Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2014-05-06 | new version of patch to add default-user switch new version :qw :wq updated ↵ | Matt Lehmann | 1 | -0/+2 | |
version of default user switch for load oar :q :q | |||||
2014-05-06 | updated version of default user switch for load oar :q :q | Matt Lehmann | 2 | -6/+42 | |
2014-04-30 | minor: Correct mistake in terrain flip error message from previous commit ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
5d01a1f | |||||
2014-04-30 | minor: Print output in response to terrain console commands on the console ↵ | Justin Clark-Casey (justincc) | 1 | -8/+9 | |
rather than in the log. | |||||
2014-04-30 | Add "terrain show" console command which outputs terrain height for a given ↵ | Justin Clark-Casey (justincc) | 1 | -0/+22 | |
region co-ordinate. For debug purposes. | |||||
2014-04-28 | BulletSim: non-functional changes to debugging statements and formatting. | Robert Adams | 1 | -2/+1 | |
2014-04-25 | Add regression test for terrain fill at two digit height and max ll height. | Justin Clark-Casey (justincc) | 2 | -1/+76 | |
2014-04-25 | Adjust permissions to work hand in hand with what the viewer believes they are. | Melanie | 1 | -7/+7 | |
This fixes the issue of "Show in Search" seeming resetting at random. | |||||
2014-04-23 | Show Group name when land is group-owned | Dev Random | 1 | -7/+28 | |
2014-04-23 | minor: Remove unused System.Linq reference and use ParcelFlags.None instead ↵ | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
of 0 from previous commit cb1f28 | |||||
2014-04-23 | Prevent sending Land Properties for unprivileged users | Dev Random | 1 | -5/+8 | |
2014-04-23 | Eliminated many warnings | Oren Hurvitz | 5 | -5/+9 | |
2014-04-20 | Fixed: once a user has rezzed an object, they could then duplicate it as ↵ | Oren Hurvitz | 1 | -3/+5 | |
much as they wanted even if the parcel's permissions had since been changed to disallow rezzing | |||||
2014-04-20 | Fixed: if a user belonged to the parcel's group then he was allowed to rez ↵ | Oren Hurvitz | 1 | -16/+16 | |
object in the parcel even if the flag "Create Objects by Group" was disabled | |||||
2014-04-20 | Fixed: the parcel flag "Allow Scripts from Group" should only check if the ↵ | Oren Hurvitz | 3 | -12/+17 | |
parcel has a Group set; it doesn't have to be *deeded* to the group Also some cleanup of the use of Group ID's (with no change to functionality). | |||||
2014-04-10 | Allows to sell objects on a parcel of land together with that parcel of ↵ | Snoopy Pfeffer | 1 | -0/+44 | |
land. The objects that are sold together with the parcel of land need to fulfill the following preconditions: owned by the current parcel owner, not set to a group, transferrable. This feature does not work for group owned parcels or land bought by a group. | |||||
2014-04-03 | remove some whitespace that snuck in with last patch | Michael Cerquoni | 1 | -2/+2 | |
2014-04-03 | Add Varregion support to Terragen Handler | Dev Random | 1 | -28/+23 | |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> | |||||
2014-04-03 | Move new Estate commands to OpenSim.cs | Dev Random | 2 | -188/+21 | |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> | |||||
2014-04-01 | fix orphaned code in sun module per mantis 7068 | Mic Bowman | 1 | -5/+5 | |
2014-04-02 | remove EstateManagmentCommands.m_commander that has been unused for some time | Justin Clark-Casey (justincc) | 1 | -2/+0 | |
2014-04-02 | Console command to rename Estate | Dev Random | 2 | -221/+325 | |
2014-03-29 | Console command to change Estate owner | Dev Random | 2 | -3/+157 | |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> | |||||
2014-03-28 | Removed default timeout when starting scripts after Load OAR | Oren Hurvitz | 1 | -2/+2 | |
2014-03-26 | refactor: Actually use MaptileStaticFile in RegionInfo rather than having ↵ | Justin Clark-Casey (justincc) | 1 | -4/+10 | |
both a public field and a get property | |||||
2014-03-25 | Run slow operations in a separate thread, instead of using FireAndForget ↵ | Oren Hurvitz | 2 | -4/+4 | |
(which has a 1-minute timeout) Resolves http://opensimulator.org/mantis/view.php?id=6945 | |||||
2014-03-25 | Don't fail to enable permissions modules correctly if there is any leading ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
or trailing whitespace between comma separate module combinations. | |||||
2014-03-24 | In Load OAR, correctly restore group-owned objects | Oren Hurvitz | 1 | -3/+3 | |
Resolves http://opensimulator.org/mantis/view.php?id=6943 | |||||
2014-03-24 | In Load OAR: Zero isn't a valid Group ID | Oren Hurvitz | 1 | -4/+2 | |
Resolves http://opensimulator.org/mantis/view.php?id=6943 | |||||
2014-03-24 | During Load OAR, fix the User and Group ID's in objects that are embedded in ↵ | Oren Hurvitz | 1 | -53/+77 | |
assets (previously only rezzed objects were fixed) Resolves http://opensimulator.org/mantis/view.php?id=6942 | |||||
2014-03-24 | Fixed: OnRegionInfoChange was never triggered | Oren Hurvitz | 1 | -3/+0 | |
Resolves http://opensimulator.org/mantis/view.php?id=6934 | |||||
