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2014-05-06new version of patch to add default-user switch new version :qw :wq updated ↵Matt Lehmann1-0/+2
version of default user switch for load oar :q :q
2014-05-06updated version of default user switch for load oar :q :qMatt Lehmann2-6/+42
2014-04-30minor: Correct mistake in terrain flip error message from previous commit ↵Justin Clark-Casey (justincc)1-1/+1
5d01a1f
2014-04-30minor: Print output in response to terrain console commands on the console ↵Justin Clark-Casey (justincc)1-8/+9
rather than in the log.
2014-04-30Add "terrain show" console command which outputs terrain height for a given ↵Justin Clark-Casey (justincc)1-0/+22
region co-ordinate. For debug purposes.
2014-04-28BulletSim: non-functional changes to debugging statements and formatting.Robert Adams1-2/+1
2014-04-25Add regression test for terrain fill at two digit height and max ll height.Justin Clark-Casey (justincc)2-1/+76
2014-04-25Adjust permissions to work hand in hand with what the viewer believes they are.Melanie1-7/+7
This fixes the issue of "Show in Search" seeming resetting at random.
2014-04-23Show Group name when land is group-ownedDev Random1-7/+28
2014-04-23minor: Remove unused System.Linq reference and use ParcelFlags.None instead ↵Justin Clark-Casey (justincc)1-2/+1
of 0 from previous commit cb1f28
2014-04-23Prevent sending Land Properties for unprivileged usersDev Random1-5/+8
2014-04-23Eliminated many warningsOren Hurvitz5-5/+9
2014-04-20Fixed: once a user has rezzed an object, they could then duplicate it as ↵Oren Hurvitz1-3/+5
much as they wanted even if the parcel's permissions had since been changed to disallow rezzing
2014-04-20Fixed: if a user belonged to the parcel's group then he was allowed to rez ↵Oren Hurvitz1-16/+16
object in the parcel even if the flag "Create Objects by Group" was disabled
2014-04-20Fixed: the parcel flag "Allow Scripts from Group" should only check if the ↵Oren Hurvitz3-12/+17
parcel has a Group set; it doesn't have to be *deeded* to the group Also some cleanup of the use of Group ID's (with no change to functionality).
2014-04-10Allows to sell objects on a parcel of land together with that parcel of ↵Snoopy Pfeffer1-0/+44
land. The objects that are sold together with the parcel of land need to fulfill the following preconditions: owned by the current parcel owner, not set to a group, transferrable. This feature does not work for group owned parcels or land bought by a group.
2014-04-03remove some whitespace that snuck in with last patchMichael Cerquoni1-2/+2
2014-04-03Add Varregion support to Terragen HandlerDev Random1-28/+23
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03Move new Estate commands to OpenSim.csDev Random2-188/+21
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-01fix orphaned code in sun module per mantis 7068Mic Bowman1-5/+5
2014-04-02remove EstateManagmentCommands.m_commander that has been unused for some timeJustin Clark-Casey (justincc)1-2/+0
2014-04-02Console command to rename EstateDev Random2-221/+325
2014-03-29Console command to change Estate ownerDev Random2-3/+157
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-03-28Removed default timeout when starting scripts after Load OAROren Hurvitz1-2/+2
2014-03-26refactor: Actually use MaptileStaticFile in RegionInfo rather than having ↵Justin Clark-Casey (justincc)1-4/+10
both a public field and a get property
2014-03-25Run slow operations in a separate thread, instead of using FireAndForget ↵Oren Hurvitz2-4/+4
(which has a 1-minute timeout) Resolves http://opensimulator.org/mantis/view.php?id=6945
2014-03-25Don't fail to enable permissions modules correctly if there is any leading ↵Justin Clark-Casey (justincc)1-1/+2
or trailing whitespace between comma separate module combinations.
2014-03-24In Load OAR, correctly restore group-owned objectsOren Hurvitz1-3/+3
Resolves http://opensimulator.org/mantis/view.php?id=6943
2014-03-24In Load OAR: Zero isn't a valid Group IDOren Hurvitz1-4/+2
Resolves http://opensimulator.org/mantis/view.php?id=6943
2014-03-24During Load OAR, fix the User and Group ID's in objects that are embedded in ↵Oren Hurvitz1-53/+77
assets (previously only rezzed objects were fixed) Resolves http://opensimulator.org/mantis/view.php?id=6942
2014-03-24Fixed: OnRegionInfoChange was never triggeredOren Hurvitz1-3/+0
Resolves http://opensimulator.org/mantis/view.php?id=6934
2014-03-24Save to database these parcel updates: Force Owner, Abandon Request, ↵Oren Hurvitz1-0/+4
Reclaim. (Previously these updates only changed the parcel in memory) Resolves http://opensimulator.org/mantis/view.php?id=6934
2014-03-20Adding a way to disable/enable the in built Dwell ModuleH-H-H1-3/+17
2014-03-19Allow MaptileStaticFile path to be set to anywhere and not force it to ↵Michael Cerquoni1-3/+3
bin/maptiles
2014-03-18Allow Region specific static maptiles to be loaded from file.Jak Daniels1-18/+35
2014-03-11Instead of auto-creating a parcel on request if one doesn't cover a given ↵Justin Clark-Casey (justincc)2-67/+211
location, fill in gaps or extend existing parcel right after initial data load. This is in line with simpler and still existing behaviour where a default parcel is created if no parcels are in storage at all. Making this change as another step to address current problems with spurious parcels occasionally being created. Also adds regression tests for different load behaviours depending on existing stored parcel data. Relates to http://opensimulator.org/mantis/view.php?id=7035
2014-03-11varregion: remove serialization of region terrain to floats when sending ↵Robert Adams1-2/+6
patches. This should eliminate much memory thrashing and CPU usage while sending initial terrain. The old way of passing terrain was to convert it to an array of floats. This is really bad for large terrain (think 4096x4096 floats). This change passes a dummy float array since the real region info is used anyway and the floats are ignored. (The ignoring the terrain floats is a kludge so as to not change IClientAPI.)
2014-03-10Change terrain update sending to be triggered by frame tick ratherRobert Adams1-50/+92
than everytime terrain is changed. The TerrainModule now hooks the frame event and, if terrain has changed, sends terrain updates to the clients. This polling pattern replaces the previous push on change pattern and will make it easier to do per client throttling and per scene presence terrain update ordering.
2014-03-07Remove try/catch in LandManagmentModule.GetLandObject() - this is very old ↵Justin Clark-Casey (justincc)1-70/+51
code and the caught exceptions can no longer occur.
2014-03-07Lock m_landlist whilst loading parcels from storage to prevent a race ↵Justin Clark-Casey (justincc)1-7/+18
against any parcel auto-creation in GetLandObject()
2014-03-07Only auto-create a land parcel when there is none in a specified tile if ↵Justin Clark-Casey (justincc)1-1/+13
there is more than 1 existing land parcel. This is because there are still issues with bad parcels being generated in http://opensimulator.org/mantis/view.php?id=7035 Theorizing now that it's possible that something is calling GetParcel() before any parcel data has been loaded from persistence.
2014-03-06Add scene name to bad parcel add loggingJustin Clark-Casey (justincc)1-2/+3
2014-03-06refactor: Simplify land object by using c# get/set auto-properties where ↵Justin Clark-Casey (justincc)1-23/+13
applicable.
2014-03-06minor: slightly simplify code in LandObject.ContainsPoint()Justin Clark-Casey (justincc)1-1/+1
2014-03-06Remove array initialize calls in LMM - these are unnecessary as the VM ↵Justin Clark-Casey (justincc)1-4/+0
already does this.
2014-03-06minor: Increase size of parcel name field in "land show" console command ↵Justin Clark-Casey (justincc)1-12/+12
output. Construct table using CDT rather than string formats
2014-03-06Prevent adding a land object if it overlaps any existing objects that have ↵Justin Clark-Casey (justincc)2-19/+190
not had their bitmaps adjusted. This is to prevent an immediate problem in http://opensimulator.org/mantis/view.php?id=7035 where a development code bug occasionally overlays all the existing parcels with a blank parcel owned by the estate manager and to gather more data. My guess is that this parcel is being created by the new code in LandManagementModule.GetLandObject(), probably some race between threads since this only happens occasionally. Adds regression tests for this case and for parcel subdivide.
2014-02-28Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap ↵Justin Clark-Casey (justincc)1-8/+6
in Warp3DImageModule.GetTexture() However, this still appears to be leaking massively, at least for me. Possible cause is warp3D using GDI objects internally and not disposing of them.
2014-02-20If texture decode fails in Warp3D map maker, log uuid of asset that failed ↵Justin Clark-Casey (justincc)1-1/+14
to decode along with exception
2014-02-15Fix displacement and location operations on legacy trees and grass inRobert Adams1-1/+1
the 'load oar' and 'scene' commands. Before they were ignored but the code now relies on the SOG.IsAttachment function for attachmentness.