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2010-07-13factor out soon to be common media permissions check codeJustin Clark-Casey (justincc)1-4/+9
2010-07-13implement prim media control permissions serverside in order to stop bad clientsJustin Clark-Casey (justincc)2-22/+108
2010-07-13discard an object media update message if it tries to set more media ↵Justin Clark-Casey (justincc)1-0/+8
textures than the prim has faces
2010-07-12Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)1-0/+5
2010-07-12implement llClearPrimMedia()Justin Clark-Casey (justincc)1-0/+5
untested
2010-07-12fix issue with GetMediaEntry if the face requested wasn't set to a media textureJustin Clark-Casey (justincc)1-1/+2
2010-07-12fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)1-0/+7
2010-07-12factor out common code for updating the media urlJustin Clark-Casey (justincc)1-41/+27
2010-07-12factor out common face parameter checking codeJustin Clark-Casey (justincc)1-35/+21
2010-07-12implement llSetPrimMediaParams()Justin Clark-Casey (justincc)1-8/+46
Untested
2010-07-12Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)1-2/+17
Exposes method to get media entry via IMoapModule As yet untested.
2010-07-01handle ObjectMediaNavigateMessageJustin Clark-Casey (justincc)1-14/+55
Other avatars can now see the webpages that you're navigating to. The requirement for an initial prim click before the texture displayed has gone away. Flash (e.g. YouTube) appears to work fine. Still not persisting any media data so this all disappears on server restart
2010-07-01send a full object update out to avatars when a media texture is initially setJustin Clark-Casey (justincc)1-6/+2
this allows other avatars to see it, but still only after they've clicked on the face still not handling navigation yet
2010-07-01start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)1-6/+24
not yet persisted or sent in the update
2010-07-01replace hand parsing of incoming object media messages with parsing code in ↵Justin Clark-Casey (justincc)1-60/+31
libopenmetaverse
2010-07-01start storing incoming MediaEntry on a new Media field on PrimitiveBaseShapeJustin Clark-Casey (justincc)1-3/+60
This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
2010-07-01have a stab at sending the correct number of media entries to shapesJustin Clark-Casey (justincc)1-2/+14
actually, this is probably wrong anyway if there's a default texture it's going to be easier just to gather the object media updates and retain those in-memory now but what the hell
2010-07-01do a whole load of crappy hacking to get cubes to display google.comJustin Clark-Casey (justincc)1-6/+89
currently, for smoe reason the page only appears when you click a face. also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason you can still change the url and normal navigation will work again
2010-06-30Register ObjectMedia and ObjectMediaNavigate capabilities from moap module.Justin Clark-Casey (justincc)1-5/+53
Not sure if these are correct, but just supplying these to the viewer is enough to allow it to put media textures on prims (previously the icons were greyed out). This is not yet persisted even in-memory, so no other avatars will see it yet.
2010-06-30add stub media-on-a-prim (shared media) moduleJustin Clark-Casey (justincc)1-0/+56
2010-06-29Revert "don't report the null uuid as a missing asset on saving oars/iars"Justin Clark-Casey (justincc)1-5/+3
This reverts commit 5ce119174e03715bfc61f7864bd3e7182c5d21ea. This change led to infinite timeout since the expected number of assets no longer matched requests. Rather than introduce yet fresh bugs with another fix, just revert this since the inaccurate report is just inconvenient
2010-06-25don't report the null uuid as a missing asset on saving oars/iarsJustin Clark-Casey (justincc)1-3/+5
2010-06-11* Added a new method to IMapImageGenerator for getting the map tile before ↵John Hurliman3-28/+32
it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API
2010-06-11Remove the lastmap stuff from the map module, also remove a bunch of commentsMelanie1-27/+1
that no longer reflect actual conditions
2010-06-04remove pointless mock user account service since the real one can now be ↵Justin Clark-Casey (justincc)1-1/+1
easily configured for test purposes
2010-05-28minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-05-28refactor: move GetStream and URI methods from ArchiveReadRequest -> ↵Justin Clark-Casey (justincc)2-63/+65
ArchiveHelpers
2010-05-21Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)1-1/+0
successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21make oar object filename/pathname creation a helper methodJustin Clark-Casey (justincc)4-38/+75
reused in both tests and oar code reduction in checking is outweighed by greater test clarity
2010-05-21add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2-3/+31
2010-05-13Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master2-0/+26
joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
2010-05-09* Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto1-17/+14
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
2010-05-07Also remove sale and search flags on god owner change.Melanie1-0/+1
2010-05-07Remove land that is being abandoned from search. This is now consistent withMelanie1-0/+1
sale and reclaim.
2010-05-06Ensure the show in search flag is cleared on ownership change. Also, whenMelanie2-1/+8
land is reclaimed, reset it's for sale flags so it can't be bought again right away.
2010-05-04Add perms check to the teleport home client command handlers.Melanie Thielker1-0/+6
2010-05-04Strip estate message sending out from the estate management module andMelanie Thielker1-4/+10
the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
2010-05-04make the events more useful by providing the source regionMelanie Thielker1-2/+2
2010-05-04Add events to the estate interface to let interested modules know ofMelanie Thielker1-0/+36
changes to estate settings
2010-05-04Allow reloading of estate settings into a running region. Move sun updateMelanie Thielker1-37/+3
helper into Scene, since that is less evil than exposing m_storageManager to the public.
2010-05-02* Untested Suggestion from lkalif to changeTeravus Ovares (Dan Olivares)1-1/+1
remoteClient.SendMapBlock(blocks, 0); to remoteClient.SendMapBlock(blocks, 2); in OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
2010-04-30Fix some symbol errorsMelanie1-2/+2
2010-04-30Fix link security issueMelanie1-3/+3
2010-04-19If a transfer request is received for a task inventory item asset, then ↵Justin Clark-Casey (justincc)1-6/+11
route the permissions request through the existing CanEditScript() and CanEditNotecard() methods. This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions. Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts. For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+1
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2010-04-16minor: use the static ascii and utf8 encodings instead of instantiating our ownJustin Clark-Casey (justincc)1-6/+3
2010-04-16Add --skip-assets option to load oar.Justin Clark-Casey (justincc)3-24/+37
This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
2010-04-05check group membership and powers with the groups module rather than just ↵Justin Clark-Casey (justincc)1-12/+27
the client's active group id this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
2010-03-20Fix a nullref in permissions when returning objects via right-clickMelanie1-2/+2
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake1-2/+2
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.