aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/World (unfollow)
Commit message (Collapse)AuthorFilesLines
2009-03-10* Enable test logging for TestSaveOarV0p2 to capture more information the ↵Justin Clarke Casey1-3/+4
next time this hiccups
2009-03-09* Address http://opensimulator.org/mantis/view.php?id=3207Justin Clarke Casey1-2/+8
* A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache. * This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more restructuring. * I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
2009-03-09* Tweak llMoveToTarget per mantis 3265Teravus Ovares1-2/+2
* Add some comments to the Wind Module * Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically). * Add m_sitState for upcoming code to improve sit results.
2009-03-07Add copyright headers.Jeff Ames1-1/+28
2009-03-07Update svn properties.Jeff Ames1-10/+10
2009-03-06* Improve memory usage when writing OARsJustin Clarke Casey5-71/+61
* This should make saving large OARs a somewhat better experience * However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved * This patch also removes lots of archive writing spam that crept in
2009-03-05* Add more status information when an oar is being savedJustin Clarke Casey2-0/+23
* Among other messages, a log entry is posted for every 50 assets added to the archive
2009-03-05* refactor: move media and music url setting from scene into LandObjectJustin Clarke Casey1-1/+20
2009-03-05* simplify media and music url setting since we never get back a null land ↵Justin Clarke Casey1-7/+2
object
2009-03-05* Replace some string to byte conversions for object/item name/description ↵Justin Clarke Casey1-1/+1
fields with the LLUtil function that prevents the max string size from being breached
2009-03-05Fixes Mantis #3255. Thank you kindly, MCortez, for a patch that:Charles Krinke1-2/+28
Changes to IWindModule interface: Change from assuming a single array of 256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3 * Changed llWind() to use new lookup method of IWindModule * Moved logic for determining the wind at a given point in the data array from llWind() to the Wind Module itself.
2009-03-04* Add the abilty to load and save iar item nodes where folders have ↵Justin Clarke Casey1-17/+28
identical names
2009-03-04* Add gnu tar format long file name support to tar reading and writing.Justin Clarke Casey3-85/+126
* Not actually tested yet though existing code which doesn't require long file names looks fine
2009-03-04* More work on MiniRegionModule module.Adam Frisby1-0/+10
2009-02-25* Store inventory data in an 'inventory' directory rather than in the root ↵Justin Clarke Casey1-5/+0
of an iar
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke3-9/+15
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-21* Applied a patch that: Added estate ban table to migration scripts and ↵lbsa711-7/+7
nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate. * Added estate ban table to migration scripts of all supported databases. * Added nhibernate mapping for EstateBans property of EstateSettings * Refactored property accessors for EstateBan object. * Added comments for EstateBan properties. * Ensured that NHibernate tests pass with NUnitGUI. * Ensured that nant test target passes. This fixes mantis #3210. Thank you, tlaukkan!
2009-02-20* Renamed and encapsulated m_sceneGraph as SceneGraph for ccclbsa711-1/+1
2009-02-20* Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey1-8/+11
http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
2009-02-19* refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey1-1/+1
it actually does
2009-02-18* Change AssetGatherer method access so that only methods which are worth ↵Justin Clarke Casey1-1/+1
calling from the outside are public
2009-02-18* Move asset gathering code from oar module to OpenSim.Region.Framework ↵Justin Clarke Casey2-198/+5
since this is useful in a variety of situations * Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
2009-02-17* switch to pulsing monitors to perform test sync instead of events, since ↵Justin Clarke Casey1-11/+17
this doesn't allow one to accidentally forget to reset the event
2009-02-17* Get rid of a unit test race condition based on my misreading of the ↵Justin Clarke Casey1-2/+4
AutoResetEvent docs * Hopefully this will reduce the spike in build failures seen in the past few days (since I introduced an addition oar test)
2009-02-17* Apply http://opensimulator.org/mantis/view.php?id=3167Justin Clarke Casey1-0/+9
* Clamps textured map rgb values to 0-255 * Thanks DoranZemlja
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur5-24/+24
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-16* refactor: remove AssetCache field hanging off SceneJustin Clarke Casey4-5/+5
* This is always available at Scene.CommsManager.AssetCache
2009-02-14Thank you, patnad, for a patch that removes the "Subdivision of" textMelanie Thielker1-1/+1
when dividing land. Fixes Mantis #3154
2009-02-13* Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey1-1/+1
* This was the cause of teleport tests interfering with each other
2009-02-13* refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModuleJustin Clarke Casey1-1/+61
2009-02-13* refactor: Move export map function to world map module from sceneJustin Clarke Casey2-2/+92
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague67-427/+427
2009-02-12Commented a couple of not very useful log messages that are cluttering the ↵diva1-4/+4
log in sims that have objects belonging to foreign users.
2009-02-12* optimized usings.lbsa7167-526/+473
2009-02-11* More inventory archive invocation to a proper region moduleJustin Clarke Casey1-1/+1
* Not ready for use yet
2009-02-10fix a typo where the High Southwest height was getting set to the LowSean Dague1-1/+1
Southwest height
2009-02-10Add proper handling for shared vs. unshared modules to the commandMelanie Thielker1-3/+3
interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
2009-02-10* Implement merging of oars in codeJustin Clarke Casey3-25/+117
* Not fully tested yet and not yet available as an option from the user console
2009-02-10* extend load oar test to check that an object was actually loadedJustin Clarke Casey1-5/+37
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield67-0/+15719
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator