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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-12-05
minor: Fix more compiler warnings in CoreModules tests by properly overriding...
Justin Clark-Casey (justincc)
2
-2
/
+6
2012-11-28
Show many more primitive properties on console command "show part name/id/pos"
Justin Clark-Casey (justincc)
1
-3
/
+57
2012-11-24
Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
4
-4
/
+5
2012-11-24
In ArchiverTests, use the local instantiated SceneManager rather than potenti...
Justin Clark-Casey (justincc)
1
-20
/
+7
2012-11-24
Fix bug where loading an OAR with a deeded parcel would always set the parcel...
Justin Clark-Casey (justincc)
5
-147
/
+224
2012-11-23
minor: Add some currently commented out debug log lines for investigating iss...
Justin Clark-Casey (justincc)
1
-0
/
+5
2012-11-23
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2
-3
/
+3
2012-11-23
Add AllowRegionRestartFromClient setting to [EstateManagement] section of Ope...
Justin Clark-Casey (justincc)
1
-40
/
+63
2012-11-23
Remove the redundant BypassPermissions() checks in EstateManagmentModule.
Justin Clark-Casey (justincc)
1
-8
/
+13
2012-11-23
minor: Add some console feedback on region restart and log who requested a re...
Justin Clark-Casey (justincc)
2
-1
/
+9
2012-11-15
Following on from 4f982596, launch map name requests on an async thread from ...
Justin Clark-Casey (justincc)
1
-12
/
+8
2012-11-13
Another 11 modules' directions moved out of .addin.xml
Diva Canto
2
-0
/
+4
2012-11-13
Another 21 modules' directives moved out of .addin.xml
Diva Canto
3
-2
/
+8
2012-11-12
Moved the WindModule and its own plugins out of .addin.xml
Diva Canto
3
-0
/
+5
2012-11-12
Another 10 modules' directives moved from .addin.xml
Diva Canto
9
-0
/
+18
2012-11-12
Cleanup on region modules: gave short node id's to all of them.
Diva Canto
1
-1
/
+1
2012-11-12
Remove any mention of IRegionModule from region names and comments to aid
Melanie
3
-3
/
+3
2012-11-11
One more module converted: PermissionsModule.
Diva Canto
1
-112
/
+155
2012-11-11
moving windlight-sources to correct namespace-named folder (world); add Light...
PixelTomsen
2
-0
/
+521
2012-11-10
One more module converted: CloudModule.
Diva Canto
1
-21
/
+32
2012-11-09
One more module converted: Vegetation.
Diva Canto
1
-5
/
+21
2012-11-09
Minor improvement in the MapSearchModule. Stop blocking the client thread if ...
Diva Canto
1
-19
/
+55
2012-11-09
MapSearchModule also converted to new region module interface (37 to go).
Diva Canto
1
-5
/
+22
2012-11-09
Converted the WindModule to the new region module interface (38 to go). Also ...
Diva Canto
2
-94
/
+104
2012-11-09
Converted the SunModule to the new region module interface. (39 to go...)
Diva Canto
1
-19
/
+27
2012-11-01
Comment out checks not to overwrite existing IAR/OAR files for now on "save i...
Justin Clark-Casey (justincc)
1
-2
/
+4
2012-10-31
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
1
-1
/
+7
2012-10-29
refactoring to use assembly:classname style of configuration
SignpostMarv
1
-1
/
+4
2012-10-29
Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
1
-3
/
+3
2012-10-29
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
1
-6
/
+3
2012-10-29
tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
1
-4
/
+9
2012-10-29
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
1
-0
/
+30
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
1
-21
/
+4
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
1
-0
/
+73
2012-10-29
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
1
-1
/
+1
2012-10-29
deduplicating code into a single LoopSound method
SignpostMarv
1
-2
/
+11
2012-10-29
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
1
-1
/
+6
2012-10-29
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
1
-15
/
+0
2012-10-29
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
1
-1
/
+1
2012-10-29
transposing LoopSoundMaster to Sound Module
SignpostMarv
1
-0
/
+36
2012-10-29
transposing preload sound onto sound module
SignpostMarv
1
-0
/
+20
2012-10-29
transposing stop sound into sound module
SignpostMarv
1
-0
/
+45
2012-10-29
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
1
-1
/
+1
2012-10-29
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
1
-4
/
+4
2012-10-29
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
1
-3
/
+5
2012-10-29
refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
1
-8
/
+4
2012-10-29
Factoring out an if-else block in PlayAttachedSound as it was using the previ...
SignpostMarv
1
-6
/
+6
2012-10-29
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
1
-3
/
+9
2012-10-29
Converting the ISoundModule implementation from an IRegionModule to an INonSh...
SignpostMarv
1
-20
/
+58
2012-10-26
Fix "save iar" hanging permanently if the asset request phase times out.
Justin Clark-Casey (justincc)
1
-0
/
+4
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