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2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman5-6/+7
2010-09-07* Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman1-1/+4
avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
2010-09-07If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)1-1/+1
then adjust the inventory items to point to the new uuid as well
2010-09-06Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker1-3/+11
modules need to see it (Search!) even if it comes in via CAPS
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-13/+0
on IDwellModule
2010-09-04Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)1-1/+1
folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2-2/+70
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30local commit with parcel media bitsJonathan Freedman2-2/+70
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2-285/+287
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)3-281/+291
conditions in linking and unlinking
2010-08-24Plumb the region type through to the ProductName field in estate messagesMelanie1-0/+1
2010-08-16Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto1-3/+0
TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
2010-08-13minor: remove mono compiler warningsJustin Clark-Casey (justincc)3-16/+16
2010-08-13refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)1-2/+167
2010-08-13Establish new Objects/BuySellModuleJustin Clark-Casey (justincc)1-0/+98
Move Scene.ObjectSaleInfo() to this
2010-08-13refactor: move Scene.TerrainUnAcked() handling into TerrainModuleJustin Clark-Casey (justincc)1-1/+8
2010-08-13refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)1-2/+15
2010-08-07Correct display of landmark about info. Also correct region maturity ratingMelanie Thielker1-1/+5
in LM info. Maturity is NOT the parcel's setting, that is only for the image and text. Parcel maturity is governed by region maturity.
2010-08-03Simplify serialized version string. Change element capitalization for ↵Justin Clark-Casey (justincc)1-31/+45
consistency THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME. If you're testing, please start with a new database. This commit also improves locking for manipulation of media entries.
2010-08-03get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)1-34/+0
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-08-03remove duplicated serialization codeJustin Clark-Casey (justincc)1-55/+3
2010-08-03serialize media textures to inventory with a largely osd representation ↵Justin Clark-Casey (justincc)1-4/+4
rather than .net auto-serialization THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS. If you're testing this, please start with new databases. This makes media textures serialized in the same way, which is probably better in the long term.
2010-07-30store terrain module trying to load plugins if plugin path does not existJustin Clark-Casey (justincc)1-2/+7
2010-07-30move ChannelDigger from its own project into the main terrain module with ↵Justin Clark-Casey (justincc)1-1/+1
the rest of the effects
2010-07-29Allow gods and estate managers/owners to be unaffected by parcel bansMelanie Thielker2-0/+7
2010-07-28add userExposed parameter to part copy eventJustin Clark-Casey (justincc)1-1/+1
2010-07-28relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)1-0/+20
2010-07-28Fix problem where changes to media textures for prims duplicated by shify ↵Justin Clark-Casey (justincc)2-15/+15
copy would change both prims until server restart I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
2010-07-27comment out verbose debug loggingJustin Clark-Casey (justincc)1-34/+36
2010-07-27make MoapModule ignore possible future media texture data that it can't handleJustin Clark-Casey (justincc)1-2/+4
2010-07-27Make MoapModule ignore non-sl media texture dataJustin Clark-Casey (justincc)1-2/+10
2010-07-26provide config option for media on a primJustin Clark-Casey (justincc)2-4/+21
2010-07-26relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)1-2/+68
and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-26Add EventManager.OnSceneObjectPreSave() for future use. This is triggered ↵Justin Clark-Casey (justincc)1-2/+9
immediately before a copy of the group is persisted to storage
2010-07-26Add EventManager.OnSceneObjectLoaded() for future use. This is fired ↵Justin Clark-Casey (justincc)1-6/+13
immediately after a scene object is loaded from storage.
2010-07-26also add avatar id to an updated media url - not just new onesJustin Clark-Casey (justincc)1-1/+1
2010-07-26Properly set TextureEntry.MediaFlags when a media texture is setJustin Clark-Casey (justincc)1-3/+43
Media flags is cleared via a direct TextureEntry update from the client. If the clearing leaves no media textures on the prim, then a CAP ObjectMediaUpdate is not received. If there are still media textures present then one is received. This change fixes drag-and-drop on Windows (and Mac?) clients. It may also fix problems with clearing and then subsequently setting new media textures.
2010-07-26start adding user ids to the media urlsJustin Clark-Casey (justincc)1-12/+16
2010-07-26Handle checking of line starting "*" wildcard for whitelist patternsJustin Clark-Casey (justincc)1-8/+22
A line starting * can only be applied to the domain, not the path
2010-07-26refactor: simplify current whitelist url checking by using System.UriJustin Clark-Casey (justincc)1-7/+8
2010-07-26Implement * end wildcard for whitelist urlsJustin Clark-Casey (justincc)1-1/+5
2010-07-26properly expose prim media LSL functions to scriptsJustin Clark-Casey (justincc)1-1/+1
scripts using these functions should now compile but I don't know how well the methods themselves work yet llSetPrimMedia(), at least, appears to have problems when a current url is set for a face that doesn't yet have a texture
2010-07-26fix previous media interact serverside checking. perform very basic ↵Justin Clark-Casey (justincc)2-10/+91
serverside url whitelist checks at the moment, only checking for the exact name prefix is implemented for some reason, whitelists are not persisting this commit also fixes a very recent problem where setting any media texture parameters after the initial configuration would not work
2010-07-26implement code to deregister users on DeregisterCapsJustin Clark-Casey (justincc)1-3/+34
2010-07-26implement serverside checks for media texture navigation in order to stop ↵Justin Clark-Casey (justincc)2-7/+34
naughty clients
2010-07-26factor out soon to be common media permissions check codeJustin Clark-Casey (justincc)1-4/+9
2010-07-26implement prim media control permissions serverside in order to stop bad clientsJustin Clark-Casey (justincc)2-22/+108
2010-07-26discard an object media update message if it tries to set more media ↵Justin Clark-Casey (justincc)1-0/+8
textures than the prim has faces
2010-07-26Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)1-0/+5
2010-07-26implement llClearPrimMedia()Justin Clark-Casey (justincc)1-0/+5
untested