2014-03-24 | Save to database these parcel updates: Force Owner, Abandon Request, ↵ | Oren Hurvitz | 1 | -0/+4 | |
Reclaim. (Previously these updates only changed the parcel in memory) Resolves http://opensimulator.org/mantis/view.php?id=6934 | |||||
2014-03-20 | Adding a way to disable/enable the in built Dwell Module | H-H-H | 1 | -3/+17 | |
2014-03-19 | Allow MaptileStaticFile path to be set to anywhere and not force it to ↵ | Michael Cerquoni | 1 | -3/+3 | |
bin/maptiles | |||||
2014-03-18 | Allow Region specific static maptiles to be loaded from file. | Jak Daniels | 1 | -18/+35 | |
2014-03-11 | Instead of auto-creating a parcel on request if one doesn't cover a given ↵ | Justin Clark-Casey (justincc) | 2 | -67/+211 | |
location, fill in gaps or extend existing parcel right after initial data load. This is in line with simpler and still existing behaviour where a default parcel is created if no parcels are in storage at all. Making this change as another step to address current problems with spurious parcels occasionally being created. Also adds regression tests for different load behaviours depending on existing stored parcel data. Relates to http://opensimulator.org/mantis/view.php?id=7035 | |||||
2014-03-11 | varregion: remove serialization of region terrain to floats when sending ↵ | Robert Adams | 1 | -2/+6 | |
patches. This should eliminate much memory thrashing and CPU usage while sending initial terrain. The old way of passing terrain was to convert it to an array of floats. This is really bad for large terrain (think 4096x4096 floats). This change passes a dummy float array since the real region info is used anyway and the floats are ignored. (The ignoring the terrain floats is a kludge so as to not change IClientAPI.) | |||||
2014-03-10 | Change terrain update sending to be triggered by frame tick rather | Robert Adams | 1 | -50/+92 | |
than everytime terrain is changed. The TerrainModule now hooks the frame event and, if terrain has changed, sends terrain updates to the clients. This polling pattern replaces the previous push on change pattern and will make it easier to do per client throttling and per scene presence terrain update ordering. | |||||
2014-03-07 | Remove try/catch in LandManagmentModule.GetLandObject() - this is very old ↵ | Justin Clark-Casey (justincc) | 1 | -70/+51 | |
code and the caught exceptions can no longer occur. | |||||
2014-03-07 | Lock m_landlist whilst loading parcels from storage to prevent a race ↵ | Justin Clark-Casey (justincc) | 1 | -7/+18 | |
against any parcel auto-creation in GetLandObject() | |||||
2014-03-07 | Only auto-create a land parcel when there is none in a specified tile if ↵ | Justin Clark-Casey (justincc) | 1 | -1/+13 | |
there is more than 1 existing land parcel. This is because there are still issues with bad parcels being generated in http://opensimulator.org/mantis/view.php?id=7035 Theorizing now that it's possible that something is calling GetParcel() before any parcel data has been loaded from persistence. | |||||
2014-03-06 | Add scene name to bad parcel add logging | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
2014-03-06 | refactor: Simplify land object by using c# get/set auto-properties where ↵ | Justin Clark-Casey (justincc) | 1 | -23/+13 | |
applicable. | |||||
2014-03-06 | minor: slightly simplify code in LandObject.ContainsPoint() | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2014-03-06 | Remove array initialize calls in LMM - these are unnecessary as the VM ↵ | Justin Clark-Casey (justincc) | 1 | -4/+0 | |
already does this. | |||||
2014-03-06 | minor: Increase size of parcel name field in "land show" console command ↵ | Justin Clark-Casey (justincc) | 1 | -12/+12 | |
output. Construct table using CDT rather than string formats | |||||
2014-03-06 | Prevent adding a land object if it overlaps any existing objects that have ↵ | Justin Clark-Casey (justincc) | 2 | -19/+190 | |
not had their bitmaps adjusted. This is to prevent an immediate problem in http://opensimulator.org/mantis/view.php?id=7035 where a development code bug occasionally overlays all the existing parcels with a blank parcel owned by the estate manager and to gather more data. My guess is that this parcel is being created by the new code in LandManagementModule.GetLandObject(), probably some race between threads since this only happens occasionally. Adds regression tests for this case and for parcel subdivide. | |||||
2014-02-28 | Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap ↵ | Justin Clark-Casey (justincc) | 1 | -8/+6 | |
in Warp3DImageModule.GetTexture() However, this still appears to be leaking massively, at least for me. Possible cause is warp3D using GDI objects internally and not disposing of them. | |||||
2014-02-20 | If texture decode fails in Warp3D map maker, log uuid of asset that failed ↵ | Justin Clark-Casey (justincc) | 1 | -1/+14 | |
to decode along with exception | |||||
2014-02-15 | Fix displacement and location operations on legacy trees and grass in | Robert Adams | 1 | -1/+1 | |
the 'load oar' and 'scene' commands. Before they were ignored but the code now relies on the SOG.IsAttachment function for attachmentness. |