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2011-03-25Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)4-31/+47
Not functional yet, but tests now act against this object rather than interrogating the module directly
2011-03-23factor out common test setup code in PCM testsJustin Clark-Casey (justincc)1-57/+53
2011-03-23extend TestAddOwnerObject() to add a second objectJustin Clark-Casey (justincc)1-4/+14
2011-03-23Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)1-1/+38
Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
2011-03-23refactor: simplify part of AddSceneObject() test setup by moving sog ↵Justin Clark-Casey (justincc)1-10/+1
construction into SceneSetupHelpers.CreateSceneObject()
2011-03-23use a 3 part object for the pcm test rather than a 1 part, for improved test ↵Justin Clark-Casey (justincc)1-10/+14
coverage
2011-03-23user a non UUID.Zero user in pcm test to avoid any special treatment of ↵Justin Clark-Casey (justincc)1-4/+5
UUID.Zero
2011-03-23Extend simple PCM add object test to check all countsJustin Clark-Casey (justincc)1-0/+11
2011-03-23Add method doc to the Get*() methods on PrimCountModuleJustin Clark-Casey (justincc)1-0/+27
2011-03-23remove a rogue Console.WriteLine() from the last commit.Justin Clark-Casey (justincc)1-1/+0
2011-03-23Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵Justin Clark-Casey (justincc)3-2/+14
listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario.
2011-03-22Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)3-19/+108
2011-03-17Thanks Kevin Cozens for a patch that:BlueWall1-3/+3
Fixes several spelling mistakes
2011-03-14When setting media on a prim values, use generic object permissions instead ↵Justin Clark-Casey (justincc)1-2/+2
of media permissions. Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up. This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
2011-03-10Change how map blocks are encoded to make map searchMic Bowman1-2/+4
work with viewer 2.
2011-03-09Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)3-3/+0
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-05factor out SetPartMediaFlags() function in MoapModule.Justin Clark-Casey (justincc)1-11/+20
2011-03-05Fold ClearMediaEntry() back into SetMediaEntry()Justin Clark-Casey (justincc)1-21/+9
2011-03-05Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to ↵Justin Clark-Casey (justincc)2-8/+67
false Implement test for ClearMediaEntry()
2011-03-05minor: Make MoapModule namespace consistent with other modulesJustin Clark-Casey (justincc)2-2/+2
2011-03-05add test for MoapModule.SetMediaUrl()Justin Clark-Casey (justincc)1-0/+72
2011-03-05Fix bug where llSetPrimMediaParams() reported success but never set the ↵Justin Clark-Casey (justincc)1-3/+14
media texture. We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script. This was being done when the viewer was setting them directly.
2011-02-12Hack in a crude temporary "estate show" commandJustin Clark-Casey (justincc)2-21/+93
This will show the estate for each region, along with that estate's id and the estate owner. This is temporary because the command output might change. This commit also converts the estate module from the old to the new region module format
2011-02-11refactor: split out estate management commands into separate classJustin Clark-Casey (justincc)2-340/+400
2011-02-07Mantis #5368 -- exception on WorldMapDiva Canto1-3/+4
2011-01-29Flash out the prim count moduleMelanie1-0/+174
2011-01-29Create the structure of classes and interfaces to replace the cruft thatMelanie1-0/+120
is in the land management module today
2011-01-28Adding the prim count module skeletonMelanie1-0/+112
2011-01-28minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)1-2/+2
2011-01-28Display supported file extensions/formats in "terrain load help" (Mantis #5349)Kevin Cozens1-2/+8
2011-01-28Added loading and saving of terrain files using Terragen format (Mantis #1564)Kevin Cozens2-50/+224
Terrain files can now be loaded and saved using the Terragen (.ter) format. Selection of the terrain file loader to use is now based on the extension of the filename being loaded and the data is loaded using a memory stream instead of writing it to a file and then loading it from the file.
2011-01-28Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie2-9/+23
2011-01-27Refactor: Break out LoadObjects() and LoadParcels() from a longer methodJustin Clark-Casey (justincc)1-28/+44
2011-01-27Put confirmation on "land clear" command to avoid nasty accidentsJustin Clark-Casey (justincc)1-2/+14
2011-01-27When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)3-11/+18
parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27Show local IDs in "land show" output.Justin Clark-Casey (justincc)2-5/+11
Also properly insert region name in "land clear" command
2011-01-27Add "land clear" commandJustin Clark-Casey (justincc)1-3/+13
This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
2011-01-27Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)3-0/+29
of merged. The --merge switch will still merge the old and new land parcelling.
2011-01-27remove unused CreateBaseLand()Justin Clark-Casey (justincc)1-9/+0
2011-01-26Implement command "land show". This shows all the parcels on the currently ↵Justin Clark-Casey (justincc)3-18/+121
selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-23Fixes mantis #5343Diva Canto1-0/+1
2011-01-22stop extremely old region serialization commands from appearing in the consoleJustin Clark-Casey (justincc)1-27/+26
as far as I know these are unused and unsupported. Please re-enable if this is not the case. This does not effect save-xml[2]/load-xml[2]
2011-01-21remove some mono compiler warningsJustin Clark-Casey (justincc)3-6/+6
2011-01-17Protect World Map module, RequestMapItemsAsync, from badly formed URLs.Diva Canto1-1/+11
2011-01-12Fix direct item give permissionsMelanie1-1/+1
2011-01-08Added more debug messages under the -verbose option.Diva Canto1-2/+6
2011-01-07Make HG map search consistent with new syntax for link-region, i.e. ↵Diva Canto1-1/+1
http://foo.org. Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http.
2011-01-06Map search: changed the flag sent to the client. It was 2 (???), now it's 0. ↵Diva Canto1-3/+3
This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search.
2011-01-03Fix scoping for prim region crossingsMelanie1-1/+1
2011-01-03Implement Scope ID lookup on GetLandData. Stacked regions were not handledMelanie1-34/+34
properly