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2010-07-02Fixes mantis #4782Diva Canto1-1/+1
2010-06-29Revert "don't report the null uuid as a missing asset on saving oars/iars"Justin Clark-Casey (justincc)1-5/+3
This reverts commit 5ce119174e03715bfc61f7864bd3e7182c5d21ea. This change led to infinite timeout since the expected number of assets no longer matched requests. Rather than introduce yet fresh bugs with another fix, just revert this since the inaccurate report is just inconvenient
2010-06-29Revert "don't report the null uuid as a missing asset on saving oars/iars"Justin Clark-Casey (justincc)1-5/+3
This reverts commit 5ce119174e03715bfc61f7864bd3e7182c5d21ea. This change led to infinite timeout since the expected number of assets no longer matched requests. Rather than introduce yet fresh bugs with another fix, just revert this since the inaccurate report is just inconvenient
2010-06-25don't report the null uuid as a missing asset on saving oars/iarsJustin Clark-Casey (justincc)1-3/+5
2010-06-25don't report the null uuid as a missing asset on saving oars/iarsJustin Clark-Casey (justincc)1-3/+5
2010-06-11* Added a new method to IMapImageGenerator for getting the map tile before ↵John Hurliman3-28/+32
it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API
2010-06-11Remove the lastmap stuff from the map module, also remove a bunch of commentsMelanie1-27/+1
that no longer reflect actual conditions
2010-06-04remove pointless mock user account service since the real one can now be ↵Justin Clark-Casey (justincc)1-1/+1
easily configured for test purposes
2010-05-28minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-05-28refactor: move GetStream and URI methods from ArchiveReadRequest -> ↵Justin Clark-Casey (justincc)2-63/+65
ArchiveHelpers
2010-05-21Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)1-1/+0
successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21make oar object filename/pathname creation a helper methodJustin Clark-Casey (justincc)4-38/+75
reused in both tests and oar code reduction in checking is outweighed by greater test clarity
2010-05-21add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2-3/+31
2010-05-13Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master2-0/+26
joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
2010-05-09* Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto1-17/+14
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
2010-05-07Also remove sale and search flags on god owner change.Melanie1-0/+1
2010-05-07Remove land that is being abandoned from search. This is now consistent withMelanie1-0/+1
sale and reclaim.
2010-05-06Ensure the show in search flag is cleared on ownership change. Also, whenMelanie2-1/+8
land is reclaimed, reset it's for sale flags so it can't be bought again right away.
2010-05-04Add perms check to the teleport home client command handlers.Melanie Thielker1-0/+6
2010-05-04Strip estate message sending out from the estate management module andMelanie Thielker1-4/+10
the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
2010-05-04make the events more useful by providing the source regionMelanie Thielker1-2/+2
2010-05-04Add events to the estate interface to let interested modules know ofMelanie Thielker1-0/+36
changes to estate settings
2010-05-04Allow reloading of estate settings into a running region. Move sun updateMelanie Thielker1-37/+3
helper into Scene, since that is less evil than exposing m_storageManager to the public.
2010-05-02* Untested Suggestion from lkalif to changeTeravus Ovares (Dan Olivares)1-1/+1
remoteClient.SendMapBlock(blocks, 0); to remoteClient.SendMapBlock(blocks, 2); in OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
2010-04-30Fix some symbol errorsMelanie1-2/+2
2010-04-30Fix link security issueMelanie1-3/+3
2010-04-19If a transfer request is received for a task inventory item asset, then ↵Justin Clark-Casey (justincc)1-6/+11
route the permissions request through the existing CanEditScript() and CanEditNotecard() methods. This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions. Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts. For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+1
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2010-04-16minor: use the static ascii and utf8 encodings instead of instantiating our ownJustin Clark-Casey (justincc)1-6/+3
2010-04-16Add --skip-assets option to load oar.Justin Clark-Casey (justincc)3-24/+37
This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
2010-04-05check group membership and powers with the groups module rather than just ↵Justin Clark-Casey (justincc)1-12/+27
the client's active group id this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
2010-03-20Fix a nullref in permissions when returning objects via right-clickMelanie1-2/+2
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake1-2/+2
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake7-144/+94
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-18Flesh out the new permission methodMelanie1-4/+95
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-66/+7
really don't need two methods doing the same thing, but differently.
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake1-4/+2
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-16Fixed several unhandled exceptions and performance issues with ↵John Hurliman1-4/+3
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-15* UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2-12/+25
types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-10Reintroduce a check that was dropped from permissionsMelanie1-1/+1
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames2-6/+6
2010-03-09Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie1-0/+8
to use that stored value.
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown2-10/+92
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09* Typo fixesJohn Hurliman1-4/+5
* Performance improvement in the expensive GenerateClientFlags()
2010-02-26fix bug where region settings loaded via an oar (water height, terrain ↵Justin Clark-Casey (justincc)1-0/+2
textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart
2010-02-22Changed asset CreatorID to a stringJohn Hurliman4-4/+4
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman4-4/+5
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-21One more test running.Diva Canto1-1/+1
2010-02-19forestall bug reports about the Command error: ↵Justin Clark-Casey (justincc)2-2/+26
System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
2010-02-15Formatting cleanup.Jeff Ames2-13/+13