff Ames | 2010-01-04 | 6 | -7/+7 |
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* | Make the HG map search recognize host names without ports. | Diva Canto | 2009-12-14 | 1 | -1/+1 |
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* | Allow terrain heightmaps to be loaded directly from URIs via the remote ↵ | Justin Clark-Casey (justincc) | 2009-12-04 | 1 | -1/+31 |
| | | | | | | | | admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See | ||||
* | * Terrain uploads via the Estate Tools now support a multitude of file ↵ | Adam Frisby | 2009-12-03 | 1 | -19/+31 |
| | | | | | | formats. Specifically: . bmp, .raw, .r32 & .r64. (in ascending order of precision) * It uses file length as the detection routine (as each of these formats has a distinct size in bytes for a 256x256 array.) - more formats should be possible to add. | ||||
* | Apply patch to stop failure of llParcelMediaCommandList() on group deeded land | Justin Clark-Casey (justincc) | 2009-11-27 | 1 | -8/+9 |
| | | | | See http://opensimulator.org/mantis/view.php?id=3999 | ||||
* | remove stringent content type checking to make it easier to load oars ↵ | Justin Clark-Casey (justincc) | 2009-11-27 | 1 | -2/+5 |
| | | | | directly from urls | ||||
* | minor: add doc to a few parcel methods | Justin Clark-Casey (justincc) | 2009-11-25 | 3 | -2/+23 |
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* | Implement oar merging | Justin Clark-Casey (justincc) | 2009-11-25 | 1 | -6/+10 |
| | | | | | | | An oar can now be merged with existing region contents by using the --merge option For example, load oar --merge my.oar Existing terrain, region settings and parcel data is left in place when an oar is merged. See http://opensimulator.org/wiki/OpenSim_Archives#Usage for more information | ||||
* | Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL to aid ↵ | Justin Clark-Casey (justincc) | 2009-11-25 | 1 | -1/+9 |
| | | | | command line parsing | ||||
* | make save and load oar slightly more robust by always closing the archive ↵ | Justin Clark-Casey (justincc) | 2009-11-24 | 3 | -13/+30 |
| | | | | streams even if there has been an error | ||||
* | pass all command parameters to load/save oar, not just the filename | Justin Clark-Casey (justincc) | 2009-11-24 | 1 | -0/+37 |
| | | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure | ||||
* | Formatting cleanup. | Jeff Ames | 2009-11-23 | 2 | -9/+9 |
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* | * Move RegionCombinerModule to it's own project | Teravus Ovares (Dan Olivares) | 2009-11-10 | 8 | -1767/+0 |
| | | | | * Moves the mono_metadata_token_from_dor message to a different module on loading. | ||||
* | Broke the monster RegionLoaded method in RegionCombinerModule into 4 smaller ↵ | Diva Canto | 2009-11-10 | 1 | -224/+248 |
| | | | | methods. Let's see if this avoids a mono bug that is making megaregions not work in mono. Long shot, but worth a try. | ||||
* | Patch from Snoopy2. Fixes Mantis #4342 | Melanie | 2009-11-08 | 2 | -8/+43 |
| | | | | | | fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions. | ||||
* | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 4 | -16/+10 |
| | | | | unknown asset type, and log an error if it ever does happen | ||||
* | Change the permissions module to use the friend list cache already in the | Melanie | 2009-11-05 | 1 | -2/+15 |
| | | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched. | ||||
* | Remove a spammy debug message from friends list check in the perms module. | Melanie | 2009-11-05 | 1 | -20/+2 |
| | | | | | Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional. | ||||
* | Patch by revolution, thank you. Mantis #1789 . Implement friends permissions. | Melanie | 2009-11-05 | 1 | -0/+34 |
| | | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet. | ||||
* | * Log progress messages when loading OAR files with a lot of assets | John Hurliman | 2009-10-29 | 1 | -0/+3 |
| | | | | | * Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls | ||||
* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -4/+2 |
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* | * Changed various modules to not initialize timers unless the module is ↵ | John Hurliman | 2009-10-23 | 1 | -17/+19 |
| | | | | | | initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created | ||||
* | Experimental change to use an immutable array for iterating ScenePresences, ↵ | John Hurliman | 2009-10-23 | 1 | -2/+5 |
| | | | | avoiding locking and copying the list each time it is accessed | ||||
* | * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵ | John Hurliman | 2009-10-22 | 1 | -15/+16 |
| | | | | | | which is right * Fix WorldMapModule.process() to not trip the watchdog timer |