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2010-04-30Fix some symbol errorsMelanie1-2/+2
2010-04-30Fix link security issueMelanie1-3/+3
2010-04-19If a transfer request is received for a task inventory item asset, then ↵Justin Clark-Casey (justincc)1-6/+11
route the permissions request through the existing CanEditScript() and CanEditNotecard() methods. This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions. Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts. For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+1
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2010-04-16minor: use the static ascii and utf8 encodings instead of instantiating our ownJustin Clark-Casey (justincc)1-6/+3
2010-04-16Add --skip-assets option to load oar.Justin Clark-Casey (justincc)3-24/+37
This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
2010-04-05check group membership and powers with the groups module rather than just ↵Justin Clark-Casey (justincc)1-12/+27
the client's active group id this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
2010-03-20Fix a nullref in permissions when returning objects via right-clickMelanie1-2/+2
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake1-2/+2
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake7-144/+94
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-18Flesh out the new permission methodMelanie1-4/+95
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-66/+7
really don't need two methods doing the same thing, but differently.
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake1-4/+2
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-16Fixed several unhandled exceptions and performance issues with ↵John Hurliman1-4/+3
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-15* UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2-12/+25
types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-10Reintroduce a check that was dropped from permissionsMelanie1-1/+1
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames2-6/+6
2010-03-09Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie1-0/+8
to use that stored value.
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown2-10/+92
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09* Typo fixesJohn Hurliman1-4/+5
* Performance improvement in the expensive GenerateClientFlags()
2010-02-26fix bug where region settings loaded via an oar (water height, terrain ↵Justin Clark-Casey (justincc)1-0/+2
textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart
2010-02-22Changed asset CreatorID to a stringJohn Hurliman4-4/+4
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman4-4/+5
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-21One more test running.Diva Canto1-1/+1
2010-02-19forestall bug reports about the Command error: ↵Justin Clark-Casey (justincc)2-2/+26
System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
2010-02-15Formatting cleanup.Jeff Ames2-13/+13
2010-02-14Revolution is on the roll again! :)Revolution2-4/+51
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-12Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)1-2/+2
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-03minor: remove one mono compiler warningJustin Clark-Casey (justincc)1-3/+1
2010-01-30* HGScene is no more.Diva Canto1-1/+0
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-29use common sop2 setup for TestMergeOarV0_2()Justin Clark-Casey (justincc)1-16/+12
2010-01-29make TestSaveOarV0_2() use a common part2 constructionJustin Clark-Casey (justincc)1-18/+14
2010-01-29use common part1 createio nin TestMergeOarV0_2()Justin Clark-Casey (justincc)1-16/+5
2010-01-29minor: swap which part uses the automatically set up scene in TestMergeOarV0_2()Justin Clark-Casey (justincc)1-25/+13
2010-01-29use common part1 creation in ArchiverTests.TestLoadOarV0_2()Justin Clark-Casey (justincc)1-30/+28
2010-01-29refactor out scene object 1 creation n ArchiverTetssJustin Clark-Casey (justincc)1-44/+22
2010-01-29factor out scene setup in ArchiverTestsJustin Clark-Casey (justincc)1-40/+53
2010-01-29Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)1-5/+4
Extend load oar test to check loading of a sound item
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie10-370/+197
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-28Fixes inconsistencies in the permissions module. Adds a region_manager_is_godMelanie1-4/+7
configurable. Previously, estate managers could enter god mode, but would not have any powers. Now estate managers can enter god mode only if this option is true, and then will have real god powers.
2010-01-24Removed obsolete interface IHyperlink.Diva Canto1-19/+0
2010-01-23Updates all IRegionModules to the new style region modules.Revolution10-197/+370
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-22Add first part of test for checking restore of task inventory items on oar loadJustin Clark-Casey (justincc)2-1/+49
Passes but not yet complete
2010-01-22complete assertion checks of all other oar loaded region settingsJustin Clark-Casey (justincc)1-0/+28
2010-01-22Allow oar loading to work even if an estate module is not presentJustin Clark-Casey (justincc)2-2/+74
Write bare bones unit test for region setting loads
2010-01-19Change a member of the friendslist module to better reflect the client sideMelanie1-6/+3
data storage paradigm of the friends list and avoid repeated, unneccessary fetches of the entire friends list.
2010-01-15* General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto1-6/+1
the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto3-3/+3
2010-01-10Remove all references to master avatar, replacing with estate owner whereMelanie4-44/+11
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
2010-01-10* OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2-5/+6
* HG is seriously broken here * Compiles. Untested.