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2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake1-4/+2
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-16Fixed several unhandled exceptions and performance issues with ↵John Hurliman1-4/+3
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-15* UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2-12/+25
types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-10Reintroduce a check that was dropped from permissionsMelanie1-1/+1
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames2-6/+6
2010-03-09Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie1-0/+8
to use that stored value.
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown2-10/+92
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09* Typo fixesJohn Hurliman1-4/+5
* Performance improvement in the expensive GenerateClientFlags()
2010-02-26fix bug where region settings loaded via an oar (water height, terrain ↵Justin Clark-Casey (justincc)1-0/+2
textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart
2010-02-22Changed asset CreatorID to a stringJohn Hurliman4-4/+4
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman4-4/+5
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-21One more test running.Diva Canto1-1/+1
2010-02-19forestall bug reports about the Command error: ↵Justin Clark-Casey (justincc)2-2/+26
System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
2010-02-15Formatting cleanup.Jeff Ames2-13/+13
2010-02-14Revolution is on the roll again! :)Revolution2-4/+51
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-12Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)1-2/+2
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-03minor: remove one mono compiler warningJustin Clark-Casey (justincc)1-3/+1
2010-01-30* HGScene is no more.Diva Canto1-1/+0
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-29use common sop2 setup for TestMergeOarV0_2()Justin Clark-Casey (justincc)1-16/+12
2010-01-29make TestSaveOarV0_2() use a common part2 constructionJustin Clark-Casey (justincc)1-18/+14
2010-01-29use common part1 createio nin TestMergeOarV0_2()Justin Clark-Casey (justincc)1-16/+5
2010-01-29minor: swap which part uses the automatically set up scene in TestMergeOarV0_2()Justin Clark-Casey (justincc)1-25/+13
2010-01-29use common part1 creation in ArchiverTests.TestLoadOarV0_2()Justin Clark-Casey (justincc)1-30/+28
2010-01-29refactor out scene object 1 creation n ArchiverTetssJustin Clark-Casey (justincc)1-44/+22
2010-01-29factor out scene setup in ArchiverTestsJustin Clark-Casey (justincc)1-40/+53
2010-01-29Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)1-5/+4
Extend load oar test to check loading of a sound item
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie10-370/+197
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-28Fixes inconsistencies in the permissions module. Adds a region_manager_is_godMelanie1-4/+7
configurable. Previously, estate managers could enter god mode, but would not have any powers. Now estate managers can enter god mode only if this option is true, and then will have real god powers.
2010-01-24Removed obsolete interface IHyperlink.Diva Canto1-19/+0
2010-01-23Updates all IRegionModules to the new style region modules.Revolution10-197/+370
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-22Add first part of test for checking restore of task inventory items on oar loadJustin Clark-Casey (justincc)2-1/+49
Passes but not yet complete
2010-01-22complete assertion checks of all other oar loaded region settingsJustin Clark-Casey (justincc)1-0/+28
2010-01-22Allow oar loading to work even if an estate module is not presentJustin Clark-Casey (justincc)2-2/+74
Write bare bones unit test for region setting loads
2010-01-19Change a member of the friendslist module to better reflect the client sideMelanie1-6/+3
data storage paradigm of the friends list and avoid repeated, unneccessary fetches of the entire friends list.
2010-01-15* General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto1-6/+1
the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto3-3/+3
2010-01-10Remove all references to master avatar, replacing with estate owner whereMelanie4-44/+11
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
2010-01-10* OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2-5/+6
* HG is seriously broken here * Compiles. Untested.
2010-01-10Implement access module commandsMelanie1-0/+76
2010-01-10Add "StartDisabled" to [Startup] to make all regions start up withMelanie1-0/+82
logins disabled until enabled from the console. Add the AccessModule (WIP)
2010-01-09Less refs to UserProfileCacheService. Compiles but likely doesn't run.Diva Canto1-11/+4
2010-01-09A last fix for estate access by group. One should send the correct list.Melanie1-2/+2
2010-01-09Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie1-92/+152
will be honored now, while allowed groups will not. This requires additional groups module integration work
2010-01-05Allow estate managers (if estate_owner_is_god is set) to actually enterMelanie1-1/+4
god mode. Allow god modification of objects if the object owner is the same god that wants to modify, this allows you to regain perms on your own objects after IAR import messed them up.
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames6-7/+7
2010-01-01The Library Service is now working. UserProfileCacheService.LibraryRoot is ↵Diva Canto1-6/+23
obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.
2009-12-14Make the HG map search recognize host names without ports.Diva Canto1-1/+1
2009-12-04Allow terrain heightmaps to be loaded directly from URIs via the remote ↵Justin Clark-Casey (justincc)1-1/+31
admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
2009-12-03* Terrain uploads via the Estate Tools now support a multitude of file ↵Adam Frisby1-19/+31
formats. Specifically: . bmp, .raw, .r32 & .r64. (in ascending order of precision) * It uses file length as the detection routine (as each of these formats has a distinct size in bytes for a 256x256 array.) - more formats should be possible to add.
2009-11-27Apply patch to stop failure of llParcelMediaCommandList() on group deeded landJustin Clark-Casey (justincc)1-8/+9
See http://opensimulator.org/mantis/view.php?id=3999