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2012-12-13Fix sounds so that they play from inventory after teleport rather than only o...Justin Clark-Casey (justincc)1-2/+2
2012-12-05minor: Fix more compiler warnings in CoreModules tests by properly overriding...Justin Clark-Casey (justincc)2-2/+6
2012-11-28Show many more primitive properties on console command "show part name/id/pos"Justin Clark-Casey (justincc)1-3/+57
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)4-4/+5
2012-11-24In ArchiverTests, use the local instantiated SceneManager rather than potenti...Justin Clark-Casey (justincc)1-20/+7
2012-11-24Fix bug where loading an OAR with a deeded parcel would always set the parcel...Justin Clark-Casey (justincc)5-147/+224
2012-11-23minor: Add some currently commented out debug log lines for investigating iss...Justin Clark-Casey (justincc)1-0/+5
2012-11-23minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-3/+3
2012-11-23Add AllowRegionRestartFromClient setting to [EstateManagement] section of Ope...Justin Clark-Casey (justincc)1-40/+63
2012-11-23Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)1-8/+13
2012-11-23minor: Add some console feedback on region restart and log who requested a re...Justin Clark-Casey (justincc)2-1/+9
2012-11-15Following on from 4f982596, launch map name requests on an async thread from ...Justin Clark-Casey (justincc)1-12/+8
2012-11-13Another 11 modules' directions moved out of .addin.xmlDiva Canto2-0/+4
2012-11-13Another 21 modules' directives moved out of .addin.xmlDiva Canto3-2/+8
2012-11-12Moved the WindModule and its own plugins out of .addin.xmlDiva Canto3-0/+5
2012-11-12Another 10 modules' directives moved from .addin.xmlDiva Canto9-0/+18
2012-11-12Cleanup on region modules: gave short node id's to all of them.Diva Canto1-1/+1
2012-11-12Remove any mention of IRegionModule from region names and comments to aidMelanie3-3/+3
2012-11-11One more module converted: PermissionsModule.Diva Canto1-112/+155
2012-11-11moving windlight-sources to correct namespace-named folder (world); add Light...PixelTomsen2-0/+521
2012-11-10One more module converted: CloudModule.Diva Canto1-21/+32
2012-11-09One more module converted: Vegetation.Diva Canto1-5/+21
2012-11-09Minor improvement in the MapSearchModule. Stop blocking the client thread if ...Diva Canto1-19/+55
2012-11-09MapSearchModule also converted to new region module interface (37 to go).Diva Canto1-5/+22
2012-11-09Converted the WindModule to the new region module interface (38 to go). Also ...Diva Canto2-94/+104
2012-11-09Converted the SunModule to the new region module interface. (39 to go...)Diva Canto1-19/+27
2012-11-01Comment out checks not to overwrite existing IAR/OAR files for now on "save i...Justin Clark-Casey (justincc)1-2/+4
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)1-1/+7
2012-10-29refactoring to use assembly:classname style of configurationSignpostMarv1-1/+4
2012-10-29Renaming module back to SoundModule as the hypothetical plan was to make anot...SignpostMarv1-3/+3
2012-10-29SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv1-6/+3
2012-10-29tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv1-4/+9
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv1-0/+30
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv1-21/+4
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-0/+73
2012-10-29Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv1-1/+1
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-2/+11
2012-10-29refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv1-1/+6
2012-10-29Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv1-15/+0
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-1/+1
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-0/+36
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-0/+20
2012-10-29transposing stop sound into sound moduleSignpostMarv1-0/+45
2012-10-29TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv1-1/+1
2012-10-29swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv1-4/+4
2012-10-29stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv1-3/+5
2012-10-29refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv1-8/+4
2012-10-29Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv1-6/+6
2012-10-29making the max distance for sounds to be heard from their origin a configurab...SignpostMarv1-3/+9
2012-10-29Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv1-20/+58